magnetar 78 Posted March 29, 2017 No, it works fine in here. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 29, 2017 On 3/26/2017 at 1:15 PM, linuxmaster9 said: I have but I didnt see anywhere that you could tell it to have unlimited spawns. It just said that when the camp runs out of spawns it switches to another camp. Just set the number of re-spawns to 999 or similar Share this post Link to post Share on other sites
loopdk 92 Posted April 2, 2017 I have this MANY times in my rpt.... Quote 17:26:08 Error Zero divisor 17:26:08 File C:\Users\Loop\Documents\Arma 3 - Other Profiles\RSM%20LooP\mpmissions\H&M%20PART1.xcam_taunus\DAC\Scripts\DAC_Create_Groups.sqf, line 542 17:26:08 Error in expression <,_m,_DAC_This_Zone,_DAC_UnitTyp,"null",[_countmax,_countmin,_DAC_ZoneRadiusX,_DA> 17:26:08 Error position: <_countmax,_countmin,_DAC_ZoneRadiusX,_DA> 17:26:08 Error Undefined variable in expression: _countmax 17:26:08 File C:\Users\Loop\Documents\Arma 3 - Other Profiles\RSM%20LooP\mpmissions\H&M%20PART1.xcam_taunus\DAC\Scripts\DAC_Create_Groups.sqf, line 558 17:26:08 Error in expression < 4: { _countmax = ((D problkey my own fault but can you tell me how to get rid of it :D Share this post Link to post Share on other sites
delta99 34 Posted April 7, 2017 On 2017-03-26 at 1:15 PM, linuxmaster9 said: I have but I didnt see anywhere that you could tell it to have unlimited spawns. It just said that when the camp runs out of spawns it switches to another camp. I am pretty sure there is an unlimited respawn for camps. If not then just use a massive number. Or have some other method to continuously respawn units every now and then and add them into DAC. Share this post Link to post Share on other sites
linuxmaster9 101 Posted April 7, 2017 1 hour ago, delta99 said: I am pretty sure there is an unlimited respawn for camps. If not then just use a massive number. Or have some other method to continuously respawn units every now and then and add them into DAC. or use ALiVE? Share this post Link to post Share on other sites
twisted 128 Posted April 7, 2017 1 hour ago, linuxmaster9 said: or use ALiVE? I use DAC a lot as it is flexible and pretty undemanding resource-wise. But see this recommendation to use ALIVE a lot. That is a great system but more resource hungry in my past experience a few months agoi. a solution I often use to making infinite DAC groups (or DAC on demand) is to use logics or triggers that create new DAC zones with accompanying AI on whatever events you like - and these in turn spawn new DAC groups. Its called create DAC zones „on the fly“ and on page 21 of the readme. Share this post Link to post Share on other sites
linuxmaster9 101 Posted April 7, 2017 8 hours ago, twisted said: I use DAC a lot as it is flexible and pretty undemanding resource-wise. But see this recommendation to use ALIVE a lot. That is a great system but more resource hungry in my past experience a few months agoi. a solution I often use to making infinite DAC groups (or DAC on demand) is to use logics or triggers that create new DAC zones with accompanying AI on whatever events you like - and these in turn spawn new DAC groups. Its called create DAC zones „on the fly“ and on page 21 of the readme. got a link to this read me? i have not seen a 21 page readme Share this post Link to post Share on other sites
magnetar 78 Posted April 7, 2017 5 hours ago, linuxmaster9 said: got a link to this read me? i have not seen a 21 page readme Its the PDF inside the doc folder. Share this post Link to post Share on other sites
twisted 128 Posted April 7, 2017 7 hours ago, linuxmaster9 said: got a link to this read me? i have not seen a 21 page readme plus in the mission samples that come with DAC in the DAC tutorial folder you can find working code to help you get started. for this one look in #E_11_DAC_create_new_zone.Altis Share this post Link to post Share on other sites
delta99 34 Posted April 10, 2017 On 2017-04-06 at 11:14 PM, linuxmaster9 said: or use ALiVE? In my opinion Alive is a different beast altogether. Depending on what you want to do Alive might be better or DAC might be better. They certainly aren't a 1-1 replacement. 1 Share this post Link to post Share on other sites
dmarkwick 261 Posted April 10, 2017 1 hour ago, delta99 said: In my opinion Alive is a different beast altogether. Depending on what you want to do Alive might be better or DAC might be better. They certainly aren't a 1-1 replacement. I've had some decent gameplay from mixing them together. Got to be careful not to overdo it though, it's easy to lose your FPS :) 2 Share this post Link to post Share on other sites
golas 36 Posted May 19, 2017 I've got problem on linux dedicated server since 1.70 - same missions that had DAC working now get some problems, no waypoints are being generated l/ Share this post Link to post Share on other sites
devilspawn 24 Posted May 27, 2017 3.1b throwing out this error message with your tutorials http://prntscr.com/fcn64x Share this post Link to post Share on other sites
delta99 34 Posted July 11, 2017 This is likely not a DAC issue but just wondering if anyone else notices that if you use the option to allow units to search or enter buildings with DAC they sometimes get stuck which pretty much makes the group get stuck while waiting for the one unit (or more) that entered the building to come back out. 1 Share this post Link to post Share on other sites
SavageCDN 231 Posted July 12, 2017 ^ Does this happen with vanilla units (ie: NATO, CSAT)? I've seen similar using modded units when testing CQB in ALiVE. Possibly a building issue as well? Share this post Link to post Share on other sites
delta99 34 Posted July 15, 2017 On 2017-07-12 at 9:19 AM, SavageCDN said: ^ Does this happen with vanilla units (ie: NATO, CSAT)? I've seen similar using modded units when testing CQB in ALiVE. Possibly a building issue as well? SavageCDN, not sure. I rarely if ever use the Vanilla units BUT when I am in next testing I will see if I can find a Vanilla units config and try with those. This is on Malden BTW which I would think they fixed up all the buildings but why would I really think that!!! I know I've seen it over the years with any sort of island BIS or not. Just seems like it happens a lot more when I use DAC but that just might be because I like using the building search option a lot and maybe that just has AI entering and leaving buildings a lot more than any other sort of missions I run. Because I'm usually playing "Zues" at times during missions I just fix these issues myself by dragging a unit out of a building when they look stuck. Actually now that I think about it this happens with my own units being commanded (Yes, NATO Vanilla) so its more than likely a building / AI / BIS issue that they just can't be bothered to fix. It doesn't happen all that much with units that I command because I rarely command them to enter buildings because they are mostly DUMB when they do!! Share this post Link to post Share on other sites
delta99 34 Posted July 15, 2017 Hi all, been getting back to designing some missions with DAC. Haven't used it in a long while and don't recall from the past if I've used it with Civilians much in the past. But with debugging turned on for messages from DAC I see that the Civilians are putting out messages like: "Enemy Contact, attacking now". Obviously it doesn't seem like they are actually attacking and such but should this be happening at all? I've messed with the Behaviour Config a little for civs but doesn't seem to help at all with this type of thing. Share this post Link to post Share on other sites
katipo66 94 Posted July 15, 2017 On 12 July 2017 at 6:19 AM, SavageCDN said: ^ Does this happen with vanilla units (ie: NATO, CSAT)? I've seen similar using modded units when testing CQB in ALiVE. Possibly a building issue as well? Can confirm, from time to time units will get stuck in buildings, it's very frustrating... Especially when it's one of your own units, no order can help them but I found a solution that moves them, place a charge next to them, that gets them unstuck :) 1 Share this post Link to post Share on other sites
delta99 34 Posted July 20, 2017 On 2017-07-15 at 3:45 PM, katipo66 said: Can confirm, from time to time units will get stuck in buildings, it's very frustrating... Especially when it's one of your own units, no order can help them but I found a solution that moves them, place a charge next to them, that gets them unstuck :) For my own units its not too big of a deal cause I use MCC and just move them. But if its enemy, unless I'm monitoring them and looking for the issue its a major pain. Share this post Link to post Share on other sites
pit_1 14 Posted July 31, 2017 Does anyone know why I do not run this line in dedicated but if in local / editor? I use it in trigger and in script and it is not activated in dedicated server [z2] call DAC_Activate; Share this post Link to post Share on other sites
delta99 34 Posted August 2, 2017 On 2017-07-31 at 1:37 PM, pit_1 said: Does anyone know why I do not run this line in dedicated but if in local / editor? I use it in trigger and in script and it is not activated in dedicated server [z2] call DAC_Activate; I believe triggers are activated locally for each player that triggers it (if that is what you are doing) and not on the server so likely that is your issue. Or, double check the documentation. z2 might need to be in quotes. It might be expecting the NAME of the zone not the zone object. 1 Share this post Link to post Share on other sites
The_Tactician 56 Posted August 4, 2017 is it posable to use modded factions with this mod? Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted August 4, 2017 Yes, just look above at SavageCDN's signature for some DAC Unit Configs he's done to use mod faction units. 1 Share this post Link to post Share on other sites
pit 12 Posted August 8, 2017 I believe triggers are activated locally for each player that triggers it (if that is what you are doing) and not on the server so likely that is your issue. Or, double check the documentation. z2 might need to be in quotes. It might be expecting the NAME of the zone not the zone object. Thank you for your response! I will review it as soon as I can and comment on the result.Enviado desde mi Moto G (4) mediante Tapatalk Share this post Link to post Share on other sites
katipo66 94 Posted October 15, 2017 So I'm bored with making my mission and just want to jump into some instant action, DAC delivered in spades, it's been a few years since I last used it, very rusty but, after a ten minute setup I got a good hours constant gameplay on Chernarus redux, very happy :) not one script error, legend! This system works as great as the first time I tried it back in the day, very happy to re-discover it.. Any RHS configs or for any other mods floating around? Share this post Link to post Share on other sites