captainfatback 10 Posted September 27, 2014 oooooh i'm diggin how you handled the version with no attachments, is the assault rifle going to be getting the same treatment? so instead of the big ammo counter block you can put a holo sight or scope? Share this post Link to post Share on other sites
SpaceNavy 16 Posted September 27, 2014 oooooh i'm diggin how you handled the version with no attachments, is the assault rifle going to be getting the same treatment? so instead of the big ammo counter block you can put a holo sight or scope? Yes! It will! In fact, most of the weapons will be getting this (where it could apply obviously). Share this post Link to post Share on other sites
Stirls 11 Posted September 28, 2014 We have a lot of helmet variants ready for the ODST. Here are a few combinations. http://puu.sh/bQBvj/aa4389ddba.png (1762 kB) Comparison between the two helmets: http://puu.sh/bQBEW/c0be48cbf9.png (1054 kB) Share this post Link to post Share on other sites
LykosMactire 298 Posted September 28, 2014 Holy crap my pants are gone!!!! Helljumper helljumper whereya been, feet first into hell and back again when i die please bury me deep place my MA5 down by my feet dont cry for me, dont shed no tear just pack my box full of PT gear, Cause one early mornin' 'bout Zero-Five the ground will rumble there'll be lightning in the sky dont you worry dont come undone its just my ghost on a PT run Share this post Link to post Share on other sites
SteveJA 12 Posted September 28, 2014 Brilliant lads. Real quality work. Have you planed to have specific fuctions for difficult equipment, for example lights on helmets or hud improvements for certain helmets? Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 28, 2014 What about an automated weapon system for the tank? It'd be a more realistic assumption of why a tank can be manned by a single person. Or, hide the driver seat and make the visible seat technically be a gunner seat. Then, with an AI in the hidden driver position the player could be a gunner and still command the driver. You'd need to always have an AI driver and it wouldn't be SUPER responseive but it would at least do the trick. Share this post Link to post Share on other sites
scorch_052 127 Posted September 28, 2014 Brilliant lads. Real quality work. Have you planed to have specific fuctions for difficult equipment, for example lights on helmets or hud improvements for certain helmets? My end goal is to have every single helmet attachment function in some way. So, yes, the flashlight will work as a flashlight, the laser designator will allow you to lase targets, the rangefinder will function as a rangefinder, etc. Share this post Link to post Share on other sites
KFrenzy9 10 Posted September 28, 2014 Hey Eridanus Insurrection team. For someone like me who's favourite franchise of all time is Halo and with Arma 3 as my most played game on Steam this mod is the perfect concept. Ive always wanted to see how Halos more realistic style from the books would feel in a game. Ive been following this mod for quite some time now and Ive seen it go from having next to nothing to all the cool stuff that is already showed. I created a BIS forums account to say Im really excited for this mod and cant wait to see more. Are you considering realising some kind of alpha to the public and in what kind of timeframe would it be released if youre doing it? Share this post Link to post Share on other sites
SpaceNavy 16 Posted September 28, 2014 J Hey Eridanus Insurrection team. For someone like me who's favourite franchise of all time is Halo and with Arma 3 as my most played game on Steam this mod is the perfect concept. Ive always wanted to see how Halos more realistic style from the books would feel in a game. Ive been following this mod for quite some time now and Ive seen it go from having next to nothing to all the cool stuff that is already showed. I created a BIS forums account to say Im really excited for this mod and cant wait to see more. Are you considering realising some kind of alpha to the public and in what kind of timeframe would it be released if youre doing it? Well thank you for your support! To answer your question yes we are planning a public alpha which is scheduled to launch before the year is over. Share this post Link to post Share on other sites
FrostyWheats 10 Posted September 28, 2014 J Well thank you for your support! To answer your question yes we are planning a public alpha which is scheduled to launch before the year is over. This is probably premature but will the alpha be open or will it be closed to a set number or a select group of people? Share this post Link to post Share on other sites
SpaceNavy 16 Posted September 28, 2014 This is probably premature but will the alpha be open or will it be closed to a set number or a select group of people? Public means anyone can download it Share this post Link to post Share on other sites
Stirls 11 Posted September 28, 2014 Vest is done. Two down, coveralls to go. Also included the medic helmet you'll see in-game. http://puu.sh/bRVQG/0c2115a4ef.png (2999 kB) Share this post Link to post Share on other sites
LykosMactire 298 Posted September 28, 2014 Vest is done. Two down, coveralls to go. Also included the medic helmet you'll see in-game.http://puu.sh/bRVQG/0c2115a4ef.png (2999 kB) still no pants Share this post Link to post Share on other sites
Stirls 11 Posted September 29, 2014 We should make a uniform that specifically has no pants for this purpose. Share this post Link to post Share on other sites
midnightm3nace 10 Posted September 29, 2014 Dude those chestplates look SICK AS ALL HEEELLL Share this post Link to post Share on other sites
LykosMactire 298 Posted September 29, 2014 343 or BI should hire yall, just sayin Share this post Link to post Share on other sites
KFrenzy9 10 Posted September 29, 2014 Well thank you for your support! To answer your question yes we are planning a public alpha which is scheduled to launch before the year is over. Thanks for the reply. Before the end of this year is faster than I expected, but then again you guys are making a lot of progress. Looking forward to it. Share this post Link to post Share on other sites
connorwarman 60 Posted September 29, 2014 Vest is done. Two down, coveralls to go. Also included the medic helmet you'll see in-game.http://puu.sh/bRVQG/0c2115a4ef.png (2999 kB) Gives remaining children to Stirls Share this post Link to post Share on other sites
Stirls 11 Posted September 29, 2014 How many children do you have? Damn, son. Damn. Thanks for all the kind words guys. We just want to make this mod the best damn HALO recreation the world has ever seen! Share this post Link to post Share on other sites
connorwarman 60 Posted September 30, 2014 How many children do you have? Damn, son. Damn. Enough to go around. ;) Share this post Link to post Share on other sites
trooper226 15 Posted September 30, 2014 Love those ODST helmets, hot damn. I'll be modding in Buck's firefight voice in so I can pretend I'm Nathan Fillion. Share this post Link to post Share on other sites
Stirls 11 Posted September 30, 2014 ODST Medic: http://puu.sh/bUCPH/0651ef7677.png (1271 kB) ODST Rifleman: http://puu.sh/bUCGA/5bd3d74559.png (1250 kB) Enjoy! Share this post Link to post Share on other sites
Rich_R 1087 Posted September 30, 2014 I purposefully don't post after every new image to save myself from being repetitive............... Frickin' amazing :D Share this post Link to post Share on other sites
SpaceNavy 16 Posted October 1, 2014 ODST Medic:http://puu.sh/bUCPH/0651ef7677.png (1271 kB) ODST Rifleman: http://puu.sh/bUCGA/5bd3d74559.png (1250 kB) Enjoy! Just to clarify, the "Rifleman" is actually what the sniper variant will look like. The default rifleman will have the base ODST helmet: http://img1.wikia.nocookie.net/__cb20110403204330/halo/de/images/f/ff/Odst_bdu_helmet.png Share this post Link to post Share on other sites
Gruntini 40 Posted October 1, 2014 Frickin' beautiful! Unbelievable. Share this post Link to post Share on other sites