theevancat 277 Posted April 5, 2014 I'm not sure. But caseless is the future and the future is now. I'll take a look and see if it's config-related. Apparently there needs to be a LOD for it as well, and if the rifle is caseless then BI might not have put a LOD for the ejection of different thingies (shells) which means that there'd be no way for the game to tell where the shells eject out of (if there even is an ejection port at all, which I don't believe so) and thus I'd get nothing or I'd screw up the weapon with the configging. And, like I said, BI models can't be edited. Share this post Link to post Share on other sites
theevancat 277 Posted April 8, 2014 No updates over the weekend or today. Haven't gotten any work done on account of homework and a track meet. Share this post Link to post Share on other sites
DerBiwi 10 Posted April 15, 2014 Interesting... Will come more CSAT countries (for example china, Korea perhaps, The middle eastern)? Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 Interesting...Will come more CSAT countries (for example china, Korea perhaps, The middle eastern)? That's the plan, once Iran is all finished. Speaking of which, the helmet textures are done: I'm working on getting them in game. Share this post Link to post Share on other sites
Kaxii 11 Posted April 15, 2014 That's the plan, once Iran is all finished. Speaking of which, the helmet textures are done: I'm working on getting them in game. woo hoo! Liking the look of that helmet, so body armour next? (Get rid of alien vents?) Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 woo hoo!Liking the look of that helmet, so body armour next? (Get rid of alien vents?) Current fatigues are the AAF ones and my body armor for the time being is the black plate carrier. Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 Glorious, glorious updates, everyone! The FCH Penah is now working and in the game with textures done by shtebbie! There is some tweaking needed (move it slightly to the left, for example) and maybe some texture details. But for now it is complete. Behold: http://steamcommunity.com/sharedfiles/filedetails/?id=249549647 Share this post Link to post Share on other sites
mistyronin 1181 Posted April 15, 2014 Glorious, glorious updates, everyone!The FCH Penah is now working and in the game with textures done by shtebbie! There is some tweaking needed (move it slightly to the left, for example) and maybe some texture details. But for now it is complete. Behold: http://steamcommunity.com/sharedfiles/filedetails/?id=249549647 You've done a really good job. I really like how the helmet and the new CSAT looks :) Share this post Link to post Share on other sites
katipo66 94 Posted April 15, 2014 Nice work theEvanCat and team :) I've been playing mods for so long that Im constantly surprised at how rediculous CSAT look when I see them while testing scripts etc, currently enjoying the PLA as an alternative, look forward to seeing this in action. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 15, 2014 Very nice, its like a whole new Faction, no more bugmen ---------- Post added at 20:45 ---------- Previous post was at 19:57 ---------- you should make a North Korea mod to be a legacy of the old North Korea SF mod from Alpha Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 My new issue is with the mod logo appearing very transparent in the expansions screen. Anyone know the cause and fix? Share this post Link to post Share on other sites
m4dm4x 10 Posted April 16, 2014 congrats this is an enemy i want to fight ^^ Share this post Link to post Share on other sites
PolyG 69 Posted April 16, 2014 My new issue is with the mod logo appearing very transparent in the expansions screen. Anyone know the cause and fix? Only thing I can think of is your logo is transparent to a degree on its own, I can send over a mod logo of mine for you to compare if you want? Share this post Link to post Share on other sites
theevancat 277 Posted April 16, 2014 It's got a transparent background but I ran it through Texview and Gimp and it's normal there. Is there just a problem with transparent backgrounds? Share this post Link to post Share on other sites
PolyG 69 Posted April 16, 2014 It's got a transparent background but I ran it through Texview and Gimp and it's normal there. Is there just a problem with transparent backgrounds? As far as I've seen, I only have issues when its transparent. So I've stuck to a solid one and it works out fine. Share this post Link to post Share on other sites
slatts 1978 Posted April 16, 2014 Hey man, the mod is coming together nicely :) I was wondering, do you have a template that you use of the hex camo? I'm thinking of making a few different variations of it Share this post Link to post Share on other sites
theevancat 277 Posted April 16, 2014 Hey man, the mod is coming together nicely :) I was wondering, do you have a template that you use of the hex camo? I'm thinking of making a few different variations of it Yep. It's actually from a thread around here that I found while Googling for samples. I believe it was AntoineFlemming's. I'm on my phone so I can't get it to you just this second. Share this post Link to post Share on other sites
slatts 1978 Posted April 16, 2014 Cheers pal, no rush :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 16, 2014 Hey man, the mod is coming together nicely :) I was wondering, do you have a template that you use of the hex camo? I'm thinking of making a few different variations of it Surpher made a really nice tilable .psd template of the CSAT hexcam, that you can recolour to any mix of colours that you like: http://forums.bistudio.com/showthread.php?165767-CSAT-Hexcam-sample&p=2526909&viewfull=1#post2526909 Share this post Link to post Share on other sites
theevancat 277 Posted April 16, 2014 Yeah, AntoineFlemming released a variant of that. Meanwhile, I got rid of my logo's transparency and it shows up. Ish. I want to get rid of that ugly white square and while the camo scheme looks cool as hell, I have no idea what happened. http://cloud-3.steampowered.com/ugc/3282305138006716864/52FD8713441AF0E3B7894405260F40D0791CCB42/ Share this post Link to post Share on other sites
PolyG 69 Posted April 16, 2014 Save it as a TGA with the white as a transparency then convert it to a PAA. Share this post Link to post Share on other sites
theevancat 277 Posted April 16, 2014 Save it as a TGA with the white as a transparency then convert it to a PAA. Would I go back into Gimp and make the white transparent again or would I set white as transparent in a TexView option or something? Share this post Link to post Share on other sites
BloodoftheScribe 12 Posted April 16, 2014 I'm Loving this rendition of CSAT Units! Can't wait to see more. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted April 16, 2014 Yeah, AntoineFlemming released a variant of that.Meanwhile, I got rid of my logo's transparency and it shows up. Ish. I want to get rid of that ugly white square and while the camo scheme looks cool as hell, I have no idea what happened. http://cloud-3.steampowered.com/ugc/3282305138006716864/52FD8713441AF0E3B7894405260F40D0791CCB42/ Make sure you save it as either TGA, or PNG and then convert it to TGA. JPG doesn't support Alpha. Share this post Link to post Share on other sites
theevancat 277 Posted April 16, 2014 (edited) Make sure you save it as either TGA, or PNG and then convert it to TGA. JPG doesn't support Alpha. They're PNGs before I turn them into PAAs. So it'll go like this? PNG > TGA > PAA EDIT: Tried that, and got this. Also, I'm working on vests. Still black, just with a flag. EDIT: Pics! http://cloud-4.steampowered.com/ugc/3282305138009874876/397655A107A28606FCBA33ECD6176B5164511485/ http://cloud-2.steampowered.com/ugc/3282305138009869055/F1AB50B7ABC0368AD92F6941DF540A611555E7C1/ Edited April 16, 2014 by TheEvanCat Share this post Link to post Share on other sites