nikiforos 450 Posted December 30, 2015 Anyone noticed that after 1.54 the fire changed color? There is no glow any more :( Share this post Link to post Share on other sites
DaViSFiT 21 Posted January 7, 2016 tank shots are now invisible, with or without BC. Yes its caused by the last Arma patch :( Share this post Link to post Share on other sites
sargken 286 Posted January 8, 2016 Why did opticalsnare leave the modding scene again? Share this post Link to post Share on other sites
ruPal 143 Posted January 8, 2016 Thankless work. He got tired of haters. Share this post Link to post Share on other sites
nikiforos 450 Posted January 8, 2016 Thankless work. He got tired of haters. He got tired of Arma 3..(bugs, updates messing up his mod ) The main reason for him to leave . BTW how come no one else work with FX like Opticalsnare did? Is that so hard work? Share this post Link to post Share on other sites
sargken 286 Posted January 8, 2016 That sucks, i dont know to be honest how hard it was to do effects. Guesstimating it was pretty hard, i guess only foxfort and some of the teams out there know how to do them. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 8, 2016 That sucks, i dont know to be honest how hard it was to do effects. Guesstimating it was pretty hard, i guess only foxfort and some of the teams out there know how to do them. As far as I'm aware the problem is that there's no dedicated FX tool for modders. In other words all the FX have to be replaced manually by changing the source code, which means you pretty much have to restart the game each time you change something to check if it works, which as you can imagine is a tedious process. Share this post Link to post Share on other sites
gza036 7 Posted January 17, 2016 I guess an arma 3 update must have messed up the tank round impact effects? apfsds-t makes a big explosion but HE-T and HEAT do nothing... too bad, I can't go back to vanilla after seeing some of these effects. Share this post Link to post Share on other sites
artisanal 22 Posted February 15, 2016 This mod is discontinued since mid 2015 ... the more arma 3 gets new updates the higher the odds that they'll "break" more features of blastcore. Hell, it's even a wonder that the mod still produces many of the intended effects. 1 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 15, 2016 Why did opticalsnare leave the modding scene again? From what I've gathered? Sick of Arma 3's updates breaking every Blastcore build, sick of the tedious process required to make these effects in the first place, sick of people stealing his work, and particularly sick of all the drama that ensues after people stealing his work etc... Can't blame the guy. 4 Share this post Link to post Share on other sites
looter 10 Posted February 16, 2016 Our community has used and loved Blastcore since it's first release, and have been implementing different config edits and patches from people in the ArmA community since OS departed last summer to maintain it's functionality. Since I know that quite a few other communities have been doing the same thing, I began creating a framework to more easily merge the patches together into one public open-source version that everyone can use. I'm attempting to get into contact with OpticalSnare regarding this version, but no luck yet. 5 Share this post Link to post Share on other sites
Incontinentia 339 Posted February 16, 2016 Our community has used and loved Blastcore since it's first release, and have been implementing different config edits and patches from people in the ArmA community since OS departed last summer to maintain it's functionality. Since I know that quite a few other communities have been doing the same thing, I began creating a framework to more easily merge the patches together into one public open-source version that everyone can use. I'm attempting to get into contact with OpticalSnare regarding this version, but no luck yet. Would be great if you could. There must be some way to get hold of the guy! Share this post Link to post Share on other sites
irishboy1690 10 Posted February 17, 2016 would be great if you could add the same visuals as the arma 2 one had that was the most realistic one with the explosion smoke and dust Share this post Link to post Share on other sites
artisanal 22 Posted February 17, 2016 If remember correctly, ACE for arma 2 had also a FX component, which was pretty nice looking also. Maybe the ACE team will make this again for arma 3. Share this post Link to post Share on other sites
b0s 18 Posted February 21, 2016 Am I right in assuming the Eden update broke blastcore for good?Constant "Underfined variable in expression bis_effects_cannon" and "bis_effects_heavycalibre". Share this post Link to post Share on other sites
Spartan0536 189 Posted February 21, 2016 Why did opticalsnare leave the modding scene again? Well lets not forget the whole theft in Steam fiasco that went on with opticalsnare stating that the person who ripped off his work did so WITHOUT his permission to upload a full fix to Steam Workshop, and even failed to mention OpticalSnare in the credits. That guy got banned from these forums (not sure if it was temp or perm regarding end results) and it caused him a lot of issues on the Steam Workshop. I am pretty sure this had quite a bit to do with it. Share this post Link to post Share on other sites
MavericK96 0 Posted February 21, 2016 Every time I see this thread pop up I hope that it's active again... :( Share this post Link to post Share on other sites
Mozkelby 39 Posted February 21, 2016 Blastcore has made it to my favorites list. Thanks and well done mate! Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted February 22, 2016 Smoke grenades are just producing a little local puff of smoke, the larger particles are not rendering for me at all (particle quality is at high). Is this a known bug? I hope it's not something weird with my install. Share this post Link to post Share on other sites
nikiforos 450 Posted February 22, 2016 Smoke grenades are just producing a little local puff of smoke, the larger particles are not rendering for me at all (particle quality is at high). Is this a known bug? I hope it's not something weird with my install. Unfortunately true but not much we can do about it since the guy who created blastcore left the scene.. It was unavoidable that the mod slowly will die out. Share this post Link to post Share on other sites
Matosh 34 Posted February 22, 2016 Smoke grenades are just producing a little local puff of smoke, the larger particles are not rendering for me at all (particle quality is at high). Is this a known bug? I hope it's not something weird with my install. here u go, just run this. it must be run with blastcore. Smoke that is actually effective. Our group cant live without it now. pretty sure AI cant see through it either. https://www.mediafire.com/?igw3x8dxpalgubc Share this post Link to post Share on other sites
Azza FHI 50 Posted February 22, 2016 If you want to fix the smoke in blastcore then youll need to create a separate pbo with the following config. It will overwrite a small section of blastcore and change the smoke effect. Change the values to suit how big you want the smoke plume. Maybe in this way the wider community can expand on some more fixes to this great mod, otherwise sadly it will die... http://pastebin.com/aLuqcGpM Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted February 24, 2016 Unfortunately true but not much we can do about it since the guy who created blastcore left the scene.. It was unavoidable that the mod slowly will die out. Oh no! Why'd he leave? Is anybody else working on any kind of effects mod? Eventually Blastcore will die (probably with the release of Apex) and we'll be stuck with vanilla effects unless somebody with more knowledge and time than myself creates something else. Share this post Link to post Share on other sites
ruPal 143 Posted February 24, 2016 Just find the last posts of Opticalsnare. All answers are there. Share this post Link to post Share on other sites
nikiforos 450 Posted February 24, 2016 Moderators I see no real point why this topic is still open. Share this post Link to post Share on other sites