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Raid

M1A1 MBT A2 Port

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You need to list down all variants of abrams in cfgPatches

class CfgPatches
{
class CATracked
{
	units[] = 
	{
		M1A1_Raid,
		Nato_Abrams_Tan_Raid,[b]
		M1A2_TUSK_Raid,
		M1A2_TUSK_2035_Raid,[/b]
		[b]etc[/b]
	}; /*,"M1A2_TUSK"*/
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Armor_F","A3_Data_F","A3_Weapons_F","A3_Characters_F","A3_UI_F"};
	author[] = {"Raid"};
};
};

hint: change your addon name in cfgPatches, current one, inheriting from A2, may cause problems with A3MP and saving.

Seems I am ahead of you. All of that has been done im my version lol.

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Unfortunately only the woodland ones are aviable in zeus.

If you originated your comment with that I could have wasted less time trying to figure out what the problem is. It is fixed and will be in the next update.

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Patch Notes

V1.8 |

Fixed M1A1 Driver LOD not complete. (Bottom of the turret)

Fixed Driver NVG/TI.

Fixed No NVG/TI for other vehicles.

Fixed Screen Shake.

Fixed Broken sound from Patch.

Added Texture Tweaks by Brainbug.

Added Detailed Map Icons by AngelWingGamingJacob.

Zeus Support.

Dumped some irrelevant files.

Changed TWS to have Thermal.

Keep you eyes open for the patch in the next 15mins.

---------- Post added at 16:21 ---------- Previous post was at 16:09 ----------

********V1.8 is LIVE********

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Guest

Thanks for informing us of the new update :cool:

New version frontpaged on the Armaholic homepage.

==================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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another fix suggestion

		connectTo[]=
		{
			"DeadState",
			0.1
		};

use "Unconscious" instead of DeadState otherwise dead anims will not work.

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another fix suggestion

		connectTo[]=
		{
			"DeadState",
			0.1
		};

use "Unconscious" instead of DeadState otherwise dead anims will not work.

Thanks again Rey.

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Why am i get this when i try to join in my own server with TADST :(

No entry 'bin\config.bin/CfgPatches.m1a2_tusk_tan_raid'.

I just patched 1.8v of your m1a1 addon.

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Why am i get this when i try to join in my own server with TADST :(

No entry 'bin\config.bin/CfgPatches.m1a2_tusk_tan_raid'.

I just patched 1.8v of your m1a1 addon.

Does the server have the updated addon also?

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Im not sure. I will try without your addition on my Dedi tomorrow.

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Why am i get this when i try to join in my own server with TADST :(

No entry 'bin\config.bin/CfgPatches.m1a2_tusk_tan_raid'.

I just patched 1.8v of your m1a1 addon.

I just tested on my dedi and I have concluded that your error was not found. I placed multiple tanks down with both Zeus and MCC.

---------- Post added at 18:34 ---------- Previous post was at 17:27 ----------

Streaming my Unit's Mission tonight. Live right now http://www.twitch.tv/raideddesign Stream is now over.

Edited by Raid

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very nice mod. i wholly appreciate the work you did on the interior. in vanilla tanks with no interior its like you become the tank and see through its eyes and are no longer a man. its like you cybernetically upload your brain to the tanks central computer. with the ability to look around at other people inside, look out of the windows, see multiple monitors etc. it is much more immersive, fearful and realistic.

that being said i have one problem though. all the guns work except for the weapons in the gunner station. when i try to use the coaxial or main gun it plays the sound/animation but no bullets/rounds come out of the gun. i was wondering if someone needed to be in the loader seat for the gunner seat to be operational or if this is just a glitch.

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very nice mod. i wholly appreciate the work you did on the interior. in vanilla tanks with no interior its like you become the tank and see through its eyes and are no longer a man. its like you cybernetically upload your brain to the tanks central computer. with the ability to look around at other people inside, look out of the windows, see multiple monitors etc. it is much more immersive, fearful and realistic.

that being said i have one problem though. all the guns work except for the weapons in the gunner station. when i try to use the coaxial or main gun it plays the sound/animation but no bullets/rounds come out of the gun. i was wondering if someone needed to be in the loader seat for the gunner seat to be operational or if this is just a glitch.

First of all my tanks don't have an interior as of yet. Second are you talking about Burnes tanks?

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this problem only exists for the m1a2 TUSK, but does not happen with the m1a1 AIM.

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this problem only exists for the m1a2 TUSK, but does not happen with the m1a1 AIM.

I don't have a tank named M1A1 AIM???

---------- Post added at 13:34 ---------- Previous post was at 13:31 ----------

Its ok mate, we still love ur tank

I know, as for 3d interiors and such they will be coming across from 15thMEU Burnes. To break it down my tanks will be a softcore version as mine will function completely like BIS tanks. My tanks will be getting an overhaul later on but I cannot give any sort of time frame on that.

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I don't have a tank named M1A1 AIM???

---------- Post added at 13:34 ---------- Previous post was at 13:31 ----------

I know, as for 3d interiors and such they will be coming across from 15thMEU Burnes. To break it down my tanks will be a softcore version as mine will function completely like BIS tanks. My tanks will be getting an overhaul later on but I cannot give any sort of time frame on that.

hes either calling it by what most people think it is, or hes mistaking you for burnes15th

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I don't have a tank named M1A1 AIM???

---------- Post added at 13:34 ---------- Previous post was at 13:31 ----------

I know, as for 3d interiors and such they will be coming across from 15thMEU Burnes. To break it down my tanks will be a softcore version as mine will function completely like BIS tanks. My tanks will be getting an overhaul later on but I cannot give any sort of time frame on that.

Persnally I love ur 2035 tan color version of m1a2.

Lots of my clan members start to use Burnes model

In tank Div, but me still use 2035 tan

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Hey, when playing with Blastcore and your mod, I constantly get "undefined variable 'BIS_effects_rifle'" when someone fires a weapon.

Vanilla + M1A1 = Ok

Vanilla + Blastcore = Ok

Vanilla + M1A1 + Blastcore = error

Can you fix that? (if it is a problem on your side...)

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Hey, when playing with Blastcore and your mod, I constantly get "undefined variable 'BIS_effects_rifle'" when someone fires a weapon.

Vanilla + M1A1 = Ok

Vanilla + Blastcore = Ok

Vanilla + M1A1 + Blastcore = error

Can you fix that? (if it is a problem on your side...)

Pretty sure this error is caused by all ArmA mods when being used with Blastcore. I may be wrong though but I also get this error but I have like 20 mods running at once.

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Good work, I enjoyed.

Just a bad part, my video card burned, so I'm using a Quadro 600, I have to leave everything in the graphics Low, LOL. :)

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