eegore 11 Posted December 20, 2013 Haiti is a diverse area to build a map from. Especially up north near Gonaives where you get coast/cities/mountains all in a short trip inland. Above post is correct about the more realistic potential for regional volatility. The UN is already there all the time due to this. Share this post Link to post Share on other sites
mr pedersen 41 Posted December 21, 2013 I vote for you make Polar Arctic and Antarctic sea ice. snow. With hidden Ice caves. Totaly new enviorment never seen in Arma Community. Share this post Link to post Share on other sites
frankltcol 10 Posted December 23, 2013 (edited) Hi ZGM, I'm interested in coworking in a terrain editing project. I also would like to contribute with giving my suggestion about location. I've been on holidays near CHIUSA in Italy. I found ii interesting for military scenarios. here we are som images Frank Edited December 23, 2013 by frankltcol Share this post Link to post Share on other sites
natrius 10 Posted December 29, 2013 (edited) Hm, Salzburg in Austria maybe? I mean, its mainly a City, but there is the river in the middle of the city and on the one side the Kapuzinerberg and on the other side the Festungsberg, with the "Festung Hohensalzburg", one of the biggest castles in europe. There is also the biggest casern of Austria, Schwarzenbergkaserne and the Airport is also near. In the City there is also the Riedenburg and the Rainerkaserne. That should all fit in the 32x32, maybe you can put in there Freilassing too. Depending on where you start with the 32x32km its a map for mainly urban fighting i think - maybe not what you search for. EDIT: OSM: http://osm.org/go/0IdfwN9-- Data - could be possible to get some from SAGIS, testdata is available there http://www.salzburg.gv.at/themen/se/sagis/download/testdaten.htm Bit i dont know if its possible to get enough data for free (a shame... we pay for the research of this data and we dont get the data when we need for free*sigh*) Edited December 29, 2013 by natrius Share this post Link to post Share on other sites
OChristie 0 Posted December 30, 2013 An island of the Hawaiian coast maybe a good one. Because this is for a game you need to think of playability and scenarios. Share this post Link to post Share on other sites
Shockley 3 Posted January 3, 2014 Agreed, coastline would be ideal.. OChristie wouldn't mind seeing your Aileu, Timor-Leste ported over sometime as well. Really enjoyed many hours in VBS2 on it. Share this post Link to post Share on other sites
ghostjaeger07 10 Posted January 3, 2014 An island of the Hawaiian coast maybe a good one. Because this is for a game you need to think of playability and scenarios. I second the vote for a Hawaiian map, the islands of Oahu, Kauai, or Maui would be awesome. Share this post Link to post Share on other sites
mrflay 4 Posted January 4, 2014 I think Langkawi would make a nice terrain in Arma. It has a decent amount of variation (mountains, forests, fields, cities, islands) and is around the size your looking for. https://static.panoramio.com.storage.googleapis.com/photos/large/68026720.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/65132959.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/60340424.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/11794821.jpg Perspective view Visitor Share this post Link to post Share on other sites
progamer 14 Posted January 5, 2014 http://i.imgur.com/dorR5EYl.jpgI think Langkawi would make a nice terrain in Arma. It has a decent amount of variation (mountains, forests, fields, cities, islands) and is around the size your looking for. https://static.panoramio.com.storage.googleapis.com/photos/large/68026720.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/65132959.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/60340424.jpg https://static.panoramio.com.storage.googleapis.com/photos/large/11794821.jpg Perspective view Visitor Oddly enough that looks a lot like JC2's map. Share this post Link to post Share on other sites
zooloo75 834 Posted January 5, 2014 Oddly enough that looks a lot like JC2's map. Far from it lol Sent from my HTC One V using Tapatalk Share this post Link to post Share on other sites
egilsandfeld 7 Posted January 5, 2014 I second the vote for a Hawaiian map, the islands of Oahu, Kauai, or Maui would be awesome. Sounds great, but isn't there someone already making Hawaii right now? Would be sad to see resources go to make the same areas. Share this post Link to post Share on other sites
OChristie 0 Posted January 6, 2014 ;2591535']Agreed' date=' coastline would be ideal.. OChristie wouldn't mind seeing your Aileu, Timor-Leste ported over sometime as well. Really enjoyed many hours in VBS2 on it.[/quote'] Sig, I appreciate the kind words!! Unfortunately, having, misplaced the source files I am unable to make improvements to the terrain! :( Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 8, 2014 I'll just leave this here... http://en.wikipedia.org/wiki/San_Clemente_Island Share this post Link to post Share on other sites
Fogu 10 Posted January 8, 2014 I'll just leave this here...http://en.wikipedia.org/wiki/San_Clemente_Island looks like something for me :) Share this post Link to post Share on other sites
ZeroG 23 Posted January 8, 2014 (edited) Hmm..San Clemente ain't more than a rock, is it? I think it should be more interesting = flats and mountains Langkawi looks very nice, but comes only in low resolution I assume? Well, tbh I have already found one favorite spot thats well suited.... Edited January 8, 2014 by ZeroG Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 8, 2014 How about Grenada or the surrounding islands like Carriacou and Petite Martinique? Share this post Link to post Share on other sites
ZeroG 23 Posted January 8, 2014 (edited) ..... Edited January 14, 2014 by ZeroG Up for sth Share this post Link to post Share on other sites
frankltcol 10 Posted January 9, 2014 It is also very interesting for the sea underwater and the fauna. Here we are an eventual inspiration for a Project Logo and Mascotte ;) Share this post Link to post Share on other sites
freakjoe 3 Posted January 9, 2014 Great choice, in my opinion. The area seems definitely seems interesting and has a lot of potential. Good luck with your project. Share this post Link to post Share on other sites
aaglo 10 Posted March 7, 2014 (edited) I am willing to help with the heightmap section of the project specifically. I'm veryyy familiar with heightmap editing, and can provide a high quality one for the project, but am new to arma editing, and would love to gain the knowledge available by working with a group. I usually do my maps based on fictional locations, but I have just as much experience recreating real world places. Based on the idea for a hawaiin island above, I created a quick terrain to give an idea of a terrain I could provide fairly quickly. album: http://imgur.com/a/nvtWY 1 (220 kB) 2 (232 kB) 3 (263 kB) Edited March 8, 2014 by aaglo Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted March 8, 2014 If you're still taking location suggestions I think a Japanese island would be cool one of the bigger ones, maybe even main land Japan. I really want to see what skilled hands can create In the Japan setting since it offers many types of terrain, kinda hope BIS will do Japan as the first dlc terrain they are planing, so they can throw 20 devs in a room lock the door for a week and see what they create. Share this post Link to post Share on other sites
ZeroG 23 Posted March 8, 2014 Well, with help of FrankLtCol I was able to discover 5m data for spain and 2m data for Italy...so atm Im very interested in that.. :) Share this post Link to post Share on other sites
bushlurker 46 Posted March 10, 2014 I am willing to help with the heightmap section of the project specifically. I'm veryyy familiar with heightmap editing, and can provide a high quality one for the project, but am new to arma editing, and would love to gain the knowledge available by working with a group. I usually do my maps based on fictional locations, but I have just as much experience recreating real world places. Based on the idea for a hawaiin island above, I created a quick terrain to give an idea of a terrain I could provide fairly quickly. album: http://imgur.com/a/nvtWY 1 (220 kB) 2 (232 kB) 3 (263 kB) Terrific job on the heightmap aaglo! - L3DT? You should definitely have a go at putting one in-game... If you're familiar with L3DT then you're at least 2/3 of the way there... Follow thru the rest of it's render procedure, generating a basic Attributes layer and Texture layer and you have a "Mask & Sat" to match your heightmap... From there all you need is a handful of suitable groundtextures (BI ones can be used) and a few config files and you're pretty much ready to go! Arma 3 terrains are a little trickier right now since we lack some of the fundamental tools required... there's a few tricky workarounds available which will produce a working result, but it's perhaps not an ideal situation for a "First Go"... However - if you have Arma 2, then we DO have a fully functional set of terrain tools, with tried and tested procedures to match, which you'd probably find fairly straightforward to follow. That would quickly get you all the way to your first "in-game solo terrain" (A massive personal buzz when you get it working for the first time - believe me), and 99.9% of the experience gained in doing that will be relevant for Arma 3 terrains when the appropriate tools - finally - arrive... Take a look at This Tutorial... it's basically an L3DT heightmap, Attribute layer (Mask) and Texture layer (Sat image), plus the absolute basic necessary procedures and additional files necessary to get it in game and running... It's well worth a try and, if you've grasped something as tricky as L3DT, you shouldn't have too much trouble following thru the rest of the procedure... B Share this post Link to post Share on other sites
aaglo 10 Posted March 11, 2014 Terrific job on the heightmap aaglo! - L3DT?You should definitely have a go at putting one in-game... If you're familiar with L3DT then you're at least 2/3 of the way there... Follow thru the rest of it's render procedure, generating a basic Attributes layer and Texture layer and you have a "Mask & Sat" to match your heightmap... From there all you need is a handful of suitable groundtextures (BI ones can be used) and a few config files and you're pretty much ready to go! Arma 3 terrains are a little trickier right now since we lack some of the fundamental tools required... there's a few tricky workarounds available which will produce a working result, but it's perhaps not an ideal situation for a "First Go"... However - if you have Arma 2, then we DO have a fully functional set of terrain tools, with tried and tested procedures to match, which you'd probably find fairly straightforward to follow. That would quickly get you all the way to your first "in-game solo terrain" (A massive personal buzz when you get it working for the first time - believe me), and 99.9% of the experience gained in doing that will be relevant for Arma 3 terrains when the appropriate tools - finally - arrive... Take a look at This Tutorial... it's basically an L3DT heightmap, Attribute layer (Mask) and Texture layer (Sat image), plus the absolute basic necessary procedures and additional files necessary to get it in game and running... It's well worth a try and, if you've grasped something as tricky as L3DT, you shouldn't have too much trouble following thru the rest of the procedure... B Thanks for the links, I'm fairly familiar with the various tutorials at this point, maybe having read or bookmarked nearly all of them from the last 5 years... Problem is I played arma2 only a handful of times, never was interested in doing any content, then arma3 comes, I gain interest, but the tools are still for arma2. I think one day we will get arma3 tools, but I don't want to waste my time learning outdated tools when perhaps in the future we will have far greater ability with a modern editor. We cannot forget how old the current gen of tech is, I can't see any argument to learn it at this point in both the tool, and the current games life cycle. I have had a map transferred in game thanks to zerog, but I'm not interested in playing all too much, empty terrain, out of place objects, etc. For now I will just work with my heightmap, there is a lot of detail that I need to add before I could consider adding anything beyond terrain anyway. The images above were just a render I did for the hawaii idea someone threw out (I believe I saw it multiple times), but I'm actually slowly working away on another project; 1 (203 kB) 2 (363 kB) Share this post Link to post Share on other sites