tpM 478 Posted May 22, 2014 I try to do it this week, which means it'll be coming in 4 days. :) Share this post Link to post Share on other sites
CaptainObvious 95 Posted May 22, 2014 setDate [2014, 5, 26, 0, 0] Share this post Link to post Share on other sites
nikiforos 450 Posted May 22, 2014 26th A.C.S.E., 27th Watch Dogs release and 29th Dog fight release for Star Citizen. This month is getting more interesting for every day :D Share this post Link to post Share on other sites
tpM 478 Posted May 22, 2014 Guys, sorry to ruin the party but I'm talking about the video's release, not ACSE's itself. :D :( Share this post Link to post Share on other sites
nikiforos 450 Posted May 22, 2014 Yes , sorry my post sounded like we expect a release. No worries man I think all of us know that you talk about a video release and nothing else :D Share this post Link to post Share on other sites
CaptainObvious 95 Posted May 22, 2014 Guys, sorry to ruin the party but I'm talking about the video's release, not ACSE's itself. :D :( Take your time, this is something worth waiting for and these videos are good appetisers, hence the excitement :bounce3: Share this post Link to post Share on other sites
crush56 10 Posted May 26, 2014 This is the day mates ! Can't wait for the video aaaaaaaaaaarg Share this post Link to post Share on other sites
tpM 478 Posted May 26, 2014 Hi, Sorry I've been really busy today. :( I'll be posting an update (video + info) tomorrow. Share this post Link to post Share on other sites
crush56 10 Posted May 26, 2014 Don't be sorry ! What you've done is awesome, we can wait :bounce3: Share this post Link to post Share on other sites
tpM 478 Posted May 27, 2014 Heyah, As you might already suspect, sadly we can't keep the promised "end of spring" release date. This is due to that our team has lots of things going on currently. School, work, other Arma-related projects etc. I've prioritized stuff we need for 1.0, and within the team we set up a deadline for the 16th of June, which is not that far away. I really hope we can deliver it by then. Stay tuned. Ah, and the video. :D Well, my idea was to set up scenarios where I can record footage of specific action. Like CSAT forces conduct a raid at dusk on an ammo dump hidden in a forested area, NATO forces breaking through enemy defenses with armour support (basically a tank battle from the perspective of the crew and infatry), but I'm really not statisfied with the current sounds of vehicle weaponry, so I thought as a teaser of a teaser, today I'd post only the first segment, and the rest later this week. Don't laugh, but now there is some shit going on in my apartment building with the internet, and I get disconnected every 10 mins or so. -,- I'll post the video eventually when the circumstances will allow. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted May 27, 2014 Thanks for the info, tpM, sounds interesting. Look forward to it and good luck with the final leg. Share this post Link to post Share on other sites
-NL- Painfbat 10 Posted May 27, 2014 So you're saying you will upload the first part of the video today? Share this post Link to post Share on other sites
kremator 1065 Posted May 27, 2014 Give the guy a chance FFS ! He will release anything he can, when he can and if he can. It won't kill you to wait a few more days/weeks, even for a video! Share this post Link to post Share on other sites
spookygnu 563 Posted May 30, 2014 (edited) Give the guy a chance FFS ! He will release anything he can, when he can and if he can. It won't kill you to wait a few more days/weeks, even for a video! I second this! get with the program guys, give him support not pressure. (This is an edit because it sounded like I was flaming in the previous text I wrote) Edited May 30, 2014 by SpookyGnu Share this post Link to post Share on other sites
SaBrE_UK 0 Posted June 3, 2014 What are your latest thoughts/plans tpM? Share this post Link to post Share on other sites
tpM 478 Posted June 3, 2014 I had limited internet last week, so I couldn't upload the planned video. Meanwhile I was (and still) working on the sounds, mainly impacts and grenades, and I thought it would be better to re-record the action with these. I just didn't want to tell this because there are so many happenings currently that I can't give an ETA. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted June 3, 2014 Thanks for your efforts. I'm sure it'll be fantastic if the previous videos are anything to go by. Share this post Link to post Share on other sites
cyruz 103 Posted June 3, 2014 @tpM Is there a reason you never got to release for A2? It's shame as all the youtube footage for it still sounds amazing, especially vehicle interior noises. Share this post Link to post Share on other sites
jumpinghubert 49 Posted June 3, 2014 thanks for the update....take the time you need :) Authentic explosions and impacts are very important for athmosphere especially at long distances. Share this post Link to post Share on other sites
Bee8190 10 Posted June 5, 2014 Not sure how I've missed this but this sounds pretty immersive and I like what I see. Are there any plans to share all that love between vehicles as well? If so could we have a sneak peak when there's something to show? Share this post Link to post Share on other sites
the_demongod 31 Posted June 5, 2014 tpM is currently working on another video showcasing the mod. I believe he's having some issues (internet, life, etc) though so it'll just get here when it gets here. Share this post Link to post Share on other sites
13islucky 10 Posted June 5, 2014 You know tpM, I was (well, am) watching Heat and a thing just popped up in my mind. Is it possible to have the firing weapon sound differently in a building if the muzzle is outside of it? As in, to reduce the hearing damage I move into a window, muzzle pointing out of it, and I hear a less loud but more echo-y sound. Share this post Link to post Share on other sites
tpM 478 Posted June 5, 2014 We have (or had? it was some time ago...) some kinda "prototype" of a system which would gather data of the objects (let's say a cargo box, pile of wood logs etc) and their materials around you, and then play several resonance/reverb sounds from these objects. With a sys like that, in your concept the reverb from the front wall and the ceiling could be "turned off" if let's say they are out of your aiming LoS, resulting in a less powerful sound. So technically I believe it would be possible, but don't expect anything like that, at least not in the near future. Share this post Link to post Share on other sites