wsxcgy 1960 Posted April 30, 2017 That's incredible 1 Share this post Link to post Share on other sites
p_siddy 58 Posted May 1, 2017 Beyond excellent mate! As always! Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 1, 2017 6 hours ago, wld427 said: Freedom boner!!!! You worry me Eddie you really do HAHA! 2 Share this post Link to post Share on other sites
dk-vcb 31 Posted May 1, 2017 damn rock thats one nice looking sheep Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 1, 2017 Just now, dk||ses|| said: damn rock thats one nice looking sheep Baaaaa! Share this post Link to post Share on other sites
Rich_R 1087 Posted May 1, 2017 By hook or by crook, Arma 3 will have its naval forces dammit! Nice work! Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 1, 2017 7 minutes ago, Rich_R said: By hook or by crook, Arma 3 will have its naval forces dammit! Nice work! Well static ones at the least. We need a ships DLC next. One that removes the Geo limits and fixes the PhysX. 8 Share this post Link to post Share on other sites
mankyle 418 Posted May 1, 2017 2 minutes ago, rksl-rock said: We need a ships DLC next. One that removes the Geo limits and fixes the PhysX. I agree. I have an LCS 2 waiting for that. Of course it is of a much inferior quality next to what you can create!!! I would like to stage an anphibious force from the Albion/Bulwark and the HMS Ocean (Albeit I think it is going to be sold to Brazil) Share this post Link to post Share on other sites
lumnuon 295 Posted May 1, 2017 24 minutes ago, mankyle said: I agree. I have an LCS 2 waiting for that. Of course it is of a much inferior quality next to what you can create!!! I would like to stage an anphibious force from the Albion/Bulwark and the HMS Ocean (Albeit I think it is going to be sold to Brazil) I think currently the best approach is to implement these ships like the FFAA team did it. Working guns, doors and similar features while being static. One can only hope that sometime in the future mobile ships will be working properly. Share this post Link to post Share on other sites
[evo] dan 79 Posted May 1, 2017 33 minutes ago, rksl-rock said: Well static ones at the least. We need a ships DLC next. One that removes the Geo limits and fixes the PhysX. +1 to this idea. Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 1, 2017 35 minutes ago, mankyle said: I agree. I have an LCS 2 waiting for that. Of course it is of a much inferior quality next to what you can create!!! I would like to stage an anphibious force from the Albion/Bulwark and the HMS Ocean (Albeit I think it is going to be sold to Brazil) I do have an HMS Ocean model sat on my hard drive. I started making it years ago for A2 then got distracted by a commercial job... I bought the plans for it ~£70 at the time so i am damned if i'm wasting that money. I'm going to bring it into game at some point. :) The Royal Marines are desperately trying to save Ocean from being sold off but i doubt they will be successful. In my little part of the ArmAverse it will remain in Royal Navy Service. Maybe a clone ends up with the Brazilian Navy too. 9 minutes ago, lumnuon said: I think currently the best approach is to implement these ships like the FFAA team did it. Working guns, doors and similar features while being static. One can only hope that sometime in the future mobile ships will be working properly. The first ships of that kind came in with the Falklands mod back in the OFP era. We didnt have the same sort of poly counts to play with back then but CBFASI made probably the most complete ArmAverse Navy ever created. He managed to create a huge part of the British Task Force. I spent years blowing them up with Exocet and Harpoons in testing. I'm going to try and do something similar but it will take a serious amount of time. 4 Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 2, 2017 The nearly finished model of the Albion/Bulwark's CWIS. The reason i say 'nearly' finished is that i was stupid enough to ask the opinion of someone that works on Goalkeeper systems. The list of inaccuracies was not long but it was detailed Albion Class LPD Gallery 15 Share this post Link to post Share on other sites
Derek Thompson 176 Posted May 2, 2017 Im excited, model looks great! But why on earth would you ask for the opinion on someone that works on those systems!?!? :P Jk, that will probably make it a lot better ;) 1 Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 4, 2017 More progress... Albion Class LPD Gallery 11 Share this post Link to post Share on other sites
Foxone 1044 Posted May 4, 2017 Looking great Rock, nice work! Share this post Link to post Share on other sites
lumnuon 295 Posted May 4, 2017 That´s crane is awesome looking Will it serve any functionality or is it "just part of the ship"? Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 4, 2017 2 minutes ago, lumnuon said: That´s crane is awesome looking Will it serve any functionality or is it "just part of the ship"? I'm not sure yet. Probably not. But never say never 2 Share this post Link to post Share on other sites
dk-vcb 31 Posted May 5, 2017 its coming along great there rockie Share this post Link to post Share on other sites
[evo] dan 79 Posted May 5, 2017 20 hours ago, rksl-rock said: I'm not sure yet. Probably not. But never say never Is it not possible to add slingloading like functionality to it or is that tied specifically to the "heli" class? Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 9, 2017 Just added some new pics of the interior layout of the Albion Class LPD for ArmA3 https://goo.gl/s3fcew Click the image for the full gallery. 15 Share this post Link to post Share on other sites
lumnuon 295 Posted May 9, 2017 That boat will not only be a great base but also be a lot of fun to raid it seems. :) Great work! This is really impressive. Share this post Link to post Share on other sites
wld427 1705 Posted May 9, 2017 looks like you threw a model kit that had not yet been glued together into the air.... I am certain this will be one of the best addons ever created... 2 Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 9, 2017 2 hours ago, wld427 said: looks like you threw a model kit that had not yet been glued together into the air.... Curse you! My secret has been revealed! 1 Share this post Link to post Share on other sites
p_siddy 58 Posted May 9, 2017 CWIS looks the nuts rock! Good job mate! Share this post Link to post Share on other sites