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jakerod

Quick Terrain Builder Tutorial

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From that page:

" To achieve this magic, type at a dos console: DeP3d -58 P:\a3

Naturally and of course, change 'P:\a3' to wherever your p3d's have been extracted to. The above is 'standard'.

To achieve this extraction miracle without pain, use Arma3P."

Using the cmd returns " 'DeP3d is not recognized as an internal or external command, operable program or batch file." MikeRo's tools are installed in C:\Program Files (x86)\Mikero\DePboTools\bin

My extracted Pbo's are in P:\ART\a3 is that why it isn't recognizing the program?

I then tried to "achieve this extraction miracle without pain, use Arma3P" just deleted and re-extracted the contents of P:\A3 then tried again in TerrainBuilder to create a library. Still no luck

EDIT:

I now see at http://feedback.arma3.com/view.php?id=18068&nbn=3 that it seems no objects from A3 will work in TerrainBuilder yet.

Yep Sorry I do not see them in TB but in Bulldozer i can see all the objects fine, so at lest you can move them and set them to the correct highest s etc.. :)

a work around until they fix it at least

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So I finally managed to get satellite map generation to work and managed to pbo my map.

It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png

Any idea what config affects that land grid setting?

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So I've installed the Arma 3 tools, used Mikero's installation for the P:\ drive, and I copied the Terrain Builder folder into my P:\ drive and I'm running it from there out of admin mode (running in admin just crashes).

When I try to connect to buldozer, it starts loading then closes and displays:

Buldozer was terminated - Buldozer no longer responding to messages.

Connection automatically closed.

Anyone know a solution? I've been going through all the threads about buldozer, P:\ drive, and Terrain Builder I can find and none seem to have a solution.

Edited by Woods825

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So I've installed the Arma 3 tools, used Mikero's installation for the P:\ drive, and I copied the Terrain Builder folder into my P:\ drive and I'm running it from there out of admin mode (running in admin just crashes).

BIS´s solution works fine...everytime when I need P drive I go to my steam libary and create P from the steam ArmA3 tools via the kontext menu. The needed folder then appears in the explorer. Mikeros tools are beeing used in order to get all the objects and stuff.

7NJSF.png

Buldozer was terminated - Buldozer no longer responding to messages.

Connection automatically closed.

to fix this try my solution that I´ve described in another thread, just follow the link...it worked for me: http://forums.bistudio.com/showthread.php?174984-Buldozer-not-start&p=2655267&viewfull=1#post2655267

good luck

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When I go to processing to select the layers.cfg file and hit Generate layers, I get these errors:

22:03:52: Can't load image from file 'P:\abc\abc_sample\source\mapLegend.png': file does not exist.

22:03:52: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\abc\abc_sample\source\mapLegend.png" ) Unable to open the image file.

22:03:52: Layers generation - Unable to load the file "P:\abc\abc_sample\source\mapLegend.png".

I'm trying to use the sample map to figure this weird, overly complicated program out. I followed the instructions exactly, and even redid them twice to make sure. Please help, I'm horribly lost. Please and thanks!

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Thanks CAPTNCAPS for your helpful tutorial videos. Got my island working except for the roads, they're not showing up. Got to wait for TB updates i guess before even thinking about placing objects.

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22:03:52: Can't load image from file 'P:\abc\abc_sample\source\mapLegend.png': file does not exist.

22:03:52: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\abc\abc_sample\source\mapLegend.png" ) Unable to open the image file.

22:03:52: Layers generation - Unable to load the file "P:\abc\abc_sample\source\mapLegend.png".

have you set the pathes in tools/preferences? The given pathes there seem to lead to some placeholders.

I wasn´t able yet to test whether this will help, but it is worth trying I suppose.

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have you set the pathes in tools/preferences? The given pathes there seem to lead to some placeholders.

I wasn´t able yet to test whether this will help, but it is worth trying I suppose.

Yep, looks like that was it. Sorry, I'm pretty new to this and it wasn't written in the tutorial. Thanks!

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Yep, looks like that was it. Sorry, I'm pretty new to this and it wasn't written in the tutorial. Thanks!

Hm... not sure why that would be a problem. I don't recall having to edit any of mine. I am glad it is working for you now though.

So I finally managed to get satellite map generation to work and managed to pbo my map.

It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png

Any idea what config affects that land grid setting?

That normally means that there is an object outside of the map. Somewhere beyond the border. Not sure how that would happen though especially since you don't mention adding any.

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So I finally managed to get satellite map generation to work and managed to pbo my map.

It shows up in game in the editor map list, but upon load it crashes arma with the following error message: http://i.imgur.com/nmYqO3Y.png

Any idea what config affects that land grid setting?

I was having this same issue. No objects on the map either. I fixed it by going to the Samplers tab in mapframe properties and changing the texture layer size. Mine was set to 2.5 x 2.5 (I'm assuming because my cell size is 2.5 meters) so I played with that setting a bit until it would load up. After you change it, regenerate your layers and pack it up. It took some trial and error, but it worked for me. If anyone could explain that area better, I'd appreciate it.

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I was having this same issue. No objects on the map either. I fixed it by going to the Samplers tab in mapframe properties and changing the texture layer size. Mine was set to 2.5 x 2.5 (I'm assuming because my cell size is 2.5 meters) so I played with that setting a bit until it would load up. After you change it, regenerate your layers and pack it up. It took some trial and error, but it worked for me. If anyone could explain that area better, I'd appreciate it.

Yea I did the same. Unfortunately now my layer generation takes over three hours instead of few minutes :(

I would like some general info about how the landgrid affects performance. It's fairly obvious that it relates to the subdivision of the spatial data structures that contain the drawable objects. As in does a high landgrid count require more CPU time?

Related to this: http://feedback.arma3.com/view.php?id=18158

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Hm... not sure why that would be a problem. I don't recall having to edit any of mine. I am glad it is working for you now though.

That normally means that there is an object outside of the map. Somewhere beyond the border. Not sure how that would happen though especially since you don't mention adding any.

Not quite right. This error also shows up if the LandGrid is to large/small. I am also struggling with this. Also not all objects produce this error.

4.5 Gridsize, 4.5x4.5 Layer size and no objects -> no problem

4.5 Gridsize, 4.5x4.5 Layer size and a bush-> no problem

4.5 Gridsize, 4.5x4.5 Layer size and a bush and a tree -> Error

4.5 Gridsize, 9x9 Layer size and a bush and a tree -> no problem

Had this problem already with V3.

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For some reason when im trying to generate the layers, the program stalls and locks up when its about 85-90% complete with generating tiles of the satellite map. Any ideas what mig be causing this, tried playing around with different settings on the samplers tab.

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For some reason when im trying to generate the layers, the program stalls and locks up when its about 85-90% complete with generating tiles of the satellite map. Any ideas what mig be causing this, tried playing around with different settings on the samplers tab.

i think you need to lowres your map images and masks. use hires for the final render only.

this way you can save A LOT of waiting time....

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Ok, I'll ask. Is there a step-by-step tutorial for Visitor to inform us on how to put together a simple terrain that everyone can build upon? I would like to see it in a video format.

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Ok, I'll ask. Is there a step-by-step tutorial for Visitor to inform us on how to put together a simple terrain that everyone can build upon? I would like to see it in a video format.

Why digress back to visitor? Terrain builder despite its bugs is vastly superior

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thanks for tuto, ill try to make something with this XPPP

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Hello guys

I have a problem

I tried to create my own terrain and tried to do the right thing, consulted with a clever man.

I have finished it in Terrain Builder and exported the *.wrp. I used Addon Builder and packed my map to an *.pbo. Then moved that .pbo to "\steam\steamapps\common\arma3\@mod\addons" enable it ingame under "expansions"

But my map doesn't appear ingame

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are you getting any error on start-up ? look in your .rpt it should let you know why it is failing to load, then post the log here , that will help someone solve the issue for you :)

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are you getting any error on start-up ?

No

look in your .rpt it should let you know why it is failing to load, then post the log here , that will help someone solve the issue for you :)

Where i can find this *.rpt?

I'm so noob :bored:

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What is a good way to smooth/flat out terrain beneath roads? And is there any kind of smoothing function in buldozer? Anyway to get roads showing up in bulldozer? I got them in game.

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This is it?

=====================================================================
== D:\GAMES\ARMA III\arma3.exe
== "D:\GAMES\ARMA III\arma3.exe" 

Exe timestamp: 2014/03/21 16:29:38
Current time:  2014/04/08 18:39:47

Type: Public
Branch: Stable
Version: 1.14.116216

Allocator: D:\GAMES\ARMA III\dll\tbb4malloc_bi.dll
=====================================================================

Cannot open steam_appid.txt file.
Will use default ARMA3 steam app id (107410)
Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
Updating base class ->DefaultWorld, by a3\map_data\config.bin/CfgWorlds/CAWorld/
Updating base class ->Grid, by a3\map_stratis\config.bin/CfgWorlds/Stratis/Grid/
Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/
Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/
Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
Updating base class FlagCarrierCore->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/flagchecked_f/
Updating base class NonStrategic->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/flagsmall_f/
Updating base class NonStrategic->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/sign_direction_f/
Updating base class Wall_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/sign_f/
Updating base class ArrowDesk_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/arrowdesk_r_f/
Updating base class ArrowDesk_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/arrowmarker_r_f/
Updating base class thingX->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/pole_f/
Updating base class RoadCone_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadbarrier_f/
Updating base class RoadCone_L_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadbarrier_small_f/
Updating base class thingX->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadcone_f/
Updating base class FloatingStructure_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/roadcone_l_f/
Updating base class Sign_F->ZGM_SIGNS_BASIC, by zgm_arma3_terraineditorobjects\config.cpp/CfgVehicles/tapesign_f/
Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/
ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
Initializing Steam Manager
unable to load subscribed content list. list will be updated from steam
unable to load published content list. list will be updated from steam
unable to load cached items meta info. save and update functionality will be broken
Steam Manager initialized.

==== Loaded addons ====

dta\bin.pbo - unknown
dta\core.pbo - 0
dta\languagecore_f.pbo - 64976
D:\GAMES\ARMA III\@Cimbia\addons\cimbia.pbo - unknown
D:\GAMES\ARMA III\@Cimbia\addons\zgm_arma3_terraineditorobjects.pbo - unknown
addons\a3.pbo - unknown
addons\air_f.pbo - 63846
addons\air_f_beta.pbo - 64365
addons\air_f_epb.pbo - 64365
addons\air_f_epc.pbo - 65015
addons\air_f_gamma.pbo - 64708
addons\animals_f.pbo - 63810
addons\animals_f_beta.pbo - 63856
addons\anims_f.pbo - 65240
addons\anims_f_data.pbo - 65240
addons\anims_f_epa.pbo - 63137
addons\anims_f_epc.pbo - 64977
addons\armor_f.pbo - 62266
addons\armor_f_beta.pbo - 64933
addons\armor_f_epb.pbo - 64550
addons\armor_f_epc.pbo - 64444
addons\armor_f_gamma.pbo - 64933
addons\baseconfig_f.pbo - 43414
addons\boat_f.pbo - 64140
addons\boat_f_beta.pbo - 60977
addons\boat_f_epc.pbo - 64075
addons\boat_f_gamma.pbo - 65113
addons\cargoposes_f.pbo - 64745
addons\characters_f.pbo - 65306
addons\characters_f_beta.pbo - 64205
addons\characters_f_epa.pbo - 64716
addons\characters_f_epb.pbo - 64123
addons\characters_f_epc.pbo - 65138
addons\characters_f_gamma.pbo - 64728
addons\data_f.pbo - 65240
addons\drones_f.pbo - 64541
addons\dubbing_f.pbo - 55351
addons\dubbing_f_beta.pbo - 55170
addons\dubbing_f_epa.pbo - 64461
addons\dubbing_f_epb.pbo - 64461
addons\dubbing_f_epc.pbo - 65113
addons\dubbing_f_gamma.pbo - 55217
addons\dubbing_radio_f.pbo - 63916
addons\dubbing_radio_f_data.pbo - 64768
addons\editor_f.pbo - 53723
addons\functions_f.pbo - 65217
addons\functions_f_epa.pbo - 63750
addons\functions_f_epc.pbo - 63816
addons\languagemissions_f.pbo - 59304
addons\languagemissions_f_beta.pbo - 61907
addons\languagemissions_f_epa.pbo - 59304
addons\languagemissions_f_epb.pbo - 62137
addons\languagemissions_f_epc.pbo - 65320
addons\languagemissions_f_gamma.pbo - 62502
addons\language_f.pbo - 64203
addons\language_f_beta.pbo - 63919
addons\language_f_epa.pbo - 61251
addons\language_f_epb.pbo - 64205
addons\language_f_epc.pbo - 65320
addons\language_f_gamma.pbo - 64042
addons\map_altis.pbo - 65290
addons\map_altis_data.pbo - 64010
addons\map_altis_data_layers.pbo - 64204
addons\map_altis_data_layers_00_00.pbo - 64204
addons\map_altis_data_layers_00_01.pbo - 64204
addons\map_altis_data_layers_01_00.pbo - 64204
addons\map_altis_data_layers_01_01.pbo - 64204
addons\map_altis_scenes_f.pbo - 63714
addons\map_data.pbo - 62525
addons\map_stratis.pbo - 65290
addons\map_stratis_data.pbo - 60227
addons\map_stratis_data_layers.pbo - 60227
addons\map_stratis_scenes_f.pbo - 63714
addons\misc_f.pbo - 58745
addons\missions_f.pbo - 64434
addons\missions_f_beta.pbo - 65240
addons\missions_f_beta_data.pbo - 62070
addons\missions_f_beta_video.pbo - 49010
addons\missions_f_data.pbo - 62070
addons\missions_f_epa.pbo - 65324
addons\missions_f_epa_data.pbo - 62070
addons\missions_f_epa_video.pbo - 58252
addons\missions_f_epb.pbo - 65325
addons\missions_f_epb_data.pbo - 62070
addons\missions_f_epb_video.pbo - 61701
addons\missions_f_epc.pbo - 65310
addons\missions_f_epc_data.pbo - 65195
addons\missions_f_epc_video.pbo - 65113
addons\missions_f_gamma.pbo - 62064
addons\missions_f_gamma_data.pbo - 55501
addons\missions_f_gamma_video.pbo - 52884
addons\missions_f_video.pbo - 52434
addons\modules_f.pbo - 64440
addons\modules_f_beta.pbo - 60170
addons\modules_f_beta_data.pbo - 56247
addons\modules_f_data.pbo - 59320
addons\modules_f_epb.pbo - 61523
addons\music_f.pbo - 62941
addons\music_f_epa.pbo - 62941
addons\music_f_epa_music.pbo - 62070
addons\music_f_epb.pbo - 62941
addons\music_f_epb_music.pbo - 62070
addons\music_f_epc.pbo - 65137
addons\music_f_epc_music.pbo - 65137
addons\music_f_music.pbo - 62070
addons\plants_f.pbo - 64753
addons\roads_f.pbo - 61888
addons\rocks_f.pbo - 61888
addons\signs_f.pbo - 61888
addons\soft_f.pbo - 62321
addons\soft_f_beta.pbo - 61888
addons\soft_f_epc.pbo - 65136
addons\soft_f_gamma.pbo - 64649
addons\sounds_f.pbo - 64915
addons\sounds_f_epb.pbo - 62371
addons\sounds_f_epc.pbo - 64915
addons\sounds_f_vehicles.pbo - 64915
addons\sounds_f_weapons.pbo - 64915
addons\static_f.pbo - 64092
addons\static_f_beta.pbo - 64092
addons\static_f_gamma.pbo - 64649
addons\structures_f.pbo - 64715
addons\structures_f_data.pbo - 64439
addons\structures_f_epa.pbo - 62325
addons\structures_f_epb.pbo - 63754
addons\structures_f_epc.pbo - 65173
addons\structures_f_households.pbo - 62182
addons\structures_f_ind.pbo - 63513
addons\structures_f_mil.pbo - 62182
addons\structures_f_wrecks.pbo - 62325
addons\uifonts_f.pbo - 62497
addons\uifonts_f_data.pbo - 62497
addons\ui_f.pbo - 65113
addons\ui_f_data.pbo - 64458
addons\weapons_f.pbo - 64913
addons\weapons_f_beta.pbo - 65240
addons\weapons_f_epa.pbo - 64518
addons\weapons_f_epb.pbo - 64518
addons\weapons_f_epc.pbo - 65247
addons\weapons_f_gamma.pbo - 64518

=======================

DX11 - Initializing DX11 engine.
DX11 - Using DXGI adapter 0 (detected in config).
DX11 - Using DXGI adapter 0.
   - adapter description : ATI Mobility Radeon HD 4300/4500 Series
   - adapter vendor ID : 4098
   - adapter device ID : 38229
   - adapter subsys ID : 961157034
   - adapter revision  : 0
   - dedicated video memory : 530583552
   - dedicated system memory : 0
   - shared system memory : 1340186624
Error: JoystickDevices - CoInitilizeEx return 80010106
Invalid Joystick Axis!
 type=602 (6), dwOfs=0, name=ОÑÑŒ 6
 GUID = a36d02f3, c9f3, 11cf, ...
 wUsagePage = 1, wUsage = 0
Detected Joystick: MaxFire Blaze2
   0 ... X axis [1,30]
   1 ... Y axis [1,31]
   2 ... РћСЃСЊ Z [1,32]
   5 ... Вращение вокруг оси Z [1,35]
Error: CoInitilizeEx (XAudio2-1st trial) return 80010106
PhysX3 SDK Init started ...
PhysX3 SDK Init ended.
SimulWeather - Cloud Renderer - noise texture file is not specified!

No more slot to add connection at 033057 (3386.8,5735.4)
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listpreinit
Attempt to override final function - bis_functions_listpostinit
Attempt to override final function - bis_functions_listrecompile
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon
 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon
Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty
Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty
Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty
Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty
No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer
No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer
Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01
Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
SimulWeather - Cloud Renderer - noise texture file is not specified!

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
c:\w\c_branch\poseidon\futura_stable\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

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What is a good way to smooth/flat out terrain beneath roads? And is there any kind of smoothing function in buldozer? Anyway to get roads showing up in bulldozer? I got them in game.

Here's how

http://wiki.armamapmaking.info/arma3:terrainbuilder:basic_road_tutorial

That'll get them showing in buldozer then u can use the terrain brush to level them. No script yet in terrain builder. There a ticket on the fb tracker. Looks like that part(when u right click on a shape file you should get a smoothing option) was disabled or omitted.

anyone can help me?

What's your island config look like. Can you pastebin it?

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