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Inventory images... yeah the new format is just not happening. I can see it for the Tommy guns (as it's like a few guns) but for the amount I got? No way can i keep on going back and forth for every gun. True the workflow for the old way is time consuming but... no thanks.

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Hi EricJ,

I have a question to the M32 grenade launcher.

Will there be a update in future?

At the moment there is still the problem that you cant use the scope for high ranges.

A new version would be very nice. :)

Maybe you could just shorten the barrel to fix the problem, like the M32A1.

Also it would be nice if you could carry the grenade launcher in the AT-Launcher Slot ;)

Edited by Meiestrix

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When selecting one of your Wipeout skins in the editor, the warning message 'No entry "bin\config.bin/CfgWeapons.ej_master_arms_safe'." appears.

Seems like you didn't added the Master Arms Save class to the config.

Also, your mod is now supported by our Mighty GAU-8 mod :)

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That bad huh? Havent even looked into the new format yet

Its not that bad really and the sample config makes it very easy to understand and implement, it's just that either way it's going to be really a long and drawn out process, probably something I'll start tomorrow.

Hi EricJ,

I have a question to the M32 grenade launcher.

Will there be a update in future?

At the moment there is still the problem that you cant use the scope for high ranges.

A new version would be very nice. :)

Maybe you could just shorten the barrel to fix the problem, like the M32A1.

Also it would be nice if you could carry the grenade launcher in the AT-Launcher Slot ;)

I'll see what I can do about the longer ranges. If not keep practicing for long range shots and bear in mind that this is an A2 port so whatever ranges it can be fired at (it was also Slatt's port as well) is the default ranges. And how far are you trying to shoot? Also fr the Launcher issue, not going to happen.

When selecting one of your Wipeout skins in the editor, the warning message 'No entry "bin\config.bin/CfgWeapons.ej_master_arms_safe'." appears.

Seems like you didn't added the Master Arms Save class to the config.

Also, your mod is now supported by our Mighty GAU-8 mod :)

Thanks man, I'll see what I can do to fix that but may be a conflict with either your mod or... something, and thanks!

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Okay I managed to get a weapon setup for the new images. Again while I could spend years getting it right I'm just not going to. Yes the workflow is time consuming, yes I know BIS made it easier but overall again, tomorrow will be punctuated by serious Photoshop and Texview2 work so yeah, that's pretty much the "last" things to do.

Stuff I need to show off:

- Masada SPR. Right now I did it only in 5.56 right now and so next version I'll go to 6.8 and next version (RC56) will include a black texture, I simply have too much to update and redo so I need to get the previous stuff updated so I'm a bit bogged down on that stuff right now.

- LWRC 6.8 Custom. This was a client requested weapon and I've wanted some of the newer AR stuff that's out to slowly appear in the pack. It turned out nice and quite proud of it. Needs some more tweaking but it's fairly done and yeah... I Like it a lot. It's in 6.8SPC so more of Spartan0536's work will be shown.

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Thanks man, I'll see what I can do to fix that but may be a conflict with either your mod or... something, and thanks!

Nope, when loading only your mod with vanilla, the message appears.

Are there any depencies? I dont think so, or am I wrong?

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There shouldn't be but I'll have to check and see now.

Here's a short clip showing off the 7.62 NATO recoil effects. The 240s will get a lower impulse as the newer system is much more flexible and you can slightly account for weight and other factors. Russian 7.62 will be a bit more for the AKs since light weapon, heavy recoil, etc.

https://www.youtube.com/watch?v=n1Gl7R62j80&feature=youtu.be

---------- Post added at 10:31 ---------- Previous post was at 08:42 ----------

And fixed:

EricJ Wipeout Skins

https://www.dropbox.com/s/efi2ul7hvjsi1u9/EricJWipeoutRC10.7z?dl=0

- Fixed error with "config.bin/etc." thanks to Alexus

Steam subscribers will have it updated when they fix Publisher so until then...

---------- Post added at 11:16 ---------- Previous post was at 10:31 ----------

And some IAR tweaking:

wip789.jpg

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And s change in texture for the Desert IAR C-Mag:

wip790.jpg

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Guest

Release frontpaged on the Armaholic homepage.

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You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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There's a few already in the pack so it's not anything new, just tweaking what's already there...

And yesterday I managed to update a majority of inventory images, not only add more but improve some of the older ones (larger in size so it looks a bit more polished in-game) and first time in my life when I just didn't need or want to look at Photoshop. I want to say Wed. I can get it out hopefully as I have a few more guns to work on and get at least setup and showoff, etc.

And again thanks Foxhound and Sonsalt6!

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Some teaser images:

LWRC 6.8 SPR

Right now the stock is what it is and may take the time to tan it... not sure yet right now as it does clash with the rest of the weapon. Shown without stuff and geared up. Right now I may or may not for now put irons on there and if so will be much like the Mk20 SSR in execution, I just don't think irons are good on rifles when they look really good "clean" without stuff. But that's just me:

wip793.jpg

wip794.jpg

Barrett M103

For giggles as mentioned before I slanted the brake up (Appleseed inspired) but overall showing clean and with a bipod attached:

wip791.jpg

wip792.jpg

And the Masada SPR:

wip795.jpg

Again most of the stuff will be "as is" for RC55 as I have a backlog on some stuff I need to update elsewhere. Yes, I know that the SPR Masada has a PRS style stock, but for now (I think I'm pushing it as far as modifying somebody else's work as it is, and no, no right hand modification is going to be done, again) it'll stay with the "default" stock that is already there.

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Inside the bipod legs :D

Seriously nice catch man, thanks...

And I may be using artistic license anyway if the animation doesn't look right... I've had so much on the mind that yeah...

Edited by EricJ

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Okay the Harris bipod will have the springs (amazing how I missed that...) but it'll animate only so much, so that said, the springs will animate, just not like in real life (animations don't cover it) and also making a low profile mount for the Aimpoint. Stuff left to do tomorrow is finish the inventory images for the above weapons and maybe you'll get a release tomorrow, who knows...

Stuff to look at after RC55:

- Animating the integral bipods

- Various other tweaks

Right now after RC55 I have some client stuff to get finished, such as one person and also the USAF Mod weapons redone and enhanced a la the Marksman DLC, as well as for a clan weapon pack. So after RC5 I'll be tied up with that until I can like, take a breather from guns...

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Also did some more ammo work, tweaked some bullets as well as added and removed a magazine...

For those who use the L85A2, the "SS109_mag" will be removed and be replaced with the M16855a1_mag as well as having the ability (though in real life I'm understanding Brits just use Ball) to fire Mk318 and Mk262 rounds as well.

---------- Post added at 11:09 ---------- Previous post was at 10:32 ----------

Given the lack of customers for my school I decided to cancel it, which is fine as its one less thing to worry about, so:

Player Status: IN a group still and no, I'm not joining your clan so don't harass me to leave my group, because that is... harassment, leave me alone on that subject.

That is all.

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Nice, I got the inventory images done (all of them...) and pretty much need to do some tweaks with various things and going to upload. for some reason BIS decided to redo Publisher and broke something that works. I did mention that to them so hopefully (I'm sure the Tools guys are working on it) as right now I can't update via Steam. So when I upload later on (probably, I just need the updated Readme and that'll be it.) it'll be ONLY for those who aren't on Steam. I'm sorry but it's not my fault that Steam isn't working properly. So once that issue is fixed then I'll definitely upload on Steam and you all can get updated like that.

However here's some more pics of the Low Mounted CCO:

wip798.jpg

wip799.jpg

Regarding the killflash effect on the CCOs gobi42 I got my Rock River Arms M4 back and after ten years my Aimpoint still works (nice as all I had to do was replace the battery) and so far looking through it again I can still shoot reliably with it. And in-game it doesn't seem to affect me so the killflash will stay. However I can do some non-killflash versions if needed but overall I have not experienced any problems (and frankly turned out pretty decent) and lightened it up a bit after these screenshots were taken.

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Oh yeah before I closed my unit:

http://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/?appid=107410

A cheap MP range I came up with (based on what I practice on) for Stratis. Instructor slots (3) and there's VAS, Arsenal, and ASOR Gear in the boxes, up to 12 other players can also slot themselves on the mission as well.

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Great to see everything coming along so well. Looking forward to the next release. Keep up the good work.

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Yep and it's being uploaded right now so when it's ready I'll post a link.

After some soul searching and more like "what the hell" I'm creating a fictional (so far) OPFOR group, the "Persian Islamic Front" which just goes along with my pack. Given that O'hally as far as I know hasn't updated his AKs for 1.24+ so I've decided to make a small mini mod that is a small config file that creates the enemy unit using my weapons, so if you use my weapons, it comes along as a package deal, and if you don't like it, don't use it philosophy. Most of the units are basic CSAT soldiers wearing civilian clothes (all default stuff so it'll be... interesting) but sticks to using again A3 equipment and various CSAT weaponry (MGs and the Rahim at the basic level, and RPG-32s), but no bug helmets but will use some CSAT supplied gear. It's not much to go into or read into but overall I like the Geurilla factions that the Independents have as well as FIA, but the Persian Islamic Front is of course a CSAT proxy group so they naturally get some gear from the CSAT benefactors. Most of it will just entail guys to shoot at and make use of the HK418 as well, kinda give it a point. Maybe some light vehicles and maybe light armor but nothing too extravagant.

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Ha! Great minds think alike. I created the United Islamic Front for my personal campaign. Worldwide terrorist network, getting their a** handed to them

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Lol nice.. so far I've come up with this:

PIF Soldier

PIF Marksman

PIF Zafir Gunner

PIF RPG Gunner

CSAT Advisor (even made a tricked out AK Tactical working, shots later on though...)

It's going pretty smooth, and I'm also taking a harder look at AI settings, i.e. not just "one for all" given I'm taking a "break" today from just gun work, though I did manage to start the process for the Barrett rifles. It's an alibi but RC56...

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