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12 GoodAbout BloodoftheScribe
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Lance Corporal
core_pfieldgroups_3
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Military, Gaming, Computer Science, Metal, Guitar
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Construction, New York Guard 102nd Engineers
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Hunter32IR
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FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, Slowly but surely version 2.0 is coming along. Work and Life come first but I'm still chipping away at it. And yes ,Baddazs, I have been messing around with a few weapon camo's/ Custom looks! :cool: -
Config.cpp MEDIKIT et TOOLKIT
BloodoftheScribe replied to Esro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try this. First, Make the backpack for your medic in CFGVehicles. class FM_W_Fastpack_M : Bag_Base { scope = 1; [color="#FF0000"]// Use Scope = 2; if you want people to be able to select it in game from ammo boxes or a VAS[/color] displayName = "FM Fastpack(Medic)"; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_rgr"; icon = "iconBackpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Fastpack_W.paa"}; maximumLoad = 280; mass = 50; class TransportItems { class _xx_Medikit { name = "Medikit"; count = 1; }; class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; }; Next, Create your Unit class FM_W_Soldier_Medic : B_Soldier_base_F { _generalMacro = "FM_W_Soldier_Medic"; scope = 2; displayName = "FM Combat Medic"; author = "Blood.of.the.Scribe"; icon = "iconManMedic"; faction = "FM_Unit"; vehicleClass = "FM_W_Men"; model = "\A3\characters_F\BLUFOR\b_soldier_02.p3d"; nakedUniform = "FM_Uni_BasicBody"; uniformClass = "FM_Uni_W_Tee"; backpack = "FM_W_Fastpack_M"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Uni_W.paa"}; weapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; respawnWeapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; respawnMagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; linkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; picture = "pictureHeal"; }; -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have no idea why they would show up as Opfor. The uniforms don't have a side value, that is selected under CfgFactionClasses and is set to side = "BLU_F";. Opfor would be OPF_F . I will check into it and see if I can figure out why it would do that. -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They have their own faction under BLUFOR. It does not replace the default textures of the units. -
Best Virtual Supply Box?
BloodoftheScribe replied to kupcho's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use a VAS in test missions for checking the quality of my mods and retextures. Easier than typing this adduniform "My_Awesome_Uniform_1"; every time. Or this setobjecttexture [0, "Uniformtest.paa"]; -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol, yeah you can tell that the Woodland was 1.0 release, and the desert was 1.5 release. Everything will be uniform in 2.0. -
Best Virtual Supply Box?
BloodoftheScribe replied to kupcho's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The author is Tonic, Latest version is Here. No errors for me. -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I am working on 2.0 right now. Should be out shortly, time permitting. ---------- Post added at 15:05 ---------- Previous post was at 15:04 ---------- Thanks! I appreciate it sonsalt. -
PSD Template for creating custom Whiteboards.
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As far as I knew GIMP could open PDF Files? ---------- Post added at 16:01 ---------- Previous post was at 16:00 ---------- Sorry I will take care of it as soon as I can. Edit: You can download it from Here -
Female heads Mod (yes, another one)
BloodoftheScribe replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some references with Combat gear for you: http://cdn.frontpagemag.com/wp-content/uploads/2013/02/women_armor_group.jpg (125 kB) -
Tyco's USMC Reskins
BloodoftheScribe replied to capttyco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
class My_PC_Vest_GL: Vest_Camo_Base { scope = 2; displayName = "MY PC Vest GL"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\MYMOD\BLUFOR\DATA\MY_PC_VEST_GL.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = 60; //Current Build passThrough = 0.700000; //Current Build hiddenSelections[] = {"camo"}; }; }; In the old alpha/early beta build I believe the "Armor" was done with multiplying a float, Ex. "armor = "5*0.5";" or 5 x 0.5 -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I have already started working with the vehicle textures. ---------- Post added at 19:14 ---------- Previous post was at 19:13 ---------- Heres another teaser for 2.0 http://oi58.tinypic.com/29bg3uo.jpg -
CSAT Modification Project
BloodoftheScribe replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm Loving this rendition of CSAT Units! Can't wait to see more. -
FUTARM: Altis/Stratis Inspired Digital Camo
BloodoftheScribe replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I did! I have made about 20 other retextures for private communities since my first ever one (Which was Futarm), So I have learned a few things since then. Lol -
I am currently working on my FUTARM2.0 release and I was wondering if there's any way to remove the Shiny rectangle texture that goes where the Nato flags go. I am completely new to this aspect of modding/retexturing and any advice would be greatly appreciated. Even if there is a p3d or model I may use out there that has it removed already (would be credited in my addon). Thanks in advance!