EricJ 765 Posted February 29, 2016 And if you're like me, breaking my own work: The thing loaded (OH-58) weighs a whopping 1,360 kg so even a Ghost Hawk can carry it around. Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 And a bit more stable flying, I so far have gotten the rotor blur (apparently the texture was wrong) but shows the MMS and how it works in-game: Share this post Link to post Share on other sites
Foxone 1044 Posted February 29, 2016 Nice Kiowa, keep it up Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Thanks Also re-adjusted the UH-60M and UH-60 (Unarmed) to weights listed on Wikipedia so the Huron can pick those two up if needed. 1 Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Was talking with ggrotor about this, and making what are called "Speedballs", or bags filled with basic supplies in the real world. Given that there isn't a need for water in-game I've so far managed to come up with this as some basic items: - 20 First Aid Kits - 10 White Smoke Grenades - 20 RGO Hand Grenades - 4 Designator Batteries We discussed ammo but overall given the plethora of mods I'm not including any kind of ammo, even BIS ammo given player preferences. The Raven PMC will get a specific set of ammo but overall this due to ArmaLogic it's basically a Carryall rucksack, so when you need a resupply of the basics, then the pilot has to land, and a player has to go grab the ruck out of the helo, and so on. Again if milsim units have their own specific requirements please don't ask me to make them as that's not my responsibility to manage your players and assets. Share this post Link to post Share on other sites
war_lord 934 Posted February 29, 2016 Thanks man, a rather comical video but it's a start :) Nah, looks good. Works about as well as the F-35 irl. Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Well true, the good thing is that this won't take 20 years and not cost a trillion or more to get fielded. Plus the gun will take a much shorter time to show up. 1 Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Alibi crediting: Gatordev for SME help and various assistance with the heloWill go on the next readme. Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Updated Speedball load: - 20 First Aid Kits - 20 40mm HE grenades - 20 RGOs - 2 Laser Designator batteries - 10 White Smoke grenades Each helo (except for the Civilian aircraft) will have 2 Speedballs, may increase to 4. Share this post Link to post Share on other sites
teddymosart1 40 Posted February 29, 2016 A type of flashlight with red,green,and white lenses are common among aircrew.It`s not in Arma at the moment... A flare gun and hand held radio (5km). Good luck with the Kiowa. Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Thanks. As far as the radio? No it'll be a BIS radio and TFAR/ACRE should go from there. As much as I do like TFAR myself this won't be dependent on it, nor should it be. I can maybe add a radios but players should also take the time to get their loadouts squared away before a mission. That's what I do before hitting a server or for anything else. Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Updated Speedball (and final): - 20 First Aid Kits - 20 40mm HE grenades - 10 White Smoke Grenades - 2 Radios (should populate given various mods) - 2 Laser Designator Batteries - 18 RGO Hand Grenades (to make room for the Radios) 1 Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Okay I think Game Logic will give a radio anyway, so no Radios, maybe a GPS or two, but no mod support. Final list: - 20 RGO Hand Grenades - 20 40mm HE Grenades - 20 First Aid Kits - 10 White Smoke Grenades - 2 Laser Designator Batteries Share this post Link to post Share on other sites
Guest Posted February 29, 2016 Release frontpaged on the Armaholic homepage. EricJ Helo Skins RC2 Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Thanks Foxhound! Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtX1d4SWh0RFNKelk/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Heloskins RC3- Added SKRAM and Speedballs (modified Carryalls) to the inventory list for each helo (check readme for contents). Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 This was asked for on the WithSix topic but given the requestor's desire and game limitations on mapping: Given that this will be an addition to the Helo Skins I won't be adding the two Huron versions to the UH-60 pack, keeps things focused and sane. Hellfire reshaping: Share this post Link to post Share on other sites
EricJ 765 Posted February 29, 2016 Apparently size does matter :D Seriously: 1 Share this post Link to post Share on other sites
wansec_6 200 Posted March 1, 2016 G'day Eric, Perhaps you shouldn't wash your Kiowa in hot water if they're prone to shrinkage. Maybe you could convert the little one into a UAV. 2nd photo looks much better. Share this post Link to post Share on other sites
EricJ 765 Posted March 1, 2016 Agreed, it's coming along slowly that's for sure, but yeah lol I need to be more careful. I've thought of some UAV designs but nothing concrete has come to mind yet. Share this post Link to post Share on other sites
Guest Posted March 1, 2016 New version frontpaged on the Armaholic homepage. EricJ Helo Skins RC3 Share this post Link to post Share on other sites
EricJ 765 Posted March 1, 2016 Got the MFD wired for the MMS: Share this post Link to post Share on other sites
EricJ 765 Posted March 2, 2016 Some other things I've been working on lately:- Integrating the ZLT_Fastrope script into my birds, JShock has been helping me with that and it's slow progress but I'll have to contact zlt anyway if it comes down to we can't get it fixed (UH-60).- I've been spending some time in getting the doors to animate, so all versions that actually carry troops will have them, along with simplified Fire Geometries to make things simpler, and it's showing some promise, so hopefully once that's good to go I can do other things (UH-60) Share this post Link to post Share on other sites
EricJ 765 Posted March 2, 2016 Arma 3 Public Training Scheduled:When: Friday March 4 2000 EST to 2100-2200 ESTTS IP: ts45.gameservers.com:9188Server IP: 63.141.226.59Port: 20302Training: Helicopter Insertion/Extraction Techniques.(Troop Helicopters only)Mods Available (not required):RHS: AFRFRHS: USAFEricJ UH-60 RC17Task Force Arrowhead RadioIf a milsim unit wants to "reserve" let me know and I'll close it off but be advised that I'll be around, if nobody shows I'm locking the server and the TS back up. Recommend a few pilots (3-4) or if a milsim unit needs to help, then let me know. Share this post Link to post Share on other sites
EricJ 765 Posted March 2, 2016 Managed to get the doors working (finally): As the video shows the Right door needs some tweaking as well as disengaging he FFV when closed needs to be added, at least finally works right... Also I'm looking for some cool images or YouTube videos to add (a few would be nice) for the Steam Workshop page since I spend most of the time flying it :) Share this post Link to post Share on other sites