SavageCDN 231 Posted January 28, 2014 ^ don't poke the angry bear :p Share this post Link to post Share on other sites
theebu 31 Posted January 28, 2014 ALLCON:I have announced two more factions on the front page we are going to begin bringing to towards 2.0 South East Asian (Tamil Tigers Inspired) South America (FARC inspired) In other news, If you have a "great idea" or question, read the first post. My tolerance is now ZERO for posts or PMs from those too lazy to do so. Your post WILL be reported as spam and formal complaints raised against those that PM me regarding questions or requests answered in this (or any of my other) threads. I took the time to type it and make this pack, the least you can do is read the damned thing. Cheers Gotta love when I find out about projects this way... Looks like I have more work ahead of me. Not that I haven't been working on the vehicles at all. lol I see that "angry civilians" are planned in the future. Are there also non angry civies planned as well? FUTURE PLANS CIVILIANS: Eastern Europe Middle East African ADDITIONAL FACTIONS: South East Asian (Tamil Tigers Inspired) South America (FARC inspired) Angry Civilians (all areas) armed with rocks Take a look at the front page :j: Share this post Link to post Share on other sites
ohally 26 Posted January 28, 2014 @theebu Much love my texture machine. Check texts ;) Share this post Link to post Share on other sites
Chocolate 1 Posted January 28, 2014 These civilians, I assume irregular forces will be able to blend in with the populace? I'm stoked for some asymetrical warfare PVP with my unit. So that is my rationale for asking. Share this post Link to post Share on other sites
ck-claw 1 Posted January 28, 2014 Thanks for these,they look at home on most maps than the alien CSAT :cool: Share this post Link to post Share on other sites
PVT Watt.J 14 Posted January 28, 2014 Thanks for this! I'm wondering, do the units with RPG-7s know to use them to target helicopters? This is the case with the ME Irregulars mod, but I am looking for something with fewer dependencies. Share this post Link to post Share on other sites
superfluid 10 Posted January 28, 2014 Has anyone been able successfully use these units with the MCC Mission Wizard? When I try to use the factions from the AGGRESSORS pack, I get the message "MCC: Mission Wizard Error: No group available in the selected enemy faction". Share this post Link to post Share on other sites
ohally 26 Posted January 29, 2014 First Shots of the "South East Asia - Rebels" based on a number of factions, primarily the Tamil Tigers (yes I know they are from India, thanks tips) Share this post Link to post Share on other sites
LoupVrt 14 Posted January 29, 2014 Keep up the good work Ohally, I'm starting to feel the urge to oppose them. Share this post Link to post Share on other sites
Axek/Axyl 2 Posted January 29, 2014 Has anyone been able successfully use these units with the MCC Mission Wizard? When I try to use the factions from the AGGRESSORS pack, I get the message "MCC: Mission Wizard Error: No group available in the selected enemy faction". That's because the faction name is different in the groups to the individual units. I'm guessing that Ohally slipped up there. If you make your own cfgGroups that uses Ohally's units, where the Faction name matches (or Ohally makes a change for that) then you'll be golden in MCC. (Both your server and whomever's running the MCC console will need that new config.) Share this post Link to post Share on other sites
ohally 26 Posted January 29, 2014 That's because the faction name is different in the groups to the individual units. I'm guessing that Ohally slipped up there.If you make your own cfgGroups that uses Ohally's units, where the Faction name matches (or Ohally makes a change for that) then you'll be golden in MCC. (Both your server and whomever's running the MCC console will need that new config.) nope, didn't slip caf_ag_** applies to both cfgFactions and cfgGroups class CfgGroups { class EAST { name = $STR_EAST; class caf_ag_eur { name = "East Europe - Rebels"; class Infantry { name = "Infantry"; class 10_men_EUR { name = "10 Man Group"; faction = "caf_ag_eur"; rarityGroup = 0.5; side = 0; class CfgFactionClasses { access = 1; class caf_ag_eur { displayName = "East Europe - Rebels"; icon = "caf_chech_c\caf_ag_eur.paa"; author = "CAF MOD TEAM"; priority = 2; side = 0; }; }; Share this post Link to post Share on other sites
Axek/Axyl 2 Posted January 29, 2014 (edited) Hmm, you've got something wrong there, because I made a cfgGroup to override your "Middle Eastern" to "Middle East" (and fixed the spelling of Sergeant - in cfgGroups) and whola. Works fine in MCC. ie class CfgGroups { class EAST { side= 0; name= "OPFOR"; class caf_ag_me { name= "Middle East"; class Infantry { name= "Infantry"; class 10_men_ME Edited January 29, 2014 by Axek Share this post Link to post Share on other sites
ohally 26 Posted January 29, 2014 Hmm, you've got something wrong there, because I made a cfgGroup to override your "Middle Eastern" to "Middle East" (and fixed the spelling of Sergeant - in cfgGroups) and whola. Works fine in MCC. So the isssue is MCC reads the displayname not the faction, so the next update will by fluke fix MCC comparability. I figured it was obvious this was "MADE FOR ALIVE" so I didn't aim for MCC compatibility.. well lucky you Oh and "Sergent" is a french spelling, that was a mistake, and will be fixed Share this post Link to post Share on other sites
kgino1045 12 Posted January 29, 2014 Can i ask you whole class name? or would anyone let me know how to know class name? Share this post Link to post Share on other sites
gunny1979 3 Posted January 29, 2014 Can i ask you whole class name? or would anyone let me know how to know class name? Are you serious that's twice you have asked this now, I take it you have read the first post? Share this post Link to post Share on other sites
wael81 10 Posted January 29, 2014 I hope in addition tank t72 The jets su24 Share this post Link to post Share on other sites
kgino1045 12 Posted January 29, 2014 I read already but can't find any related thread, let me check them again Share this post Link to post Share on other sites
tpw 2315 Posted January 29, 2014 If anyone is interested in spawning these excellent units via script, then the individual classnames are: Africans: CAF_AG_AFR_AK47 CAF_AG_AFR_AK74 CAF_AG_AFR_PK CAF_AG_AFR_RPK CAF_AG_AFR_RPG CAF_AG_AFR_GL CAF_AG_AFR_SVD Middle East: CAF_AG_ME_AA CAF_AG_ME_AK47 CAF_AG_ME_AK74 CAF_AG_ME_PK CAF_AG_ME_RPK CAF_AG_ME_RPG CAF_AG_ME_GL CAF_AG_ME_SVD Europeans: CAF_AG_EUR_AA CAF_AG_EUR_AK47 CAF_AG_EUR_AK74 CAF_AG_EUR_AK74GL CAF_AG_EUR_PK CAF_AG_EUR_RPK CAF_AG_EUR_RPG CAF_AG_EUR_GL CAF_AG_EUR_SVD Thanks again for these Ohally. Share this post Link to post Share on other sites
kgino1045 12 Posted January 29, 2014 Thank you very much sir :)♥ Share this post Link to post Share on other sites
dr@gon 118 Posted January 29, 2014 Keep up the good work Ohally, I'm starting to feel the urge to oppose them. LOL! The SE Asian Faction looks perfect. I get way too much enjoyment from the CAF mods, my girl friend is getting mad because I spent too much time on A3 these days. Share this post Link to post Share on other sites
pandur 10 Posted January 29, 2014 If anyone is interested in spawning these excellent units via script, then the individual classnames are: Africans: CAF_AG_AFR_AK47 CAF_AG_AFR_AK74 CAF_AG_AFR_PK CAF_AG_AFR_RPK CAF_AG_AFR_RPG CAF_AG_AFR_GL CAF_AG_AFR_SVD Middle East: CAF_AG_ME_AA CAF_AG_ME_AK47 CAF_AG_ME_AK74 CAF_AG_ME_PK CAF_AG_ME_RPK CAF_AG_ME_RPG CAF_AG_ME_GL CAF_AG_ME_SVD Europeans: CAF_AG_EUR_AA CAF_AG_EUR_AK47 CAF_AG_EUR_AK74 CAF_AG_EUR_AK74GL CAF_AG_EUR_PK CAF_AG_EUR_RPK CAF_AG_EUR_RPG CAF_AG_EUR_GL CAF_AG_EUR_SVD Thanks again for these Ohally. THX, that makes it a lot easier! Excellent units, they really make my day. :) A single malt on O'Hally! -> Anyone probably got an idea how to replace ArmaII Takistani classnames with those units automatically? Doing this manually in wordpad is a b....! (Sorry this is maybe a little bit off-topic, but I know lots of people who have the same problem that's why I'm asking. Plz don't flame me. Scripting is a no-go for me I'm afraid. ) Share this post Link to post Share on other sites
phronk 898 Posted January 29, 2014 1. Middle East unit with AA (Strela) starts with no rockets for the launcher. 2. AK weapons for Middle East have almost no recoil, even when standing and firing full-auto 3. Middle East unit with blue cloth/denim kilt seems to not react to shots to the legs; I think the bullets pass through the legs rather than hitting them. Hitbox issue? Share this post Link to post Share on other sites
jsmuk 13 Posted January 29, 2014 3. Middle East unit with blue cloth/denim kilt seems to not react to shots to the legs; I think the bullets pass through the legs rather than hitting them. Hitbox issue? Surely this is the thing mentioned in the known issues section? It takes the hit but the textures don't show wounds (yet?). Share this post Link to post Share on other sites
tomeek 10 Posted January 29, 2014 Eastern European Rebels Rifelman can't reload his AK47. Share this post Link to post Share on other sites