Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good


About BloodoftheScribe

  • Rank
    Lance Corporal


  • Interests
    Military, Gaming, Computer Science, Metal, Guitar
  • Occupation
    Construction, New York Guard 102nd Engineers

Contact Methods

  • Steam url id

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    Haha, Slowly but surely version 2.0 is coming along. Work and Life come first but I'm still chipping away at it. And yes ,Baddazs, I have been messing around with a few weapon camo's/ Custom looks! :cool:
  2. BloodoftheScribe

    Config.cpp MEDIKIT et TOOLKIT

    Try this. First, Make the backpack for your medic in CFGVehicles. class FM_W_Fastpack_M : Bag_Base { scope = 1; [color="#FF0000"]// Use Scope = 2; if you want people to be able to select it in game from ammo boxes or a VAS[/color] displayName = "FM Fastpack(Medic)"; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_rgr"; icon = "iconBackpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Fastpack_W.paa"}; maximumLoad = 280; mass = 50; class TransportItems { class _xx_Medikit { name = "Medikit"; count = 1; }; class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; }; Next, Create your Unit class FM_W_Soldier_Medic : B_Soldier_base_F { _generalMacro = "FM_W_Soldier_Medic"; scope = 2; displayName = "FM Combat Medic"; author = "Blood.of.the.Scribe"; icon = "iconManMedic"; faction = "FM_Unit"; vehicleClass = "FM_W_Men"; model = "\A3\characters_F\BLUFOR\b_soldier_02.p3d"; nakedUniform = "FM_Uni_BasicBody"; uniformClass = "FM_Uni_W_Tee"; backpack = "FM_W_Fastpack_M"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Uni_W.paa"}; weapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; respawnWeapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; respawnMagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; linkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; picture = "pictureHeal"; };
  3. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    I have no idea why they would show up as Opfor. The uniforms don't have a side value, that is selected under CfgFactionClasses and is set to side = "BLU_F";. Opfor would be OPF_F . I will check into it and see if I can figure out why it would do that.
  4. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    They have their own faction under BLUFOR. It does not replace the default textures of the units.
  5. BloodoftheScribe

    Best Virtual Supply Box?

    I use a VAS in test missions for checking the quality of my mods and retextures. Easier than typing this adduniform "My_Awesome_Uniform_1"; every time. Or this setobjecttexture [0, "Uniformtest.paa"];
  6. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    Lol, yeah you can tell that the Woodland was 1.0 release, and the desert was 1.5 release. Everything will be uniform in 2.0.
  7. BloodoftheScribe

    Best Virtual Supply Box?

    The author is Tonic, Latest version is Here. No errors for me.
  8. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    Yes, I am working on 2.0 right now. Should be out shortly, time permitting. ---------- Post added at 15:05 ---------- Previous post was at 15:04 ---------- Thanks! I appreciate it sonsalt.
  9. BloodoftheScribe

    PSD Template for creating custom Whiteboards.

    As far as I knew GIMP could open PDF Files? ---------- Post added at 16:01 ---------- Previous post was at 16:00 ---------- Sorry I will take care of it as soon as I can. Edit: You can download it from Here
  10. BloodoftheScribe

    Female heads Mod (yes, another one)

    Some references with Combat gear for you: http://cdn.frontpagemag.com/wp-content/uploads/2013/02/women_armor_group.jpg (125 kB)
  11. BloodoftheScribe

    Tyco's USMC Reskins

    class My_PC_Vest_GL: Vest_Camo_Base { scope = 2; displayName = "MY PC Vest GL"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\MYMOD\BLUFOR\DATA\MY_PC_VEST_GL.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = 60; //Current Build passThrough = 0.700000; //Current Build hiddenSelections[] = {"camo"}; }; }; In the old alpha/early beta build I believe the "Armor" was done with multiplying a float, Ex. "armor = "5*0.5";" or 5 x 0.5
  12. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    Yes I have already started working with the vehicle textures. ---------- Post added at 19:14 ---------- Previous post was at 19:13 ---------- Heres another teaser for 2.0 http://oi58.tinypic.com/29bg3uo.jpg
  13. BloodoftheScribe

    CSAT Modification Project

    I'm Loving this rendition of CSAT Units! Can't wait to see more.
  14. BloodoftheScribe

    FUTARM: Altis/Stratis Inspired Digital Camo

    Yes I did! I have made about 20 other retextures for private communities since my first ever one (Which was Futarm), So I have learned a few things since then. Lol
  15. BloodoftheScribe

    Shiny Arm Patch Removal

    I am currently working on my FUTARM2.0 release and I was wondering if there's any way to remove the Shiny rectangle texture that goes where the Nato flags go. I am completely new to this aspect of modding/retexturing and any advice would be greatly appreciated. Even if there is a p3d or model I may use out there that has it removed already (would be credited in my addon). Thanks in advance!