ohally 26 Posted January 25, 2014 (edited) CAF TEAM PRESENTSARMA 3 : AGGRESSORSCAF_AG1.5 brings 3 new factions to the game in 1 easy to download and manage mod ( @CAF_AG1.5 ). Each faction is based on an existing group that have shown aggression towards western powers over the last decade.REQUIREMENTS - NOTHING!!!! Just ARMA 3!!!! FEATURES TESTED AND PROVEN on dedicated serversBuilt for and works out of the box with ALIVESelf contained weapons pack - AK47, AK74, AK74GL, RPK, PKM, SVD, RPG7Head Gear and clothing from A2 SamplesCustom randomization scripts for each faction and their vehicles10,8,6,4 man groups for infantry, 2 car technical groupsRandom chance of Strela launcher depending on factionMiddle East and African Civilians FACTION NAMES Africa: -Pirates = caf_ag_afr_p -Civlians = caf_ag_afr_civ Middle East: -Tribal Fighters = caf_ag_me_t -Civilians = caf_ag_me_civ East Europe: -Rebels = caf_ag_eeur_r KNOWN ISSUES Wounds not showing (yet) on Middle Eastern Fighters Weapon Sights are very zoomed **but usable in a pinch** (wont be fixed soon see notes below) NOTES Please keep in mind this mod is created for use as opposing forces only at this time. The weapons are not designed or tested for player use so animations and textures may be lacking in quality. If you would like Soviet block weaponry please download one of the awesome mods already available. The team will NOT be taking requests for either additions or "permissions" to alter or add this mod to custom packages. FUTURE PLANS CIVILIANS:Eastern Europe Middle East **DONE 1.5African **DONE 1.5ADDITIONAL FACTIONS:South East Asian (Tamil Tigers Inspired)South America (FARC inspired)Angry Civilians (all areas) armed with rocksMilitarized AfricansArmed Civilian Eastern EuropeansNon-Tribal Middle Eastern Fighters (similar to Syrian Rebels)VEHICLES:T55, BRDM, BMP (Eastern Europeans)BTR40 (Middle Eastern Fighters)Armed Fishing Boat (African Pirates) CREDITS BIS - ARMA2 SAMPLES OHally - 02, Configs, ScriptingtheEbu - Textures, PortingJSRS Studios and LordJarhead - All weapons Sounds CHANGE LOG V1.5 -Fixed many many errors, should be much more stable -Pack re-written completely, Must DELETE 1.0 or you will have issues -Added Civilians for Africa and Middle East -Added NEW weapon sounds by JSRS -Groups tweaked slightly -Factions re-named -Added MCC compatibility -classlists.txt included in download (@CAF_AG1.5\classlists.txt) V1.0 Initial Release WARNING - DELETE @CAF_AG BEFORE INSTALLING 1.5!!!!!! DOWNLOAD V1.5DOWNLOAD V1.5 - HOTFIX (REQUIRES 1.5)DOWNLOAD V1.5 HOTFIX 02 (REQUIRES V1.5 & HOTFIX) Edited December 20, 2014 by Ohally 3 Share this post Link to post Share on other sites
oktyabr 12 Posted January 25, 2014 I like the looks of this!!! Subscribed! I wish someone would add some more variety to the A3 civs too! Even if you have to throw a guy in a burqa I sure miss having non-GREEK civs :) Share this post Link to post Share on other sites
ohally 26 Posted January 25, 2014 I like the looks of this!!! Subscribed!I wish someone would add some more variety to the A3 civs too! Even if you have to throw a guy in a burqa I sure miss having non-GREEK civs :) Planned, but not for first release. Already ported the taki females ;) 1 Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 25, 2014 Awesome! :) Sucks that the weapons are zoomed in though. While playing, were you never forced to pick down an insurgent weapon because yours was empty? Now i dont care about the animation, but the weapon should be at least good enough to be used for a few minutes. Cant remember wich other mod had that problem recently, but I do remember that it was pretty easy to fix Share this post Link to post Share on other sites
ohally 26 Posted January 25, 2014 Awesome! :)Sucks that the weapons are zoomed in though. While playing, were you never forced to pick down an insurgent weapon because yours was empty? Now i dont care about the animation, but the weapon should be at least good enough to be used for a few minutes. Cant remember wich other mod had that problem recently, but I do remember that it was pretty easy to fix it is an easy fix, but at this point the focus is on the factions themselves. they are not unusable by any means, just could use some tweaking. EDIT: I have used them myself in testing, they are a fine throw away weapon when needed. Plans are in place to fix the "zoom" but not likely before the first release. Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 25, 2014 glad to hear that. :) looking forward to the 1st release! Share this post Link to post Share on other sites
znooptokkie 14 Posted January 25, 2014 Thats a awesome! ArmA 3 needed that kind of enemy units. Share this post Link to post Share on other sites
gunny1979 3 Posted January 25, 2014 Awesome mate, great work! Share this post Link to post Share on other sites
[kh]jman 49 Posted January 25, 2014 Great work guys and a very welcome addition to A3! Share this post Link to post Share on other sites
arjay 7 Posted January 25, 2014 Great to have these all in a one stop shop! Seriously will make for some really great Arma 3 and ALiVE missions! Can't wait to try these out! Share this post Link to post Share on other sites
Spoor 23 Posted January 25, 2014 Thanks for your work, looking forward Share this post Link to post Share on other sites
HATCHY 10 Posted January 25, 2014 Cant wait to have a play with these units Share this post Link to post Share on other sites
Gattobuono 10 Posted January 25, 2014 EXACTLY what I was looking for to use with ALIVE, great work! Share this post Link to post Share on other sites
Kaxii 11 Posted January 25, 2014 Oooooh please add the PKM for them, it should fit really well and I have been looking for one. Share this post Link to post Share on other sites
LowFlyZone 10 Posted January 25, 2014 Looking forward to this for pirates and spec op missions ! Share this post Link to post Share on other sites
AlexVestin 24 Posted January 25, 2014 (edited) This was a relief. I wont need to make my own now :) Also. Have you thought about adding this below in all p3d's geometry LODs to get soft shadows? prefershadowvolume = 0 Will only work for the completely custom uniforms and weapons, though. Edited January 25, 2014 by AlexVestin Share this post Link to post Share on other sites
banky 4 Posted January 25, 2014 This is great! Thanks for giving us the units to make pretty much any scenario that we could ever imagine. And thanks for not announcing it until you were almost ready to release, any sooner and the anticipation may have killed me. :D Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted January 25, 2014 Cudos very nice mate, looking forward to this! Share this post Link to post Share on other sites
ligthert 21 Posted January 25, 2014 I am looking forward to it! :) Share this post Link to post Share on other sites
SavageCDN 231 Posted January 25, 2014 Wow O'Hally you have been a busy man :bounce3: Share this post Link to post Share on other sites
chilaxe 1 Posted January 25, 2014 This provides excellent enemy forces for people looking for something a little different than the default factions. Share this post Link to post Share on other sites
MANTIA 55 Posted January 25, 2014 Can't wait for this! Like someone already mentioned Civies to go along with please! Share this post Link to post Share on other sites
snowingjimbob 34 Posted January 25, 2014 Very much looking forward to this release!! Looks awesome! Share this post Link to post Share on other sites
serjames 357 Posted January 25, 2014 One feature that would be great is some more armoured vehicles... at the moment in ALiVE unless we resort to a stock BIS faction OPFOR units have no armor at all... Don't suppose you could chuck the odd BRDM or BTR in there with a dash of T34-85 and perhaps a rusty T55 or two could you :) SJ Share this post Link to post Share on other sites