jinougaf 11 Posted January 7, 2014 Any solution to make the optics work with TMR? Share this post Link to post Share on other sites
salatschleuder 10 Posted January 7, 2014 To all who have the problem with TMR optics: Just delete the "tmr_optics.pbo" and the "tmr_optics.pbo.tmr.bisign" from your "AddOns"-Folder of your TMR-Mod. Works fine for me and you can still use the weapon resting etc :-) Share this post Link to post Share on other sites
lt_ryan 12 Posted January 7, 2014 Your readme says at page 10 "zusätzliche Funktionen" but if I am on page 10 I see vehicle infos. And the optics of the g36 are not 100% in the middle, maybe be only 98%. So your bullet hits depending on the distance the target left. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted January 7, 2014 congrats to the release. the quality of the material is very good and im looking forward for updates and more warmaterial. regards Moerderhoschi Share this post Link to post Share on other sites
watarimono 0 Posted January 7, 2014 We ask you to only link to that page and not reupload the files elsewhere to make updating the mod less of a hassle. Any chance of allowing Play With Six hosting the mod on their Six Networks? Makes downloading/installing/upgrading so much easier for us users :) Share this post Link to post Share on other sites
brad7 4 Posted January 7, 2014 Great quality work - especially love the sounds from inside the puma Share this post Link to post Share on other sites
Elena 2 Posted January 7, 2014 I downloaded CBA just with the BWMod, and i'm not running anything else (apart from the fact that i used Virtual Ammobox in the test mission). Wont' work for me, sadly. I'll report back if i manage to get it to work. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 7, 2014 I can only use the infantry units, because if I add the Puma in the editor I get the error "Include file @bwa3\userconfig\BWA3_userconfig.hpp" not found. Said that, the weapons and the uniforms are outstanding. Share this post Link to post Share on other sites
natrius 10 Posted January 7, 2014 I have a problem with the mod, which is related to the userconfig:I usually install mods for Arma 3 into my "My Documents" folder since that allows me to keep game and mods on different disks. Unfortunately, BWMod searches the userconfig file in @bwa3\userconfig instead of the normal Arma 3\userconfig, which makes it impossible to install the mod anywhere else but the game's directory, not even a subfolder of the game. It would be great if it would be possible to move the userconfig to it#s usual place so the mod can be installed anywhere. Other than that, great mod! Looking forward to make Bundeswehr missions! It is at the moment not possible to move or rename the mod. Share this post Link to post Share on other sites
Varanon 892 Posted January 7, 2014 It is at the moment not possible to move or rename the mod. Yes, but why ? Placing the userconfig in Arma 3\userconfig\bwa3 would solve that issue. This is after all the usual place for user configs Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted January 7, 2014 ;2593590']Yep' date=' the Puma userconfig disables the Pg Up/Dn for gl range and zeroing.. just put // in the line //#define BWA3_PUMA_BRIGHTNESS_UP 201 //#define BWA3_PUMA_BRIGHTNESS_DOWN 209 cheers![/quote'] Its working for me even without disableing the keys for the night vision adjustment. Don't know what is causing the error but this is a good temporary solution. Does this problem persist after restarting the game? Share this post Link to post Share on other sites
mastermo 1 Posted January 7, 2014 Very great Mod :) Like the weapons & the tank ;) Wheres the likebutton? :D Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted January 7, 2014 Hammer Arbeit...Arma 3 fängt langsam an Sinn zu machen!;-) Share this post Link to post Share on other sites
mindbl4ster 10 Posted January 7, 2014 nice work guys. is it posible to make this mod work with the "fhq accessories"- or "ASDG joint rails"-mod ? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 7, 2014 commy2;2593921']Its working for me even without disableing the keys for the night vision adjustment. Don't know what is causing the error but this is a good temporary solution. Does this problem persist after restarting the game? Yep, it persisted, even after restarting the game with another setup (I use ArmA3 launcher and have a "full mods on" and "SP" preset ,for less NLSG errors>)... you can fix it by designating another keys for Puma_brightness_up _down, too I´ve noticed some people unable to use the key combos for night sights and laser module, I´ve put the userconfig file in the arma3/userconfig root folder, maybe that´s the right way to do it =) I would really love to see RKLS EF2000 embebed with this mod, thou it will come with the Luftwaffe skin when it is released for A3, I guess... cheers Share this post Link to post Share on other sites
blackwater13 14 Posted January 7, 2014 Your readme says at page 10 "zusätzliche Funktionen" but if I am on page 10 I see vehicle infos.And the optics of the g36 are not 100% in the middle, maybe be only 98%. So your bullet hits depending on the distance the target left. Yes I agree with this, regarding the TMR, I have removed the TMR optic file to accommodate this awesome mod, but using the ZO 4x30 scope, my shots are hitting to the left instead of the center of the crosshairs Share this post Link to post Share on other sites
jinougaf 11 Posted January 7, 2014 Yes I agree with this, regarding the TMR, I have removed the TMR optic file to accommodate this awesome mod, but using the ZO 4x30 scope, my shots are hitting to the left instead of the center of the crosshairs Yes I agreeï¼When using the optics with TMR's optics effect you can see the two crosshair are not aim at same point,and I believe that the crosshair of the TMR is a correct oneï¼ Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted January 7, 2014 Flummi used this white dot to center the optics view. As you can see the crosshair is exactly at the position of the dot. http://i.imgur.com/a6KGII7.jpg But the actual center of the screen is to left and a bit down of it. http://s14.directupload.net/images/140107/j44j69df.png We will fix this in the next release. Share this post Link to post Share on other sites
jinougaf 11 Posted January 7, 2014 Nice to kown thatï¼:) Share this post Link to post Share on other sites
clawhammer 10 Posted January 7, 2014 "Attention! The distribution of the BWMod is exclusively handled by this website. Redistributing the mod via other servers and filehosting services is not allowed. We also ask you to always link to this page instead of linking directly to the file, to ensure that you always get the newest version available." Avaible with playwithsix? Share this post Link to post Share on other sites
jagheterjan 10 Posted January 7, 2014 Not at this time. Share this post Link to post Share on other sites
thearies 12 Posted January 7, 2014 one of the best mods returns..great job folks ! :bounce3: i think the mg4 shot "breaks" a little too late when triggered, round about a quarter second. the g36 don't have that. could somebody reproduce that? Share this post Link to post Share on other sites
CHB68 10 Posted January 7, 2014 Sehr geil Männer! (Awesome!) :cheers: Vielen Dank! (Thank you very much!) Share this post Link to post Share on other sites
znooptokkie 14 Posted January 7, 2014 (edited) Very good work. But TMR Optics breaks your 2D Optics by adding its own over them :butbut: But never mind. The MG4 and Puma are both just awesome :ok: Thats off topic: Deleting TMR_optics is no solution if you want 2d scopes with the vanilla scopes. ;) Edited January 7, 2014 by Znooptokkie Share this post Link to post Share on other sites
natrius 10 Posted January 7, 2014 (edited) Already known as you can read, but thanks for the report: To all who have the problem with TMR optics:Just delete the "tmr_optics.pbo" and the "tmr_optics.pbo.tmr.bisign" from your "AddOns"-Folder of your TMR-Mod. Works fine for me and you can still use the weapon resting etc :-) Have fun. Edited January 7, 2014 by natrius Share this post Link to post Share on other sites