1para{god-father} 105 Posted March 27, 2014 From that page: " To achieve this magic, type at a dos console: DeP3d -58 P:\a3 Naturally and of course, change 'P:\a3' to wherever your p3d's have been extracted to. The above is 'standard'. To achieve this extraction miracle without pain, use Arma3P." Using the cmd returns " 'DeP3d is not recognized as an internal or external command, operable program or batch file." MikeRo's tools are installed in C:\Program Files (x86)\Mikero\DePboTools\bin My extracted Pbo's are in P:\ART\a3 is that why it isn't recognizing the program? I then tried to "achieve this extraction miracle without pain, use Arma3P" just deleted and re-extracted the contents of P:\A3 then tried again in TerrainBuilder to create a library. Still no luck EDIT: I now see at http://feedback.arma3.com/view.php?id=18068&nbn=3 that it seems no objects from A3 will work in TerrainBuilder yet. Yep Sorry I do not see them in TB but in Bulldozer i can see all the objects fine, so at lest you can move them and set them to the correct highest s etc.. :) a work around until they fix it at least Share this post Link to post Share on other sites
xendance 3 Posted March 27, 2014 So I finally managed to get satellite map generation to work and managed to pbo my map. It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png Any idea what config affects that land grid setting? Share this post Link to post Share on other sites
woods825 10 Posted March 27, 2014 (edited) So I've installed the Arma 3 tools, used Mikero's installation for the P:\ drive, and I copied the Terrain Builder folder into my P:\ drive and I'm running it from there out of admin mode (running in admin just crashes). When I try to connect to buldozer, it starts loading then closes and displays: Buldozer was terminated - Buldozer no longer responding to messages. Connection automatically closed. Anyone know a solution? I've been going through all the threads about buldozer, P:\ drive, and Terrain Builder I can find and none seem to have a solution. Edited March 28, 2014 by Woods825 Share this post Link to post Share on other sites
memphisbelle 99 Posted March 29, 2014 So I've installed the Arma 3 tools, used Mikero's installation for the P:\ drive, and I copied the Terrain Builder folder into my P:\ drive and I'm running it from there out of admin mode (running in admin just crashes). BIS´s solution works fine...everytime when I need P drive I go to my steam libary and create P from the steam ArmA3 tools via the kontext menu. The needed folder then appears in the explorer. Mikeros tools are beeing used in order to get all the objects and stuff. Buldozer was terminated - Buldozer no longer responding to messages.Connection automatically closed. to fix this try my solution that I´ve described in another thread, just follow the link...it worked for me: http://forums.bistudio.com/showthread.php?174984-Buldozer-not-start&p=2655267&viewfull=1#post2655267 good luck Share this post Link to post Share on other sites
kalthramis 12 Posted March 30, 2014 When I go to processing to select the layers.cfg file and hit Generate layers, I get these errors: 22:03:52: Can't load image from file 'P:\abc\abc_sample\source\mapLegend.png': file does not exist. 22:03:52: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\abc\abc_sample\source\mapLegend.png" ) Unable to open the image file. 22:03:52: Layers generation - Unable to load the file "P:\abc\abc_sample\source\mapLegend.png". I'm trying to use the sample map to figure this weird, overly complicated program out. I followed the instructions exactly, and even redid them twice to make sure. Please help, I'm horribly lost. Please and thanks! Share this post Link to post Share on other sites
Juhansson 1 Posted March 30, 2014 Thanks CAPTNCAPS for your helpful tutorial videos. Got my island working except for the roads, they're not showing up. Got to wait for TB updates i guess before even thinking about placing objects. Share this post Link to post Share on other sites
memphisbelle 99 Posted March 30, 2014 22:03:52: Can't load image from file 'P:\abc\abc_sample\source\mapLegend.png': file does not exist. 22:03:52: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\abc\abc_sample\source\mapLegend.png" ) Unable to open the image file. 22:03:52: Layers generation - Unable to load the file "P:\abc\abc_sample\source\mapLegend.png". have you set the pathes in tools/preferences? The given pathes there seem to lead to some placeholders. I wasn´t able yet to test whether this will help, but it is worth trying I suppose. Share this post Link to post Share on other sites
kalthramis 12 Posted March 31, 2014 have you set the pathes in tools/preferences? The given pathes there seem to lead to some placeholders.I wasn´t able yet to test whether this will help, but it is worth trying I suppose. Yep, looks like that was it. Sorry, I'm pretty new to this and it wasn't written in the tutorial. Thanks! Share this post Link to post Share on other sites
jakerod 254 Posted March 31, 2014 Yep, looks like that was it. Sorry, I'm pretty new to this and it wasn't written in the tutorial. Thanks! Hm... not sure why that would be a problem. I don't recall having to edit any of mine. I am glad it is working for you now though. So I finally managed to get satellite map generation to work and managed to pbo my map.It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png Any idea what config affects that land grid setting? That normally means that there is an object outside of the map. Somewhere beyond the border. Not sure how that would happen though especially since you don't mention adding any. Share this post Link to post Share on other sites
Feuerfront 10 Posted April 1, 2014 So I finally managed to get satellite map generation to work and managed to pbo my map.It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png Any idea what config affects that land grid setting? I was having this same issue. No objects on the map either. I fixed it by going to the Samplers tab in mapframe properties and changing the texture layer size. Mine was set to 2.5 x 2.5 (I'm assuming because my cell size is 2.5 meters) so I played with that setting a bit until it would load up. After you change it, regenerate your layers and pack it up. It took some trial and error, but it worked for me. If anyone could explain that area better, I'd appreciate it. Share this post Link to post Share on other sites
xendance 3 Posted April 1, 2014 I was having this same issue. No objects on the map either. I fixed it by going to the Samplers tab in mapframe properties and changing the texture layer size. Mine was set to 2.5 x 2.5 (I'm assuming because my cell size is 2.5 meters) so I played with that setting a bit until it would load up. After you change it, regenerate your layers and pack it up. It took some trial and error, but it worked for me. If anyone could explain that area better, I'd appreciate it. Yea I did the same. Unfortunately now my layer generation takes over three hours instead of few minutes :( I would like some general info about how the landgrid affects performance. It's fairly obvious that it relates to the subdivision of the spatial data structures that contain the drawable objects. As in does a high landgrid count require more CPU time? Related to this: http://feedback.arma3.com/view.php?id=18158 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 1, 2014 Hm... not sure why that would be a problem. I don't recall having to edit any of mine. I am glad it is working for you now though.That normally means that there is an object outside of the map. Somewhere beyond the border. Not sure how that would happen though especially since you don't mention adding any. Not quite right. This error also shows up if the LandGrid is to large/small. I am also struggling with this. Also not all objects produce this error. 4.5 Gridsize, 4.5x4.5 Layer size and no objects -> no problem 4.5 Gridsize, 4.5x4.5 Layer size and a bush-> no problem 4.5 Gridsize, 4.5x4.5 Layer size and a bush and a tree -> Error 4.5 Gridsize, 9x9 Layer size and a bush and a tree -> no problem Had this problem already with V3. Share this post Link to post Share on other sites
warlock89 10 Posted April 2, 2014 For some reason when im trying to generate the layers, the program stalls and locks up when its about 85-90% complete with generating tiles of the satellite map. Any ideas what mig be causing this, tried playing around with different settings on the samplers tab. Share this post Link to post Share on other sites
dragonsyr 21 Posted April 2, 2014 For some reason when im trying to generate the layers, the program stalls and locks up when its about 85-90% complete with generating tiles of the satellite map. Any ideas what mig be causing this, tried playing around with different settings on the samplers tab. i think you need to lowres your map images and masks. use hires for the final render only. this way you can save A LOT of waiting time.... Share this post Link to post Share on other sites
masonddg87 16 Posted April 3, 2014 Ok, I'll ask. Is there a step-by-step tutorial for Visitor to inform us on how to put together a simple terrain that everyone can build upon? I would like to see it in a video format. Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 3, 2014 Ok, I'll ask. Is there a step-by-step tutorial for Visitor to inform us on how to put together a simple terrain that everyone can build upon? I would like to see it in a video format. Why digress back to visitor? Terrain builder despite its bugs is vastly superior Share this post Link to post Share on other sites
LEOVA 10 Posted April 6, 2014 thanks for tuto, ill try to make something with this XPPP Share this post Link to post Share on other sites
Indie19 10 Posted April 8, 2014 Hello guys I have a problem I tried to create my own terrain and tried to do the right thing, consulted with a clever man. I have finished it in Terrain Builder and exported the *.wrp. I used Addon Builder and packed my map to an *.pbo. Then moved that .pbo to "\steam\steamapps\common\arma3\@mod\addons" enable it ingame under "expansions" But my map doesn't appear ingame Share this post Link to post Share on other sites
1para{god-father} 105 Posted April 8, 2014 are you getting any error on start-up ? look in your .rpt it should let you know why it is failing to load, then post the log here , that will help someone solve the issue for you :) Share this post Link to post Share on other sites
Indie19 10 Posted April 8, 2014 are you getting any error on start-up ? No look in your .rpt it should let you know why it is failing to load, then post the log here , that will help someone solve the issue for you :) Where i can find this *.rpt? I'm so noob :bored: Share this post Link to post Share on other sites
1para{god-father} 105 Posted April 8, 2014 somewhere like this C:\Users\yourname\AppData\Local\Arma 3 Share this post Link to post Share on other sites
Juhansson 1 Posted April 9, 2014 What is a good way to smooth/flat out terrain beneath roads? And is there any kind of smoothing function in buldozer? Anyway to get roads showing up in bulldozer? I got them in game. Share this post Link to post Share on other sites
Indie19 10 Posted April 9, 2014 This is it? ===================================================================== == D:\GAMES\ARMA III\arma3.exe == "D:\GAMES\ARMA III\arma3.exe" Exe timestamp: 2014/03/21 16:29:38 Current time: 2014/04/08 18:39:47 Type: Public Branch: Stable Version: 1.14.116216 Allocator: D:\GAMES\ARMA III\dll\tbb4malloc_bi.dll ===================================================================== Cannot open steam_appid.txt file. Will use default ARMA3 steam app id (107410) Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class ->DefaultWorld, by a3\map_data\config.bin/CfgWorlds/CAWorld/ Updating base class ->Grid, by a3\map_stratis\config.bin/CfgWorlds/Stratis/Grid/ Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/ Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Updating base class FlagCarrierCore->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/flagchecked_f/ Updating base class NonStrategic->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/flagsmall_f/ Updating base class NonStrategic->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/sign_direction_f/ Updating base class Wall_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/sign_f/ Updating base class ArrowDesk_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/arrowdesk_r_f/ Updating base class ArrowDesk_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/arrowmarker_r_f/ Updating base class thingX->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/pole_f/ Updating base class RoadCone_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadbarrier_f/ Updating base class RoadCone_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadbarrier_small_f/ Updating base class thingX->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadcone_f/ Updating base class FloatingStructure_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadcone_l_f/ Updating base class Sign_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/tapesign_f/ Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/ ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. Initializing Steam Manager unable to load subscribed content list. list will be updated from steam unable to load published content list. list will be updated from steam unable to load cached items meta info. save and update functionality will be broken Steam Manager initialized. ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 64976 D:\GAMES\ARMA III\@Cimbia\addons\cimbia.pbo - unknown D:\GAMES\ARMA III\@Cimbia\addons\zgm_arma3_terraineditorobjects.pbo - unknown addons\a3.pbo - unknown addons\air_f.pbo - 63846 addons\air_f_beta.pbo - 64365 addons\air_f_epb.pbo - 64365 addons\air_f_epc.pbo - 65015 addons\air_f_gamma.pbo - 64708 addons\animals_f.pbo - 63810 addons\animals_f_beta.pbo - 63856 addons\anims_f.pbo - 65240 addons\anims_f_data.pbo - 65240 addons\anims_f_epa.pbo - 63137 addons\anims_f_epc.pbo - 64977 addons\armor_f.pbo - 62266 addons\armor_f_beta.pbo - 64933 addons\armor_f_epb.pbo - 64550 addons\armor_f_epc.pbo - 64444 addons\armor_f_gamma.pbo - 64933 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 64140 addons\boat_f_beta.pbo - 60977 addons\boat_f_epc.pbo - 64075 addons\boat_f_gamma.pbo - 65113 addons\cargoposes_f.pbo - 64745 addons\characters_f.pbo - 65306 addons\characters_f_beta.pbo - 64205 addons\characters_f_epa.pbo - 64716 addons\characters_f_epb.pbo - 64123 addons\characters_f_epc.pbo - 65138 addons\characters_f_gamma.pbo - 64728 addons\data_f.pbo - 65240 addons\drones_f.pbo - 64541 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_f_epa.pbo - 64461 addons\dubbing_f_epb.pbo - 64461 addons\dubbing_f_epc.pbo - 65113 addons\dubbing_f_gamma.pbo - 55217 addons\dubbing_radio_f.pbo - 63916 addons\dubbing_radio_f_data.pbo - 64768 addons\editor_f.pbo - 53723 addons\functions_f.pbo - 65217 addons\functions_f_epa.pbo - 63750 addons\functions_f_epc.pbo - 63816 addons\languagemissions_f.pbo - 59304 addons\languagemissions_f_beta.pbo - 61907 addons\languagemissions_f_epa.pbo - 59304 addons\languagemissions_f_epb.pbo - 62137 addons\languagemissions_f_epc.pbo - 65320 addons\languagemissions_f_gamma.pbo - 62502 addons\language_f.pbo - 64203 addons\language_f_beta.pbo - 63919 addons\language_f_epa.pbo - 61251 addons\language_f_epb.pbo - 64205 addons\language_f_epc.pbo - 65320 addons\language_f_gamma.pbo - 64042 addons\map_altis.pbo - 65290 addons\map_altis_data.pbo - 64010 addons\map_altis_data_layers.pbo - 64204 addons\map_altis_data_layers_00_00.pbo - 64204 addons\map_altis_data_layers_00_01.pbo - 64204 addons\map_altis_data_layers_01_00.pbo - 64204 addons\map_altis_data_layers_01_01.pbo - 64204 addons\map_altis_scenes_f.pbo - 63714 addons\map_data.pbo - 62525 addons\map_stratis.pbo - 65290 addons\map_stratis_data.pbo - 60227 addons\map_stratis_data_layers.pbo - 60227 addons\map_stratis_scenes_f.pbo - 63714 addons\misc_f.pbo - 58745 addons\missions_f.pbo - 64434 addons\missions_f_beta.pbo - 65240 addons\missions_f_beta_data.pbo - 62070 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_data.pbo - 62070 addons\missions_f_epa.pbo - 65324 addons\missions_f_epa_data.pbo - 62070 addons\missions_f_epa_video.pbo - 58252 addons\missions_f_epb.pbo - 65325 addons\missions_f_epb_data.pbo - 62070 addons\missions_f_epb_video.pbo - 61701 addons\missions_f_epc.pbo - 65310 addons\missions_f_epc_data.pbo - 65195 addons\missions_f_epc_video.pbo - 65113 addons\missions_f_gamma.pbo - 62064 addons\missions_f_gamma_data.pbo - 55501 addons\missions_f_gamma_video.pbo - 52884 addons\missions_f_video.pbo - 52434 addons\modules_f.pbo - 64440 addons\modules_f_beta.pbo - 60170 addons\modules_f_beta_data.pbo - 56247 addons\modules_f_data.pbo - 59320 addons\modules_f_epb.pbo - 61523 addons\music_f.pbo - 62941 addons\music_f_epa.pbo - 62941 addons\music_f_epa_music.pbo - 62070 addons\music_f_epb.pbo - 62941 addons\music_f_epb_music.pbo - 62070 addons\music_f_epc.pbo - 65137 addons\music_f_epc_music.pbo - 65137 addons\music_f_music.pbo - 62070 addons\plants_f.pbo - 64753 addons\roads_f.pbo - 61888 addons\rocks_f.pbo - 61888 addons\signs_f.pbo - 61888 addons\soft_f.pbo - 62321 addons\soft_f_beta.pbo - 61888 addons\soft_f_epc.pbo - 65136 addons\soft_f_gamma.pbo - 64649 addons\sounds_f.pbo - 64915 addons\sounds_f_epb.pbo - 62371 addons\sounds_f_epc.pbo - 64915 addons\sounds_f_vehicles.pbo - 64915 addons\sounds_f_weapons.pbo - 64915 addons\static_f.pbo - 64092 addons\static_f_beta.pbo - 64092 addons\static_f_gamma.pbo - 64649 addons\structures_f.pbo - 64715 addons\structures_f_data.pbo - 64439 addons\structures_f_epa.pbo - 62325 addons\structures_f_epb.pbo - 63754 addons\structures_f_epc.pbo - 65173 addons\structures_f_households.pbo - 62182 addons\structures_f_ind.pbo - 63513 addons\structures_f_mil.pbo - 62182 addons\structures_f_wrecks.pbo - 62325 addons\uifonts_f.pbo - 62497 addons\uifonts_f_data.pbo - 62497 addons\ui_f.pbo - 65113 addons\ui_f_data.pbo - 64458 addons\weapons_f.pbo - 64913 addons\weapons_f_beta.pbo - 65240 addons\weapons_f_epa.pbo - 64518 addons\weapons_f_epb.pbo - 64518 addons\weapons_f_epc.pbo - 65247 addons\weapons_f_gamma.pbo - 64518 ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : ATI Mobility Radeon HD 4300/4500 Series - adapter vendor ID : 4098 - adapter device ID : 38229 - adapter subsys ID : 961157034 - adapter revision : 0 - dedicated video memory : 530583552 - dedicated system memory : 0 - shared system memory : 1340186624 Error: JoystickDevices - CoInitilizeEx return 80010106 Invalid Joystick Axis! type=602 (6), dwOfs=0, name=ОÑÑŒ 6 GUID = a36d02f3, c9f3, 11cf, ... wUsagePage = 1, wUsage = 0 Detected Joystick: MaxFire Blaze2 0 ... X axis [1,30] 1 ... Y axis [1,31] 2 ... РћСЃСЊ Z [1,32] 5 ... Вращение РІРѕРєСЂСѓРі РѕСЃРё Z [1,35] Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 PhysX3 SDK Init started ... PhysX3 SDK Init ended. SimulWeather - Cloud Renderer - noise texture file is not specified! No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? SimulWeather - Cloud Renderer - noise texture file is not specified! LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] c:\w\c_branch\poseidon\futura_stable\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 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Indie19 10 Posted April 10, 2014 anyone can help me? Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 10, 2014 What is a good way to smooth/flat out terrain beneath roads? And is there any kind of smoothing function in buldozer? Anyway to get roads showing up in bulldozer? I got them in game. Here's how http://wiki.armamapmaking.info/arma3:terrainbuilder:basic_road_tutorial That'll get them showing in buldozer then u can use the terrain brush to level them. No script yet in terrain builder. There a ticket on the fb tracker. Looks like that part(when u right click on a shape file you should get a smoothing option) was disabled or omitted. anyone can help me? What's your island config look like. Can you pastebin it? Share this post Link to post Share on other sites