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Need some help! 

I am attempting to modify AIS wound system that will allow team switch to be used when a player is wounded. By default team switch is disabled. 

 

I have it working for the most part. If a player gets wounded he can team switch into a new unit. The new unit  can move normal aim normal reload normal but can't use secondary weapons like rocket launches. The player loses the ability to revive drag carry and interact with the environment. The player in the new unit has a visual disturbance of a red Haze that will stay until the players original unit that is wounded is healed. 

 

I don't have an issue with that I kind of like it. It forces the player to rescue his original unit if he wants a normal visual screen. The player is still limited with his use of secondary weapons and environment interaction. If the player Team switches into a AI unit that is wounded and that AI is being healed the player gets all functional back to use secondary weapons and interaction with the environment including the ability to revive other units. At the point the player can then move to revive his original unit which will get rid of the red Haze screen.

 

What I would like to have is the ability to use secondary weapons following team switch into a new unit after the original unit is wounded. The reason is if I need to take out a piece of armor without the ability to use a AT weapon well game over.

 

If anyone interested in helping me to continue to modify this Script and getting it to work a little better with team switch enabled please like me know. 

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Medications when resuscitation (object)

I want to modify the spawn time of an object.

Where can I do it?

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While the user is unconscious ...

I want to be able to chat ...

So I am AIS_NO_CHAT = false;        Set ..

But you cannot activate the conversation while you are dead.

I need help.

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Hello all.

 

I am trying to work out how to disable the red effects when you are downed.

I am also trying to work out how to set it so you can still have control of Ai members of your squad.

 

Thank you in advance!

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Posted (edited)

@Psychobastard First off, thanks for the awesome mod! I just have one question:

 

When the AI is downed, they are unconscious for probably 15 seconds but then come back to life (kind of) and can turn and change stance and shoot (sometimes) but can't actually move from the spot they went down. The part that is annoying for me is that they don't show up as injured anymore on the status bar associated with their name and the other AI no longer see them as injured. I like being able to tell the AI to go heal another AI and sometimes they even do it automatically. Any idea how to change it so AI goes down and stays down until they are stabilized and revived?

 

Edit: Nvm I figured it out, something from Project Injury Reaction was interfering

Edited by I'mAlwaysHard5
Found solution

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On 9/21/2019 at 12:01 PM, avibird 1 said:

Need some help! 

I am attempting to modify AIS wound system that will allow team switch to be used when a player is wounded. By default team switch is disabled. 

 

I have it working for the most part. If a player gets wounded he can team switch into a new unit. The new unit  can move normal aim normal reload normal but can't use secondary weapons like rocket launches. The player loses the ability to revive drag carry and interact with the environment. The player in the new unit has a visual disturbance of a red Haze that will stay until the players original unit that is wounded is healed. 

 

I don't have an issue with that I kind of like it. It forces the player to rescue his original unit if he wants a normal visual screen. The player is still limited with his use of secondary weapons and environment interaction. If the player Team switches into a AI unit that is wounded and that AI is being healed the player gets all functional back to use secondary weapons and interaction with the environment including the ability to revive other units. At the point the player can then move to revive his original unit which will get rid of the red Haze screen.

 

What I would like to have is the ability to use secondary weapons following team switch into a new unit after the original unit is wounded. The reason is if I need to take out a piece of armor without the ability to use a AT weapon well game over.

 

If anyone interested in helping me to continue to modify this Script and getting it to work a little better with team switch enabled please like me know. 

 

 

I have a modified grimes simple revive script that allows this if you're interested. I can send it to you.

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On 4/4/2020 at 4:59 AM, DirtyDel said:

 

 

I have a modified grimes simple revive script that allows this if you're interested. I can send it to you.

 

I wouldn't mind a copy also @DirtyDel if happy to supply. Thanks in advance

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