cruoriss 12 Posted June 12, 2014 Will this work with all in arma standalone ? I had it working with all arm2/OA/ironfront installed but now that i've uninstalled arma 2 to download all in arma standalone i'm not sure . ( Still got Iron Front installed ) Share this post Link to post Share on other sites
scottdog 10 Posted June 13, 2014 I noticed a problem for A3 port, the ai don't you the static maxim, and mg 42 properly. The ai just looks around with the weapon and maybe fire 1 or 2 shots Share this post Link to post Share on other sites
cruoriss 12 Posted June 13, 2014 (edited) So i tried with arma 3 + iron front + all in arma standalone and it's not working . Don't know if i did something wrong or it's meant to be like that ( hope i did something wrong ) . Edited June 13, 2014 by vinceXD Share this post Link to post Share on other sites
.kju 3244 Posted June 13, 2014 @ vinceXD You need to provide more details (what is the problem, how do you launch it, etc) - at least the arma3.rpt is needed. Ty @ scottdog Can you please give more details and upload a simple demo mission. Share this post Link to post Share on other sites
cruoriss 12 Posted June 13, 2014 (edited) It's supposed to work then ? ( I mean with aia standalone instead of A2+OA ) I'll try a fresh re install of the mod . Edit : Can't launch and got "OA/IronFront not found" message on playwithsix when lauching modeset with @Aia Standalone ; @IF and @IFA3 Edited June 13, 2014 by vinceXD Share this post Link to post Share on other sites
.kju 3244 Posted June 13, 2014 @ vinceXD Please read again my response to you above. Share this post Link to post Share on other sites
Tzar 10 Posted June 13, 2014 @Kju, hello again, it seems i have got the mod working, but i got this one problem, I have patched the DLC's to the latest's version, but when ever i go to editor and spawned them, they are NATO soldiers with WWII US DLC Weapons. Share this post Link to post Share on other sites
ikmn 10 Posted June 14, 2014 @Kju, hello again, it seems i have got the mod working, but i got this one problem,I have patched the DLC's to the latest's version, but when ever i go to editor and spawned them, they are NATO soldiers with WWII US DLC Weapons. I am pretty sure that the American WWII soldiers are not finished yet\converted to ARMA3. .kju will answer for sure but I thought it was a WIP. cheers k Share this post Link to post Share on other sites
Azref 1 Posted June 14, 2014 Hi folks, 1st Thanks to all porting Iron Front into Arma 3. Now to my issue. I'm having a problem with loading Campaigns and Scenarios in A3 for Iron Front. Whenever i try it simply crashes, however i can play both the campaigns and single missions without issue in the Arma 2 mod version and can also access all the maps/units in the editor without issue (just get modern US infantry holding WW2 era weapons but i understand this is due to them being unfinished). Is the campaigns and scenarios not working a known issue? Help is much appreciated. Share this post Link to post Share on other sites
.kju 3244 Posted June 14, 2014 @ Azref Please check: # http://feedback.arma3.com/view.php?id=19121 # http://forums.bistudio.com/showthread.php?170687-Iron-Front-as-mod-in-Arma-3&p=2702644&viewfull=1#post2702644 # And install the 1.11 patch Share this post Link to post Share on other sites
Azref 1 Posted June 14, 2014 Thanks for the fast reply and the Help .kju working perfectly now. :) Share this post Link to post Share on other sites
cruoriss 12 Posted June 14, 2014 I don't have any crash report since it won't launch the game , checked but no new .rpt when i try to launch it . Just "OA/Iron Front not found' on play with six . Share this post Link to post Share on other sites
.kju 3244 Posted June 14, 2014 @ vinceXD Rpt is not a crash report - it is a log file. Play withSIX says that it cant find it. Either you don't have it installed (Iron Front / Iron Front in Arma), or you corrupted the install, or the registry entries. So back to above: You need to provide more details (what is the problem, how do you launch it, etc) - at least the arma3.rpt is needed Share this post Link to post Share on other sites
NIN3 13 Posted June 15, 2014 Hey I constanlty get errors. Which is not a problem if erveything would work. I cant use the Zeus modul, because of a missions_ew inside the RPT File: ... Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow No owner No owner Speaker Male07_F not found in CfgVoiceTypes Warning Message: No entry 'config.bin/CfgPatches.missions_ew'. Warning Message: No entry '.units'. ... I cant preview the mission if a Gamemaster-Modul is placed. Share this post Link to post Share on other sites
.kju 3244 Posted June 16, 2014 @ NIN3 Please upload the complete rpt. Did you make sure you have the latest AiA SA? Share this post Link to post Share on other sites
NIN3 13 Posted June 16, 2014 (edited) @ .kju Sure here is the link : http://www.file-upload.net/download-9069281/arma3_2014-06-16_00-06-32.rpt.html I should have the latest version. Iam using "play with six". AiA version: "0.0.21" BTW: I know that you have to start the Zeus-DLC with "play with six" too, named: Curator Thanks for the quick reply. Edited June 16, 2014 by NIN3 Share this post Link to post Share on other sites
.kju 3244 Posted June 16, 2014 @ NIN3 Play withSIX does NOT yet have the latest IFA3 version. You need to download and apply 1.09, 1.10 and 1.11 yourself for now. Also for best compatibility you need to use the latest AiA SA version (also not yet available in PWS). Finally if you want to stick to the old AiA version, you need at least A2:CO (A2 is missing for you) - BI broke loading of some OA data. Share this post Link to post Share on other sites
alduric 10 Posted June 17, 2014 Kju, when we can expect US units converted into A3? :-) And launchers CTD fix? Share this post Link to post Share on other sites
LODU 19 Posted June 17, 2014 When can we expect U.S. units converted into A3? I'm creating something in this direction and I'm almost done: patience. Share this post Link to post Share on other sites
babylonjoke 22 Posted June 17, 2014 I'm creating something in this direction and I'm almost done: patience. Glad to hear that! Might be the right time to get Iron Front :D Share this post Link to post Share on other sites
.kju 3244 Posted June 21, 2014 ArmA 3 â–º Iron Front and DLC Review (1h) By Bluedrake42 Share this post Link to post Share on other sites
devilspawn 24 Posted June 23, 2014 Not sure but I think playwithsix is not working correctly with the conversion. I had to do a clean install due to the editor page was duplicated, the text was broken outside of the text box, the load in screen was weird with parts of liberation pictures in the wrong areas. I attempted to re-install it again with playwithsix but not able to get it working, for some reason it bypass the conversion and loaded straight into the game without IF mods. The only way I got it working was with the conversion tool. Any good missions sites about the place to download? another thing I notice with tanks the sounds effects are really bad, any one could recommend a sound mod to correct this or still early days? Share this post Link to post Share on other sites
tierprot 2 Posted June 25, 2014 After you install mod by PlayWithSix do an update (last version 1.11), so you could see that lots of bugs disappeared. For example list of last major update improvements (1.10): Changelog --- •Added: more converted wheeled models to use new PhysX simulation (BM13 'Katyusha', Opel Blitz family, Studebaker US6 (Open), ZiS-5V (Repair), ZiS-5V (Fuel), ZiS-5V (Ambulance)) (tierprot). •Added: Soviet PL-1 Parachute - classes: B_LIB_Parachute_PL, Lib_sov_Parachute_F (Kostya). •Changed: improved wheeled models (tierprot). •Changed: improved PhysX behavior of cars (tierprot). •Changed: improved sounds of cars (tierprot). •Changed: added exhausts for cars (tierprot). •Changed: epeImpulseDamageCoef for cars (tierprot). •Changed: added Shield useraction for LIB_Scout_m3 (tierprot). •Changed: improved tank models (Shvetz). •Changed: improved PhysX for tanks (Shvetz). •Changed: improved sounds for tanks (Shvetz). •Changed: added new AnimationSource for PzKpfwV (Shvetz). •Changed: updated textures of PzKpfwIV_H (Shvetz). •Changed: sound volume of vehicle weapons (Shvetz). •Changed: magazine reload sound volume of infantry weapons (tierprot). •Changed: LIB_PISTOL inheritance. •Fixed: path to sky textures. •Fixed: floating DLC/US vehicles. •Fixed: disabled RenderTargets for cars not yet converted. •Fixed: disabled all old sound definitions of cars. •Fixed: Li-2 cannot use PhysX simulation yet as the model is not yet adjusted. Patches can be viewed in a Iron Front subforum: http://forums.bistudio.com/forumdisplay.php?146-IRON-FRONT-LIBERATION-1944-GENERAL Share this post Link to post Share on other sites
DarExc 10 Posted June 28, 2014 I'm having troubles getting this to work, I have installed with SIX and manually patched but get errors like this one every time I try to launch a game, campaign, scenarios or multiplayer. Share this post Link to post Share on other sites
.kju 3244 Posted June 28, 2014 @ deVilspaWn Sorry for the belated response. We need more details. Like Arma3.rpt, the par file and the logs from PWS. Also what patch version have you been and did you update IFA3 to latest? @ DarExc You seem to miss the latest patch (1.11) at least. Upload the rpt log file please. Share this post Link to post Share on other sites