das attorney 858 Posted May 16, 2014 (edited) Hi, This is a continuation of this conversation from the Blastcore thread. (So it doesn't derail OS's thread). Here is a little mod that modifies some of the video options in the game so that you can set silly video options that the game developers felt would be too ridiculous to let users play about with. 20 km view distance 20 km object distance (kills fps) 1km shadows (not sure this works - think it's hardcoded to 200) 2 x dynamic shadows (not tested). 3.5(ish) x total amount of particles. 1.3(ish) x total amount of particles. - See here http://forums.bistudio.com/showthread.php?160330-Scripting-Discussion-(dev-branch)&p=2602840&viewfull=1#post2602840 The source file is in the download so if you want to mess about with the values, then you can edit the config.cpp and repack it. I deliberately posted this in the Mission Editing thread as I didn't want to market it as a mod. There's enough debate about the performance of this game without people potentially unwittingly using it and then complaining about poor performance in Arma. If you're reading this Foxhound then please don't link to Armaholic :) PS: Use at your own risk - I take no responsibility for what happens in your PC! Edited May 16, 2014 by Das Attorney Share this post Link to post Share on other sites
Belbo 462 Posted May 16, 2014 It'd be so funny, if Foxhound would actually post a link to armaholic for this. :D I mean... http://www.armaholic.com/page.php?id=24339&highlight=PHYSICS%2BBODIES did it as well, didn't it? Share this post Link to post Share on other sites
das attorney 858 Posted May 16, 2014 I'd initially be mortified but then actually quite amused if threads start popping up in the forums like: N000000 1FPS TRIED EVERYTHING, PLS HELP!!!!!!!!!!! <3 Err, switch off the fucking mod. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 16, 2014 watching out of interest Share this post Link to post Share on other sites
DarkDruid 96 Posted May 16, 2014 Das Attorney said: 3.5(ish) x total amount of particles. Small correction - current engine-based particle hard limit is 18 000. I am pretty sure that you won't get more particles than this. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted May 16, 2014 You should contact PC gamer and get them to run this on the Large Pixel Collider. Share this post Link to post Share on other sites
Tajin 349 Posted May 16, 2014 How can a thread like this exist without a single screenshot inside? :confused: Share this post Link to post Share on other sites
law-giver 190 Posted May 16, 2014 Dwarden said: watching out of interest For some strange reason i find that amusing. ;) Share this post Link to post Share on other sites
NordKindchen 12 Posted May 16, 2014 Shadow distance is quite interesting! Share this post Link to post Share on other sites
neodammerung 8 Posted May 16, 2014 (edited) Your addon contains DynamicLights value = 16 instead of 24, is it some hardcoded limit ? Edited May 16, 2014 by Neodammerung Share this post Link to post Share on other sites
Antorugby 2 Posted May 16, 2014 Tajin said: How can a thread like this exist without a single screenshot inside? :confused: Because the PC will explode just thinking about running Arma with those settings. Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 16, 2014 Thanks for this thread attorney, really appreciate it. Tried to increase the shadow distance with the new script command, didn't do much for me (no difference between setting it to 200-2000), gonna test your mod later today and see if it's different. Is there a way to increase the grass drawing distance on top of the other options of this mod? This would really make a great must-have mod for people interested in screenshots. Share this post Link to post Share on other sites
3lockad3 11 Posted May 16, 2014 LMFAO! What a joke! !boom! Share this post Link to post Share on other sites
das attorney 858 Posted May 16, 2014 DarkDruid said: Small correction - current engine-based particle hard limit is 18 000. I am pretty sure that you won't get more particles than this. Thanks for reply - I need to check though as I read here it was 20k http://forums.bistudio.com/showthread.php?160330-Scripting-Discussion-(dev-branch)&p=2602840&viewfull=1#post2602840 Has the hardcoded limit been reduced? @GOM - I'm not sure, there used to be a way to do it in Arma 2 multiplayer (as a server option somewhere in the config iirc). I'll do some investigation. Share this post Link to post Share on other sites
bigpickle 0 Posted May 16, 2014 This thread is like; legendary froze epicness in a cryogenic container and gave Das an alarm clock! Good on ya Das, cant wait to try this out, incidentally blastcore will overwrite this yeah? Ie its stock maxed out or blastcore? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 16, 2014 Law-Giver said: For some strange reason i find that amusing. ;) because I like stress tests ;) anyway anyone got HD screenshots or videos of this (sorry no time to check myself yet , occupied by MP problems) Share this post Link to post Share on other sites
bigpickle 0 Posted May 16, 2014 (edited) TBH I see no real difference :( http://youtu.be/qXlLLp20D04 Edited May 16, 2014 by Bigpickle Share this post Link to post Share on other sites
neodammerung 8 Posted May 16, 2014 (edited) Increasing shadow distance from 200 to 1000 (and in between) make me loose 15 fps and get heavy LOD switching comparing to 200 but there is a visual difference, not worth it but it will do the trick to make some awesome screenshots, I haven't tried anything else yet. Edited May 17, 2014 by Neodammerung Share this post Link to post Share on other sites
kremator 1065 Posted May 17, 2014 My gfx card is sitting in the corner rocking and quietly sobbing. MOAR testing! Share this post Link to post Share on other sites
b00tsy 28 Posted May 17, 2014 I was able to use 30km view distance with just a GT620 card. View distance is definitely not that stressful! Object distance though :) Share this post Link to post Share on other sites
bigpickle 0 Posted May 17, 2014 Bigpickle said: incidentally blastcore will overwrite this yeah? Ie its stock maxed out or blastcore not both? re-asking this ^ Because I cant tell much difference im not sure if it would be working or not Share this post Link to post Share on other sites
das attorney 858 Posted May 17, 2014 Hi mate, Won't be able to test today but this shouldn't overwrite anything in Blastcores code - I'll be home tomorrow so I can have a look then for you. Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 17, 2014 Everyone else is trying to fix the game, you are trying to break it. Carry on. :) Share this post Link to post Share on other sites
neodammerung 8 Posted May 17, 2014 Overall : 6000 Object : 3000 Shadow : 200 42 fps http://i.imgur.com/hiaBXuw.jpg (488 kB) vs Overall : 20000 Object : 20000 Shadow : 1000 5 fps :p http://i.imgur.com/CrwW8AJ.jpg (498 kB) Also sorry I use @babe_midtex because I can't stand the fugly midrange texture from BIS. Share this post Link to post Share on other sites
bigpickle 0 Posted May 17, 2014 (edited) cool i can see quite a difference in distance stuff there. Post your rig specs mate DarkDruid said: Small correction - current engine-based particle hard limit is 18 000. I am pretty sure that you won't get more particles than this. Bit low isn't it? :p Das Attorney said: Hi mate,Won't be able to test today but this shouldn't overwrite anything in Blastcores code - I'll be home tomorrow so I can have a look then for you. Yeah I just tested and I don't think there's a conflict, kinda hard to tell though when it comes to just particles. What would be cool if the bullet hit effects ie dirt smoke puff could be made bigger. Edited May 17, 2014 by Bigpickle Share this post Link to post Share on other sites