EricJ 759 Posted August 25, 2018 Thanks! This should be a good decent version. Unfortunately due to the Internet I use, it considers the Steam Interface as "Gaming" (true) but won't let me access ANY pages on Steam (But I can download files, weird) AH-1Z Beta https://drive.google.com/file/d/0B8BGm0Pi3Umtd3VfTHBHVDNZaTg/view?usp=sharing 1 Share this post Link to post Share on other sites
EricJ 759 Posted August 26, 2018 On 3/31/2017 at 6:59 AM, xon2 said: Hey Eric, i'am sure you know about firewill's A-10A/C standalone mod. Do you consider to port your great looking A-164 wipeout skins over to support that module? The great thing about firewill's object load thingy is that you can actually pick the skin in the mission. Don't know how stuff changes with the new loadout system with the jets dlc. Anyways, would be great to see your skins on the A-10c mod. No I haven't talked with Firewill about doing some skins. Unfortunately most of my A-10 work had been for DCS. Share this post Link to post Share on other sites
EricJ 759 Posted August 28, 2018 Okay update: - I'm able to work on the models as due to the spotty Internet that I'm saddled with, I am running 1.64, and updating is going to be something of a chore, since its spotty and I want to have a game to play to keep me occupied until I get faster and more stable Internet, which won't be for some time,, sorry - Due to the place I'm at, Steam pages are considered Gaming, and therefore blocked. I don't know if I can upload but right now not much can be done. I don't have a choice on the Internet access unfortunately so the current RCs of all the mods is what you get for some time until I can get up to speed. - There will be tinkering and whatnot but due to other issues, no progress shots just yet, gotta get a lot of things taken care of. Share this post Link to post Share on other sites
wansec_6 200 Posted August 29, 2018 G'day Eric, Take all the time you need. Are you planning on completing the textures for the ducted fan UAV? Share this post Link to post Share on other sites
EricJ 759 Posted August 29, 2018 Yep, matter of fact I messed with that last night for a bit. But I'm starting to get detail on the nose area of the 160th birds, working on developing the FLIR or sensor turret slowly as well. 1 Share this post Link to post Share on other sites
igu@na 53 Posted August 30, 2018 On 8/21/2018 at 7:21 PM, EricJ said: Estoy vivo, un cultivo de la lamentable situación que me había puesto fuera del negocio hasta ahora. Perdón por la desaparición pero algo sucedió que me mantuvieron bastante lejos. Welcome back EricH, happy to see you again here! Share this post Link to post Share on other sites
Maj Ray 9 Posted August 30, 2018 On 8/29/2018 at 8:35 AM, EricJ said: Yep, matter of fact I messed with that last night for a bit. But I'm starting to get detail on the nose area of the 160th birds, working on developing the FLIR or sensor turret slowly as well. Any other model updates in the works? Cockpit, refueling boom, etc? Share this post Link to post Share on other sites
EricJ 759 Posted August 30, 2018 Not really. The boom is removable and therefore I won't be modelling it. And one reason I'm hesitant is that the map sizes are a bit too small to make a boom practical, other than some "cool" factor in which some reference photos don't have them mounted anyway. Given the fuel bladders in the cargo area, it's not going to be needing fuel for a while. Most of the features are pretty stable so no reason to muck with them. And thanks Iqu@na! 1 Share this post Link to post Share on other sites
yasotay 198 Posted August 31, 2018 On 8/30/2018 at 3:05 PM, EricJ said: Not really. The boom is removable and therefore I won't be modelling it. And one reason I'm hesitant is that the map sizes are a bit too small to make a boom practical, other than some "cool" factor in which some reference photos don't have them mounted anyway. Given the fuel bladders in the cargo area, it's not going to be needing fuel for a while. Most of the features are pretty stable so no reason to muck with them. And thanks Iqu@na! Spot on! There is no reason to have the booms given the size of the Arma maps. Real world, they take them off for ops not needing the range extension because they weigh a ton (well a lot, maybe not a ton). Operating at high altitude (like Takistan) you really want to minimize the weight you are carrying. Share this post Link to post Share on other sites
EricJ 759 Posted September 1, 2018 Pretty much, a few reference shots I have show it in (I believe) Afghanistan and no probe is there. Personally if I was (not going to) do a USAF helo (there's one in the USAF Mod) I'd have it on. Just one less headache to worry about, I'm having "Fun" trying to model the new FLIR sensor (not looking too great so far) on the helos. Share this post Link to post Share on other sites
EricJ 759 Posted September 5, 2018 Doing some stuff with the UH-60s: - Fixed a texture path error with the Containers - Added more detail to the DAPs to reflect changes based on a "2035" look based on real world modifications. - Added some more bits to the MH-92 aircraft, to flesh them out a bit more as operational aircraft. - Worked on the MQ-17 texture to give it more life. - Deleted some geometries from the UH-60s to get them more realistic looking for US Army versions - Renamed MH-92s to "MH-92F", again to flesh them out, classnames remain the same. 2 Share this post Link to post Share on other sites
EricJ 759 Posted September 5, 2018 Echoed on the first post: U100 Readme: https://drive.google.com/file/d/16_dR0ZBWVwGw6JTvj3Rz-bbMYFYWoM5g/view?usp=sharing UH-60 Readme: https://drive.google.com/file/d/1bzQWoPe-1pHoG5DyBhIafoIIpB1CDbAZ/view?usp=sharing AH-1Z: https://drive.google.com/file/d/1GHjdWcs1afFixvyNaHi_X_NuscDtwMqL/view?usp=sharing Share this post Link to post Share on other sites
EricJ 759 Posted September 17, 2018 AH-1Z on Steam; https://steamcommunity.com/workshop/filedetails/?id=1515670051 1 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted September 17, 2018 Looks nice!!! Looking forward to seeing your UH60’s. Your version was one of my favortite takes on the Helo. I think the only I stopped using it was a glass texture error(?) Glad to have you back ;) Share this post Link to post Share on other sites
EricJ 759 Posted September 17, 2018 Not sure what glass texture error, as I think I got that all squashed. And the stuff I'm working on I think I found the issue and caught them all. No problem. 1 Share this post Link to post Share on other sites
EricJ 759 Posted September 22, 2018 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1S833wMYprLCSTWh5a-RbveqsechecdZz/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z RC2 - Added a non-AA version just in case, same loadout as the other versions 1 1 Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted September 30, 2018 Can't wait for the update for UH60s on the Workshop :D Taking our gameplay to the next level with these helicopters Share this post Link to post Share on other sites
EricJ 759 Posted September 30, 2018 That's good to hear man, though it'll be some time before I get an update uploaded, but I'll let everybody know of course. Share this post Link to post Share on other sites
kocrachon 2 Posted October 12, 2018 Hey EricJ, super stoked to see you back. Your UH-60 mod is, to my, the best mod in all of ArmA, so I am super glad to see you back in action. Also, was not aware you also modded DCS stuff, I will have to check that out as well! Share this post Link to post Share on other sites
EricJ 759 Posted October 13, 2018 Thanks man, though most of not all my DCS stuff is pure texture work. Once I get Photoshop (along with my laptop getting updated) I'll probably get back to that at some point as well. Share this post Link to post Share on other sites
EricJ 759 Posted October 22, 2018 Finally got my game updated to 1.84. Still no pylon work (one thing at a time): //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1ZzYYzRuptfnVKSM1vA2oMepOM6zh_L52/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// RC28 - Fixed a texture path error with the Containers - Added more detail to the MH-60M (Insertion), and MH-60M DAP 2-pylon to reflect changes based on a "2035" look. - Added some more bits to the MH-92 aircraft, to flesh them out a bit more as operational aircraft. - Worked on the MQ-17 texture to give it more life. - Deleted some geometries from the UH-60s to get them more realistic looking for US Army versions - Renamed MH-92s to "MH-92F", again to flesh them out, classnames remain the same. - Fixed a graphical glitch on the MH-60M DAP 2-pylon - Smoothed out the FM for the MH-60M DAP 2-pylon - Removed an errant geometry in the MH-92F DAP (Assault) shadow LOD. - MH-80 (Insertion) was renamed to MH-80 (TF160) - HK416 160th now can mount bipods - UH-60M (Unarmed/ESSS) shadow LOD fixed - Prowler (Medevac) able to be spawned via Zeus - MH-92 DAP (Assault) now has DAGRs, only available for the co-pilot. - Fixed an HK416 inventory icon 3 Share this post Link to post Share on other sites
Guest Posted October 23, 2018 The Armaholic mirror has been updated with the new version: UH-60 A3 Pack RC28 Share this post Link to post Share on other sites
Toshi9003 0 Posted October 23, 2018 Thanks EricJ, Loaded up the newer UH-60s models and they look good. Just wanted to give you a heads up that some of your changes also updated the missile systems with Hellfire / DAGR. Previous version had limited locking cone requiring the aircraft to be nosed down for a lock. DAGER also required laser to be on and locked on also. DAGR now track where camera is looking no lock required. Hellfire laser lock has a lot more flexibility than before. I am guessing all of that is from updating them to current versions? Do you have any intentions toto adjusting the flight model? Right now the pitch is extremely fast while the roll and collective is very sluggish. Share this post Link to post Share on other sites
EricJ 759 Posted October 23, 2018 A few people who have experience with it seem to think it's right on the money, or at least good enough for government work, so I'm loathe to adjust it. As for locking it probably is 1.84 as i made no adjustments to missile code. Share this post Link to post Share on other sites
Toshi9003 0 Posted October 23, 2018 Gotcha, was hoping for it handle a little more like the RHS so it's not as big of a change when swapping between them. Share this post Link to post Share on other sites