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Alexus

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About Alexus

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  1. Alexus

    Mighty GAU-8/A Avenger

    Version 3.1 is now also downloadable via the link on the front page of this thread. Huge thanks to Zabuza for maintaining the mod like he's doing. And shoutout to all you guy's for your continous support! :)
  2. Alexus

    Mighty GAU-8/A Avenger

    Sry guys, I was away since Sunday. I updated the download in the thread, so feel free to also get it from there :)
  3. Alexus

    Mighty GAU-8/A Avenger

    Version 1.9 can be downloaded now. As Zabuza already said, laser targets can now be locked on. You will get the typical box around the target, and an indicator if your bullets will actually hit it (bulletdrop isn't calculated though). Whoaa :o I'm currently thinking about creating a video which compares the attacks you posted with those ingame. That would be a nice teaser. Thanks for your support :)
  4. Alexus

    Mighty GAU-8/A Avenger

    Version 1.8 is out, featuring a fix for the new RHS version 0.3.8. Thanks for your support, guys :)
  5. Alexus

    Mighty GAU-8/A Avenger

    Thanks for the heads up. I'll fix it.
  6. Alexus

    Mighty GAU-8/A Avenger

    I'll take a look if we could implement such a feature. Thanks for your suggestion. Nevertheless, it will take a while if we agree on adding it.
  7. Alexus

    Mighty GAU-8/A Avenger

    Actually, the A-10 was built as an anti tank aircraft (a tank killer). They constructed the GAU-8 first and later built the A-10 around it. So the cannon was indeed able to destroy tanks at least in the 80s and 90s, and probably also in today's time. Of course, we do not know which specific effect the cannon has on modern armor technologies of today's tanks, but it's still really strong for sure. You are right, they use the AGM-65 ROCKET (!) for disabling tanks, because it is guided (!) and you don't necessarily have to be quite near to the target (!) (as with the GAU-8). Aditionally, when shooting with the cannon you actually have to aim and hit the target, while the AGM will hit the target in most cases. So as a result, it's better to use the AGM-65 because it's more secure for the pilot, but not because of missing damage when talking about the GAU-8. About the combat mix of the ammunition: Our mod is not meant to simulate a ammunation mix containing only HE rounds. The real A-10 mostly uses a combat mix with 1 HE round following every 4 AP rounds (like AAAAHAAAAHAAAAH and so on). In Arma, we are not able to create magazines with different types of ammunition, so we had to find a good average solution which both combines the explosive effect of the HE rounds and the anti armor effects of the AP rounds. So we agreed on using ammunition with a bit less explosive effects, but therefore with more penetration and damage to armor. Another problem is the damage simulation of Arma. In real life, a tank hit multiple seconds by the GAU-8 would not necessarily explode. Therefore the bullets would fly through the entire tank and would disable it completely, making it impossible to fight again (also because the crew would most likely be dead). Optically, the tank would look quite normally, but it's completely damaged inside (can be seen quite good in ).In Arma, a vehicle which receives a lot of damage will simply explode. There is no simulation of what happens behind armor. If a bullet hits the armor of a tank, the game engine will indicate the bullet's damage value and will remove it from the lifepoints of the tank. If those points are at zero, the tank will simply explode. As you can see, we also had to find a compromise here. So we agreed on the fact, that a tank hit multiple times by the real GAU-8 is no longer able to fight and drive. And because of that, it will explode quite fastly in Arma. Nevertheless, thank you for your feedback. :)
  8. Alexus

    EricJ Release thread

    Nope, when loading only your mod with vanilla, the message appears. Are there any depencies? I dont think so, or am I wrong?
  9. Alexus

    EricJ Release thread

    When selecting one of your Wipeout skins in the editor, the warning message 'No entry "bin\config.bin/CfgWeapons.ej_master_arms_safe'." appears. Seems like you didn't added the Master Arms Save class to the config. Also, your mod is now supported by our Mighty GAU-8 mod :)
  10. Alexus

    Mighty GAU-8/A Avenger

    Version 1.6 is out! We added an additional pbo supporting the A-164's of EricJ's skin mod. While selecting on of these in the editor, the warning message "No entry 'bin\config.bin/CfgWeapons.ej_master_arms_safe'." appears. That's not our fault, it's caused by EricJ's mod itself. I'll contact him about that warning. Again, thanks for your feedback.
  11. Alexus

    Mighty GAU-8/A Avenger

    I'll see what I can do.
  12. Alexus

    Mighty GAU-8/A Avenger

    Version 1.5 is out! We added support for the suggested STI A-10. Thanks for your feedback :) Edit: Zabuza was faster than me :p
  13. Alexus

    Mighty GAU-8/A Avenger

    Version 1.3 is out! We added support for the RHS A-10A. The additional pbo AlZab_mighty_gau8_rhs_a10a can be simply loaded to bring the GAU-8 to the A-10A from RHS too.
  14. Alexus

    Mighty GAU-8/A Avenger

    Only leave out gerald's A-164 weapon pbo, then it should work.
  15. Alexus

    Mighty GAU-8/A Avenger

    With your new modularity it should work, but I haven't tested it yet. I think you just have to leave the weapon pbo out, but maybe it also works with it. Contact me, if you have further information about that :)
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