Jump to content

Gattobuono

Member
  • Content Count

    98
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Gattobuono

  • Rank
    Corporal
  1. Gattobuono

    Speed Of Sound Pure

    Agree with all points, especially the buzzy flies around freshly dead bodies, I'd get rid of that. Plus, the original BI ambient sounds are much more authentic for a southern Mediterranean setting, e.g. the chirruping of the cicali and other insects (I know because I live in a similar environment). ---------- Post added at 19:42 ---------- Previous post was at 19:34 ---------- I'll try that thanks :-)
  2. Gattobuono

    Speed Of Sound Pure

    Yes, same problem here, no radio.
  3. Gattobuono

    SAMO Squad Action Menu Orders

    = yes - with the yellow semi sphere I could place it quite precisely, e.g. behind a wall 200m away, or in an angle between two walls 75m away, because the semi sphere started off medium size when it was close to you and got smaller as you moved it further away, plus you could actually see it's position on the ground.The read circle, on the other hand is enormous when it's close to you and as you move it away, although it gets smaller it is always imprecise because it doesn't indicate the exact spot on the ground where you want your guys to move, it kind of floats in the air. With the yellow semi sphere I can seek out a safe strategic position where I want to send my squad ahead of me and do so quite precisely, but with the red circle I never know where they're going to end up. It's just a vague direction, and they often end up in a pretty exposed place, or only move 50m instead of 100m because there is no way of gauging the distance, it's pretty much guess work. That being said, the red circle is definitely better for a 'suppress' or 'look in that direction' order because those are more generic directions rather than precise points. I have ended up using SAMO for suppress and watch, and the old fashioned vanilla way for telling the squad where to go, which isn't exactly ideal. For me, the ideal would be that when you choose the generic look or suppress commands you have the red circle, and when you choose 'disperse there' you have the semi sphere that sits on the ground. I don't know if that's possible, but I don't think a one size fits all marker is very effective right now. Of course, it's still a zillion times better than the vanilla commands, and I'm sure it will continue to improve! :-)
  4. Gattobuono

    SAMO Squad Action Menu Orders

    This latest version is looking fantastic, exactly what I've always wanted in Arma. Spacebar command doesn't seem to work even though the config gives: samo_config_keyA = {samo_key = 57;}; //http://community.bistudio.com/wiki/ListOfKeyCodes. The key-code for 57 is given as spacebar! Will give further feedback when I've used it a bit more. Thanks :-) After 30-40 minutes playing with this version: The read circle for directing suppression is much better than the yellow semi-circle of before, but is extremely difficult to use to direct your squad when you want them to disperse somewhere. Can't gauge the distances. The spamming 'hold fire' command is gone, but now my squad gets stuck in hold fire mode even when I order them to go hot. I resorted to the stock menu, told them to open fire, but as soon as I personally fired a shot it gave the hold fire command again, kind of the opposite to what it should do! Had to exit the mission and restart completely. Hope you find this feedback helpful. You're definitely heading in the right direction.
  5. Gattobuono

    Discipline

    Grazie ...those stupid shouts are such an immersion breaker, I'll be glad to see the back of them!
  6. Gattobuono

    Ambient Combat Sound

    Thanks, I'll give that a try with the updated script :-)
  7. Gattobuono

    Ambient Combat Sound

    Could you please give me a clear step by step walkthrough of how to do this. Thanks
  8. Gattobuono

    Weapon recoild camera shake mod

    I'd also like to know this, thanks.
  9. Gattobuono

    SAMO Squad Action Menu Orders

    I always have CBA installed so no problems here.
  10. Gattobuono

    SAMO Squad Action Menu Orders

    Personally, I'd much rather have the key easily accessible to my left hand. Delete means either letting go of the mouse or reaching across the keyboard with left hand and trying to hit the correct key. Either of them would mean looking down at the keyboard. In a firefight I try not to take my eyes off the screen ;-)
  11. Gattobuono

    SAMO Squad Action Menu Orders

    This is vital, we really need a simple intuitive way to bypass all those clumsy default key presses and get the job done!
  12. froggyluv, here's the config from GL5: // ============================================================== // GL5 Force Move: // ============================================================== // Choose if the "Force Move" feature should be used. // Note: This feature gives the player the ability to force specific units of his group to move to his or any specific position. // Warning: After forcing units of a player group to move the units will totally ignore each enemy and dangerous event. obviously not ideal! However, what really interests me is the MOVE FAST command, because even units that are forced to move are way too slow. P.S. This unresolved issue feedback explains the problem perfectly, worth reading: http://feedback.arma3.com/view.php?id=3920
  13. Gattobuono

    SAMO Squad Action Menu Orders

    I can confirm that this has happened to me as well. I've also had a kind of loop playing a voice command after ordering suppression, saying something like '3, 5, hold fire', '3, 5, hold fire', '3, 5, hold fire', ad infinitum until I exited. It's only happened a couple of times though. I kind of had the impression there was a conflict between commands I gave in the normal way and commands given through SAMO?
  14. I've been playing around with the latest version that includes suppression and I'm really impressed. I mentioned above the suppression in OFDR and OFRR, what I really liked in those games was the ability to very quickly mark where I wanted the suppression laid down directly on the map. Just to refresh your memory: you find yourself up against a bunch of enemies, your squad spots them and they appear on the map. For me the most effective strategy for moving up is to perform a bounding manoeuvre. I open the map, right click on the targets I want suppressed, and from the resulting menu choose 'suppress'. My (AI)team suppresses and I move up to the next cover. I then take over the suppression role and get my AI team to bound to a position of cover close to me ... I then repeat the procedure, and gradually advance on the enemy. So, I guess what I really miss in Arma is that ability to quickly open the map, mark for suppression, close map, move up, etc. etc. Re the action menu, probably a key press rather than the mouse wheel would be more intuitive in some ways because the mouse wheel menu is a bit small and fiddly. E.g. I'd really like to have the 'other infantry commands' visible straight away instead of having to scroll down click, scroll down and select, which can be a little to time consuming and clumsy in a firefight. And while I'm at it ;-) ... something else that I really miss from OF is the ability to give a 'move fast' command. In OFDR I can click on the map and choose between MOVE and MOVE FAST. The AI in Arma move way too slowly, especially if they are 'stuck' in combat mode. It's too laborious to go through the menu telling them to stand up, move etc. only to find them stopping at every bush or rock on the way. What I'd really like is something like a 'RUN THE FUCK TO POSITION X' command! I don't know if this is at all possible in Arma? Obviously, this is just my personal feedback. I know that a lot of Arma fans scorn OFDR and RR, but I personally love them. The game mechanics are really well thought out, commands are intuitive, and AI perform much better than in ARMA. But I also know that the lack of moddability in those games is very limiting, especially in RR which doesn't have an editor. Your mod has taken me a step closer to getting that OFDR feeling in Arma :-)
  15. Gattobuono

    SAMO Squad Action Menu Orders

    Please keep it as simple and intuitive as possible, thanks.
×