EricJ 765 Posted April 19, 2015 Hahahahahaha WTF? :D Share this post Link to post Share on other sites
slatts 1978 Posted April 19, 2015 Don't ask! I've been drinking. We'll leave it there! Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 20, 2015 This Slatts guy, first the M32 and now his IAF mod. Always causing trouble for poor EricJ! Ooh that Slatts-what a bowsey! So is the guided AT4 in your pack a thing IRL? I really like having guided AT without something as huge as a PCML or Titan on my back.Thanks again Share this post Link to post Share on other sites
EricJ 765 Posted April 20, 2015 No it does not exist in real life, just a "what the hell I like it" addition :) Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 20, 2015 No it does not exist in real life, just a "what the hell I like it" addition :) Well I like it! Share this post Link to post Share on other sites
EricJ 765 Posted April 20, 2015 I do too actually, not as hefty as the Titan but... I can carry four rockets for the Guided AT4 in a Kitbag and still pack some more shit in there, and better than the PCML too :D Share this post Link to post Share on other sites
gatordev 220 Posted April 21, 2015 Hey Eric, I may have missed this several versions ago, but can I delete the u100_cfg.pbo now? I guess I hadn't noticed there's only one data pbo in your RC now and the _cfg pbo has been living in my @EricJ addon folder for some time. That may explain some odd .rpt errors I've been getting. Share this post Link to post Share on other sites
EricJ 765 Posted April 21, 2015 Yes, as everything is condensed now. Share this post Link to post Share on other sites
jinougaf 11 Posted April 21, 2015 Just tested some of the new things,really like the LWRC,though that's only a Marksman version and I'm not good at marksman,lol.So i'm about to ask,any plan to make a assualt rifle version of that LWRC like those mentioned in wiki?http://en.wikipedia.org/wiki/LWRC_M6 PS,nice to move the optional files to another folder,really helped! Share this post Link to post Share on other sites
warlord554 2065 Posted April 21, 2015 ^^ its basically a mk18 block II Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 21, 2015 So.. Eric J... Since I was such a pale and spammed your forum post until I found the correct mod that was breaking the rest how about we talk about that Barret M468 texture... :D I would love to see it in the pack some day personal. And it is very unique with the diffrent quad rail then regular AR-15's currently have. It dose not even have to be fancy, Black makes it look very nice :P Share this post Link to post Share on other sites
EricJ 765 Posted April 21, 2015 Right now I'm not sure about the M468 as I haven't spent much time with it so maybe, someday. As far as LWRC variants? I don't know either as I have some other things in the works, such as some Mk12 suppressors courtesy of Warlord554, as well as some of the Persian Islamic Front tweaks. I've fixed some of the errors brought up on Steam and tweaked the units camo, etc. So right now let me finish some stuff and I'll get back on this, but may look into texturing the M468. Share this post Link to post Share on other sites
EricJ 765 Posted April 22, 2015 Okay here are some things that yes, I've been working on for RC56 - Updated PDF - Suppressors for the Mk12 Special Purpose Rifle courtesy of Warlord554, colors range from Desert, Tan FDE, Snake Skin, OD Green, and nominal black - Early model (I would assume) or current SR-25 suppressor (which forms the look of BIS's I would guess). - "Ibex" Reflex sights, small sights I usually write in my military science fiction but it's a simple relfex sight, usable for pistols (set for 100m) and Rifles or SMGs (300m set zero). But given bullet performance of short barreled weapons and ballistics I can easily make an "SMG" one as well, in which 200m is good for most of the weapons, to include the default Varmin .45 SMG. - More RVMAT tweaks, I managed to make the Glock 45CL look purtier as well as a green camo (WIP) version. - I managed to fix some errors for my units and add a UAV Operator. Given the narrative with most proxy supplied units only the CSAT Advisor will have NVGs and real-world behavior, only the cool guys get the NVGs, and that's their CSAT Handler, and it's nice to fight guys who have good weapons, but don't always have everything. - Tweaking unit textures as well (Persian Islamic Front), and more shooting at them shows that darkening the uniforms are a good idea for Altis and related places. - Also managed to fix the proxy area for a secondary sighting system for the Guided AT4, which I had thought I included but didn't, that's fixed now. Given I stick with VAS it should be noted that you should mount your optic after you load your loadout (I simply mount an ACO) and then put it on the missile system. I also have to redo the CfgAmmo for the Guided AT4 as it'll lock but won't maneuver like it should or used to, so I have to go into BIS's stuff and redo that. - WarLord554 decided to thankfully texture the Barret M468 so depending on his schedule and life, it'll be added, sometime. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 22, 2015 Okay here are some things that yes, I've been working on for RC56- Updated PDF - Suppressors for the Mk12 Special Purpose Rifle courtesy of Warlord554, colors range from Desert, Tan FDE, Snake Skin, OD Green, and nominal black - Early model (I would assume) or current SR-25 suppressor (which forms the look of BIS's I would guess). - "Ibex" Reflex sights, small sights I usually write in my military science fiction but it's a simple relfex sight, usable for pistols (set for 100m) and Rifles or SMGs (300m set zero). But given bullet performance of short barreled weapons and ballistics I can easily make an "SMG" one as well, in which 200m is good for most of the weapons, to include the default Varmin .45 SMG. - More RVMAT tweaks, I managed to make the Glock 45CL look purtier as well as a green camo (WIP) version. - I managed to fix some errors for my units and add a UAV Operator. Given the narrative with most proxy supplied units only the CSAT Advisor will have NVGs and real-world behavior, only the cool guys get the NVGs, and that's their CSAT Handler, and it's nice to fight guys who have good weapons, but don't always have everything. - Tweaking unit textures as well (Persian Islamic Front), and more shooting at them shows that darkening the uniforms are a good idea for Altis and related places. - Also managed to fix the proxy area for a secondary sighting system for the Guided AT4, which I had thought I included but didn't, that's fixed now. Given I stick with VAS it should be noted that you should mount your optic after you load your loadout (I simply mount an ACO) and then put it on the missile system. I also have to redo the CfgAmmo for the Guided AT4 as it'll lock but won't maneuver like it should or used to, so I have to go into BIS's stuff and redo that. - WarLord554 decided to thankfully texture the Barret M468 so depending on his schedule and life, it'll be added, sometime. All I saw was Barret M468 Texture. Cannot wait :D Share this post Link to post Share on other sites
EricJ 765 Posted April 22, 2015 :D Most of this stuff has WIP shots as well, and when things come to fruition with that then more pics will be shown :) ---------- Post added at 11:29 ---------- Previous post was at 09:52 ---------- Okay with some help from -mastermind- I'm getting a basic PIF squad done, and will be compatible with, but will not require ALIVE in order to function, so if you don't have ALIVE like me, then it won't make a difference in gameplay, but will be able (if I did it right) to be "read" given their structure that they require for that mod to recognize. ---------- Post added at 13:23 ---------- Previous post was at 11:29 ---------- Ibex Reflex Sight work: The versions shown above is the SMG/Rifle version, the Pistol version simply omits the throw lever mount (much like a cut sigh configuration as opposed to a rail mount) and just is attached to the pistol Glock work: Green version: And a Persian Islamic Front "Technical": Share this post Link to post Share on other sites
EricJ 765 Posted April 22, 2015 Alibi post, the donated suppressor (typical look, black shown) from WarLord554: SR-25 version: ---------- Post added at 15:11 ---------- Previous post was at 13:36 ---------- I remember reading the EULA for the RHS mod and a former VBS1/VBS2 owner (I need to upgrade to VBS3 sometime soon) I do not have an issue with my mod being used in VBS3. I honestly respect RHS's decision and that's their mod, their decision. But bear in mind that my weapons pack is solely intended for Arma 3 I just want to make it "official" I guess that any issues that occur in VBS3 will not be resolved as the coding as while probably similar, simply won't be resolved as I don't use it yet, so you're on your own in regards to any support. And quite frankly there isn't anything I'll be able to do about it either. No please don't flood my topic with a bullshit debate with A3 versus VBS3, as I'll definitely report your posts. Don't like it, deal with it. Share this post Link to post Share on other sites
EricJ 765 Posted April 23, 2015 Also... alibi credit to Spaceman0372 for the Magpul CTR stock... ---------- Post added at 20:11 ---------- Previous post was at 18:30 ---------- And a small video showing the WIP Ibex sight and the Guided AT4 with the current missile settings: Share this post Link to post Share on other sites
jinougaf 11 Posted April 23, 2015 Sexy!I like the new optic and the new model of that Glock. Still I wanna point that IMO that Green version of the new Glock seem a little too yellow maybe?If you dont mention that's a green version I would think that's a Tan version. Share this post Link to post Share on other sites
EricJ 765 Posted April 23, 2015 Lol yeah... still WIP but will fix that soon. Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 24, 2015 Right now I'm not sure about the M468 as I haven't spent much time with it so maybe, someday. As far as LWRC variants? I don't know either as I have some other things in the works, such as some Mk12 suppressors courtesy of Warlord554, as well as some of the Persian Islamic Front tweaks. I've fixed some of the errors brought up on Steam and tweaked the units camo, etc. So right now let me finish some stuff and I'll get back on this, but may look into texturing the M468. Sounds good.After watching Lone survivor I have kinda fallen in love with theMk12...i've been looking for one i really like.RH's one is pretty good at the moment. Share this post Link to post Share on other sites
jinougaf 11 Posted April 24, 2015 Sounds good.After watching Lone survivor I have kinda fallen in love with theMk12...i've been looking for one i really like.RH's one is pretty good at the moment. Is the rifle in Lone Survivor a MK12?I just watch this movie once and I think that's a M110.Maybe I'm wrong. Share this post Link to post Share on other sites
EricJ 765 Posted April 24, 2015 Sounds good.After watching Lone survivor I have kinda fallen in love with theMk12...i've been looking for one i really like.RH's one is pretty good at the moment. Is the rifle in Lone Survivor a MK12?I just watch this movie once and I think that's a M110.Maybe I'm wrong. I've been thinking of doing a desertish texture but maybe in the future. From what I understand it could still be an Mk12 with a newer rail system as opposed to the tubular body of earlier models. I know one of my reference pictures has that RAS installed so could be the same one as the one I model is an early version. Share this post Link to post Share on other sites
jinougaf 11 Posted April 24, 2015 Cool,wanna to see the final works.Although I prefer SR-25.Anyway I think I should watch that movie again.:p Share this post Link to post Share on other sites
warlord554 2065 Posted April 24, 2015 They were indeed deployed with a "MK12", equipped with an Knights Armament RIS. There were many reasons why, but they had mainstream upper components allowing easy maintenance. The classic MOD 0 MK12 was a complete upper assembly, and was limited to its own suppressor/parts Share this post Link to post Share on other sites