rafal007111 11 Posted May 20, 2016 My AI wont fire from vehicles autonomously since V6, I have to manually spot every single target. Im not the only one with this issue. I got the same issue as well. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 20, 2016 well we just updated 1.60.RC to 1.60.136266 so best is you try it there too and tell me if the AI issue also happens in Release Candidate for next stable ... Share this post Link to post Share on other sites
dvdbrewster 12 Posted May 20, 2016 My AI wont fire from vehicles autonomously since V6, I have to manually spot every single target. Im not the only one with this issue. I got the same issue as well. Me 2. and ordering to follow u, they stand there unless give waypoint. Share this post Link to post Share on other sites
omon 19 Posted May 22, 2016 v8 crash https://drive.google.com/file/d/0B8gzdndSmYdeZTRVNEhDZDRVU1U/view?usp=sharing Share this post Link to post Share on other sites
omon 19 Posted May 22, 2016 Also this Spam, might be the HC bug that you have created. 22:38:58 Update of nonlocal object 2:3819 called 22:38:58 Update of nonlocal object 2:3819 called 22:38:58 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called Share this post Link to post Share on other sites
Vasily.B 529 Posted May 22, 2016 I'm on the RC, no crashes on yesterday gameplay BUT, there was lot of crashes with the ACE 3 and mods from steam workshop, without single line of error on the end in the rpt file. I dont know what actually helped, disabling ace (still using other mods), or using launcher option "copy mod to local" and using all mods only as local (no workshop content marked). Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 23, 2016 Haven't tested out V7 but V6 has the server running much better, memory leak wasn't as big a deal as it had been w/other versions. Didn't see the AI issue that others are reporting. My client ran smoother too, for longer. Had to restart 1 during a 6 hour match, typically I'm restarting every 2 hours. Game average was about 25 people for 5-6 hours....not bad. restarting every 2 hours? wowza Share this post Link to post Share on other sites
omon 19 Posted May 23, 2016 also got about 5 posts on our forum about AI not shooting anything. Share this post Link to post Share on other sites
second_coming 11 Posted May 23, 2016 from perf v6 onwards there are lots of issues with AI being unresponsive, if this gets rolled out as a proper update there are going to be a lot of complaints. 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2016 from perf v6 onwards there are lots of issues with AI being unresponsive, if this gets rolled out as a proper update there are going to be a lot of complaints. please, I repeatedly asked, that you shall do test AI with 1.60.RC which is available for week+ already also anyone got video of this bug ? are there any corpses yet in the mission and nearby AI ? also anyone got simple reproduction mission / repro steps for this AU bug on v6,v7,v8 ? Share this post Link to post Share on other sites
kuplion 18 Posted May 23, 2016 please, I repeatedly asked, that you shall do test AI with 1.60.RC which is available for week+ already also anyone got video of this bug ? are there any corpses yet in the mission and nearby AI ? also anyone got simple reproduction mission / repro steps for this AU bug on v6,v7,v8 ? I tested this for you a few days back on 1.60 RC and the AI was better, but still very very buggy. I posted about it just after our exchange. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2016 1.58.136303 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows/linux + new logging for max* commands "Kicking player name='%' ID='%', steamID='%'. Ping/Desync/PacketLoss too high" https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2016 I tested this for you a few days back on 1.60 RC and the AI was better, but still very very buggy. I posted about it just after our exchange. this is reason we need repro video / simple reproduction mission / repro steps and ideally W/O any addons as from the 'tales' we unable to replicate it on 1.60.136xxx Share this post Link to post Share on other sites
omon 19 Posted May 25, 2016 Dwarden Hi! Here is RC 1.60.13627 Crash with sample mission (HC Bug) I thought you might be more interested in getting it fixed in RC instead of old 1.58 Please fix this as HC is used in most of the Epoch servers as well as our new CTI mission that will probably be hosted by many other servers. Map + Crash dumps + RPT https://drive.google.com/file/d/0B8gzdndSmYdebHFkVzAxcnZpcEU/view?usp=sharing Share this post Link to post Share on other sites
Dwarden 1125 Posted May 25, 2016 thanks omon, we will take look into it and I put this crash into sync with the HC AI issue ticket too ... Share this post Link to post Share on other sites
GetzsugaTenShou 4 Posted May 26, 2016 Are custom allocators still a no go? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 26, 2016 that's already fixed ... Share this post Link to post Share on other sites
Neviothr 102 Posted May 26, 2016 A bit off topic, but Dwarden is one post away from a 10k GET. Share this post Link to post Share on other sites
GetzsugaTenShou 4 Posted May 26, 2016 that's already fixed ... So I dont need to do anything with launch parameters regarding memory allocator? just leave it blank? Thanks. Share this post Link to post Share on other sites
omon 19 Posted May 26, 2016 So I dont need to do anything with launch parameters regarding memory allocator? just leave it blank? Thanks. correct Share this post Link to post Share on other sites
benitoll 16 Posted May 31, 2016 Changelog? what's new with 160perf0? :D Share this post Link to post Share on other sites
Dwarden 1125 Posted May 31, 2016 v0 is always sync with new STABLE for compatibility ... Share this post Link to post Share on other sites
BrezZZz 0 Posted May 31, 2016 v9 worked fine for me, but now with 1.60 i get Crashes. Like 8 Crashes since Yesterday, always with Fault address: 00E19E12 01:002D8E12 arma3server.exe. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 31, 2016 v8 can't work with 1.60 data, it's 1.58 ... Share this post Link to post Share on other sites