EricJ 763 Posted October 11, 2016 And the fixed (a few things) arcs for the Raven Warfare Group UH-92: Share this post Link to post Share on other sites
EricJ 763 Posted October 11, 2016 And finally the Black River PMC specific FFV adjustments: Share this post Link to post Share on other sites
EricJ 763 Posted October 12, 2016 Per some testers Feedback: Once things get finalized I'll match the AH-96 textures as well. 2 Share this post Link to post Share on other sites
EricJ 763 Posted October 12, 2016 Some more additions, finally got the gun to move with the sensor ball: As well as Formation light strips: Also another net effect of the Weapons pack fix is that you no longer have to go through Arsenal and select a weapon for it to not have the floating parts anymore when either getting in a vehicle or whatnot. 1 Share this post Link to post Share on other sites
yasotay 198 Posted October 12, 2016 That is some awesome work. Share this post Link to post Share on other sites
EricJ 763 Posted October 12, 2016 Thanks man, the USN/USMC camo just drives me up the wall given that it's "never right" based on the lighting conditions. Though I think it's good enough to keep Marines from being irate about it :) Share this post Link to post Share on other sites
wansec_6 200 Posted October 13, 2016 G'day Eric, The AH-1Z is coming along nicely. A while ago you mentioned the potential to add a non- military/PMC loadout to the AH-96. Is this still in your plans for the bird and if so, what would you add/remove to suit a PMC deployed aircraft? Share this post Link to post Share on other sites
EricJ 763 Posted October 13, 2016 Mainly just removing the Rattlers (even though back in the day Executive Outcomes/Sandline has used fully geared up Hinds) and maybe adding some sort of minigun to the outboard pylons and reducing the amount of rockets. That's what I've thought of in my head so far. Share this post Link to post Share on other sites
JD Wang 352 Posted October 13, 2016 Hey EricJ thanks for all the work you put in on your mods. I was planning to use your Taliban units for an upcoming ALiVE mission for our group, but the version on the workshop doesn't have a key with it so we can't use it on our server. It has the bisign, just no bikey. Is there any chance you have one available? Cheers Share this post Link to post Share on other sites
EricJ 763 Posted October 13, 2016 The Armaholic version has one, http://www.armaholic.com 1 Share this post Link to post Share on other sites
autigergrad 2034 Posted October 13, 2016 One more thing about the Taliban... I noticed that the civilian faction, for some reason, doesn't seem to work with Spyderblack's SpyderAddons Civilian interaction module. I mentioned it to Spyder but thought I'd mention it to you as well Eric. I get no option to interact with the Civs when I walk up to them. When I switch to another civ faction I get the option. Spyder mentioned it might be something in the Civ config. I don't even know if you're familiar with Spyderaddons Eric, but again, thought I'd mention it. Share this post Link to post Share on other sites
EricJ 763 Posted October 13, 2016 I have no intention of modifying it to always work with other mods. Some modmakers make killer addons but I don't use them because I simply don't need them, nor do I always have an interest in supporting them all the time. Share this post Link to post Share on other sites
EricJ 763 Posted October 15, 2016 UH-1Y - Haven't forgotten about ACE3 Fastrope points, just haven't gotten around to it, so be patient AH-1Z - Work is continuing and my testers are picking out bugs and so on so maybe soon (not sure when, but soon) I can probably release. Just isn't feeling ready yet. UH-60 Pack - Fixed some AH-96 issues, particularly the CP/G FLIR MFD, now shows properly where the gun is pointing - Tweaked some more textures to mimic the progress I'm getting with the Ah-1Z - Added some detailed cockpits in the third person view, which somewhat mimics the first person view. Kiowa - Still on standby. Weapons Pack - Other than various tweaks, going to eventually do some suggested black SCARs. Otherwise not much on the plate as I have more helo work than gun work. Share this post Link to post Share on other sites
EricJ 763 Posted October 15, 2016 Nevermind on the UH-1Y: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtRW9nWXdwYk1rYXM/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's UH-1Y RC7- Enabled fastroping through ACE3 (with help from baermitumlaut). Share this post Link to post Share on other sites
EricJ 763 Posted October 15, 2016 Re: Ducted fans and radius. Apparently I did not do good enough research so now the rotors will be adjusted to stop them from smacking into trees, as I was going to test a bird and the rotors hit something, which isn't the case. Now that is going to be fixed and accurate radius's will be implemented for various helos. Share this post Link to post Share on other sites
EricJ 763 Posted October 15, 2016 AH-96 USMC Texture Tweaking: 1 Share this post Link to post Share on other sites
EricJ 763 Posted October 16, 2016 Changed the AAMs for the USMC and US Army versions, which will mount Falchion-22s in lieu of the ASRAAMs the NATO (and other versions) AH-96s: As well as new Ducted Fan radius tweaking, so now you can get close (you'll still break them if you get too close but now you can get into tighter spots with them: 1 Share this post Link to post Share on other sites
EricJ 763 Posted October 16, 2016 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtNnQ1dXItR0xvd3M/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ HeloSkins RC7- Tweaked the USMC textures, now they won't be so "washed out" as before. Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 16, 2016 Got this nice pic of your upcoming AH-1Z providing CAS to a MARSOC Squad 2 Share this post Link to post Share on other sites
EricJ 763 Posted October 16, 2016 Talking with an SME and he showed me some current DAP features: And the MH-92 version, more or less like the Super Hornet's "Pizza box" look to show some progression of tech: It should be noted that the MH-60 visual updates will be incremented but overall will show a slow update (as I want this current build to get out soon so I can focus on the MH-60/92 updates and so on. So not all will be added Right Now. And after making an MOS out of a simple function, got the Squad Leader monitor working: 3 Share this post Link to post Share on other sites
EricJ 763 Posted October 17, 2016 Some more external MH-92 external tweaks: As well as more MH-60 SOAR additions: Share this post Link to post Share on other sites
EricJ 763 Posted October 17, 2016 More MH-60 work. The MH-92s will get more streamlined gear (this is just what I have on some good photo references) but won't have as much as the current DAPs: Share this post Link to post Share on other sites
EricJ 763 Posted October 17, 2016 And some cockpit tweaking: MH-60 SOARs: MH-92 SOARs: 2 Share this post Link to post Share on other sites
EricJ 763 Posted October 17, 2016 Also managed to get the SOAR MH-60s (at least for the pilot anyway) to have an MFD FLIR page so at least he/she can see what the gunner is seeing. For some reason the CP/G can't use it, weird but overall as far as functionality goes for now, when you start the bird, the pilot can select an MFD "page" that will replace the Compass and show what the CP/G is seeing. What I'll do is simply remove the Compass and leave the FLIR image "always on" until I can get it to turn on and off. Share this post Link to post Share on other sites