GhostOps 14 Posted September 11, 2015 Will you set up the helos to have a randomly generated flight number on the glass since having two of the same helos is a bit immersion breaking, and are there any plans to remove the doors from the MH-60s? "I hopped into Super Six-Four, settled into the right seat, and harnessed up. The doors had been removed, because they provided no ballistic protection anyway and when the dust kicked up you could see better if you could just look down." - Michael J. Durant (In The Company Of Heroes Page 11) The progress is looking great guys, keep it up! Heres a few more recent reference photos as well. 1 Share this post Link to post Share on other sites
Alex150201 894 Posted September 11, 2015 Wow very beautiful dude! It's so good to see this slowly coming out! Keep up and you'll do just fine! Share this post Link to post Share on other sites
warlord554 2065 Posted September 11, 2015 @ghostops the window number was really a test for myself experimenting with the alpha channels. We can look into random generated numbers however it will just be easier to include them with the tail number "camo" change through the service menu, and/or change them through a simple setobjecttexture init field script. Either way they will be changable and i will supply enough different numbers that you could fly a whole squadron and still have different numbers. Im not a huge fan of random generated stuff, and like to know exactly what im getting in a mission so i assume you guys do too As always thank you guys for your ongoing support, we hope to have these ladies ingame soon ;) 1 Share this post Link to post Share on other sites
Wiki 1558 Posted September 11, 2015 Ingame soon? Great news! So, will you release both BH and LB or one at a time? Also, will all the features (like fastrope) available day one or will they be added later? 1 Share this post Link to post Share on other sites
Gruman 123 Posted September 11, 2015 Littlebird will be delayed. aBates is currently to busy with school. Featurewise it wont a big package. What I can say is that the flightmodel (and AFM) will be at least usable ;-). While fastrope is a importend piece of the puzzle, it wont be featured yet. Simply because we didnt put in any work yet (AFAIK). No big scripters released yet a reliable and MP ready fastrope function with dynamic ropes, so I do not believe it will be here anytime soon. Sorry. Maybe we have to go back to static ropes. Share this post Link to post Share on other sites
Gilatar 272 Posted September 11, 2015 I'm only becoming more excited by this as time passes! The model and general progress look very promising, but I have a few questions: 1. I see the main post mentions the option to equip/unequip the MH-60 pilot doors, but will this also include the rear cargo doors, or will they be permanently attached and open like in the WIP pictures above? 2. Regarding the attack variants of the helicopters, like the DAP, for instance, are there any plans to add some kind of laser pointer sight to them? It was previously mentioned in the MELB thread, and I think it would be a fantastic feature if done right. Thank you for all the work and the consistent progress updates! Share this post Link to post Share on other sites
Gruman 123 Posted September 11, 2015 Currently the following is planned for the cargo doors. They are closable by an action. If they are open, there will be FFV seats available, probably arround 2 maybe 3, will have to check the animations for that. If the FFV slots are empty, they can be closed. We will look into the laser pointer. Not only on the DAP, we would like to have the ANPEQ laser usable which is attached to the M134's so the crewmen can use them. 2 Share this post Link to post Share on other sites
warden_1 1070 Posted September 12, 2015 @ghostops the window number was really a test for myself experimenting with the alpha channels. We can look into random generated numbers however it will just be easier to include them with the tail number "camo" change through the service menu, and/or change them through a simple setobjecttexture init field script. Either way they will be changable and i will supply enough different numbers that you could fly a whole squadron and still have different numbers. Im not a huge fan of random generated stuff, and like to know exactly what im getting in a mission so i assume you guys do too As always thank you guys for your ongoing support, we hope to have these ladies ingame soon ;) see if you can borrow the RHS guys method, although I don't know if the numbers would all be the same client side then... so maybe not Share this post Link to post Share on other sites
warlord554 2065 Posted September 12, 2015 Rope is pretty low poly, but poly sacrifices have to be made :/ 4 Share this post Link to post Share on other sites
frostie12345 48 Posted September 12, 2015 I just came in my pants Looks Fucking good mate Share this post Link to post Share on other sites
Wiki 1558 Posted September 12, 2015 Vert nice! A few question: Will there be model with and without refueling probe, or will we be able to add/remove it by script? What version of MH-60 do you release? L only or also M and K version? Will you add laser and EOTech to M134 or only laser? Same here: if you add laser and/or EOTech, will we be able to add/remove them by script? Thanks! Share this post Link to post Share on other sites
warlord554 2065 Posted September 12, 2015 Needs some tweaking, but..... ill talk with john spartan and saul about service menu options for the door guns. Have two versions one with and one without eotech/laser Check first page for info on models planned. I havent posted a pic of L cockpit yet But pilot doors, fuel probe, ETC can be added/removed thru service menu 3 Share this post Link to post Share on other sites
Wiki 1558 Posted September 12, 2015 Great news! And very nice work on the M134! However, my question about the version was more "for the first release" lol Will it be only one model or all the MH-60 versions that you will release? Share this post Link to post Share on other sites
papanowel 120 Posted September 12, 2015 Really nice and impressive. Share this post Link to post Share on other sites
Foxone 1044 Posted September 12, 2015 DAMN!!!!!Looks freaking amazing, keep up the good work, cant wait to fly them!!! 1 Share this post Link to post Share on other sites
Alex150201 894 Posted September 13, 2015 Very beautiful models bro i really cant wait! Share this post Link to post Share on other sites
warlord554 2065 Posted September 13, 2015 Great news! And very nice work on the M134! However, my question about the version was more "for the first release" lol Will it be only one model or all the MH-60 versions that you will release? Right now our focus is getting this bird ingame, flight model tested and tweaked, bugs adressed. After the main airframe is ingame, its nothing getting the M and DAP components finished. Its the cockpits that take forever to tex. Also have our full lineup of missiles to do, and custom sound suite including made from scratch m134 sounds. So we will see whats for day one release Share this post Link to post Share on other sites
delta3242 399 Posted September 13, 2015 That is some professional looking work! I can't wait to fly these. Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted September 14, 2015 Thanks for the update and screenshots Warlord !!!! unfortunately i need to change my pants now. Stuff looks fantastic ! 1 Share this post Link to post Share on other sites
RHDent 3 Posted September 14, 2015 Hey warlord, how many troops will the MH-60 be able to hold? Sorry if its already been answered. Share this post Link to post Share on other sites
warlord554 2065 Posted September 14, 2015 Should be able to get the full 11 with 4 or 6 FFV "feet hanging" door posistions. Share this post Link to post Share on other sites
yasotay 198 Posted September 16, 2015 Really solid Hawk you got there. Superb work. Share this post Link to post Share on other sites
warlord554 2065 Posted September 16, 2015 Quick peek at some MH60M upgrades.... 3 Share this post Link to post Share on other sites