lordprimate 159 Posted March 5, 2014 (edited) Thanks SavageCDN. another question: Steam is currently downloading an update for ARMA 3. Im sure there is going to be a version change. is there any planned update for ALIVE? Edited March 5, 2014 by Lordprimate Share this post Link to post Share on other sites
gunny1979 3 Posted March 5, 2014 Thanks SavageCDN.another question: Steam is currently downloading an update for ARMA 3. Im sure there is going to be a version change. is there any planned update for ALIVE? Already tested, you will just get a version mismatch error but all will work without any issues :D Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 ALiVE is NOT working for me since the update. Yes, I get the error but no enemies populate the map :( Share this post Link to post Share on other sites
SavageCDN 231 Posted March 5, 2014 Reaper just tested it with the Foursome demo mission on Altis and all seems OK - groups spawn, etc. Are you using custom units/maps/etc? Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 Reaper just tested it with the Foursome demo mission on Altis and all seems OK - groups spawn, etc. Are you using custom units/maps/etc? Hey Savage - Altis Map with Independent (Green) and Opfor Rebels ;) versus me!! I am doing surprisingly well (as there are no enemy). :) :) Share this post Link to post Share on other sites
SavageCDN 231 Posted March 5, 2014 Hmmm perhaps try deleting and re-adding your ALiVE modules.. if still no go can you post up your mission? Share this post Link to post Share on other sites
gunny1979 3 Posted March 5, 2014 In these videos the war torn and peaceful sides of Takistan with the new CAF Aggressors civilian middle east faction, and the almost ready for release civilian module for ALiVE. These videos all captured from a couple of play sessions with the ALiVE modules as shown in the intro of the Peaceful video. Displaying some of the atmosphere and progress of the ALiVE mod since development began 1 year ago! Share this post Link to post Share on other sites
oktyabr 12 Posted March 5, 2014 So far I'm getting my blufor and opfor infantry spawning fine and the support modules appear unaffected... I haven't been able to reliably check CQB yet but everything *seems* to be working fine? Share this post Link to post Share on other sites
gunny1979 3 Posted March 5, 2014 So far I'm getting my blufor and opfor infantry spawning fine and the support modules appear unaffected... I haven't been able to reliably check CQB yet but everything *seems* to be working fine? Thanks for confirming Oktyabr good to hear you have no issues also. Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 My error message is as follows: There are 0 objectives for this OPCOM instance! Please assign Military or Civilian Placement Objectives! And....lol, before people ask, I have both Military Placements and Civ Placements etc :) Share this post Link to post Share on other sites
garverick 1 Posted March 5, 2014 I'm Experience the same issues a reaper is having. Well im not others in my unit are having this issue. no ambient combat at all. and this is on Altis Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 I'm Experience the same issues a reaper is having. Well im not others in my unit are having this issue. no ambient combat at all. and this is on Altis We may still be the ones at fault, lol...I am always aware of operator error in these cases :) Share this post Link to post Share on other sites
SavageCDN 231 Posted March 5, 2014 My error message is as follows:There are 0 objectives for this OPCOM instance! Please assign Military or Civilian Placement Objectives! And....lol, before people ask, I have both Military Placements and Civ Placements etc :) Is this an existing mission you are trying that worked fine before? Remove all ALiVE modules and re-add them to test. Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 Is this an existing mission you are trying that worked fine before? Remove all ALiVE modules and re-add them to test. Yes - an existing mission. I have also attempted to create a NEW mission with just some simple module placement to see if I could get any of the ALiVE functionality.....alas nothing :( I will not be beaten though....next option is to shake my PC until ALiVE works again :) :) Share this post Link to post Share on other sites
oktyabr 12 Posted March 5, 2014 Hoping you guys will get the cool town lights and stuff for CQB too? :D Share this post Link to post Share on other sites
Ophelian 10 Posted March 5, 2014 I'm at work right now but with the 1.12 patch will it affect ALiVE's modules in some way or we should be good? I only have the modules layed down and nothing else (exept for the player). Its just to know what i should expect tonight when i will continue working on the mission. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 5, 2014 Yes - an existing mission. I have also attempted to create a NEW mission with just some simple module placement to see if I could get any of the ALiVE functionality.....alas nothing :(I will not be beaten though....next option is to shake my PC until ALiVE works again :) :) Are you on DEV branch by chance? Hoping you guys will get the cool town lights and stuff for CQB too? :D OMG it's soooo cool I'm at work right now but with the 1.12 patch will it affect ALiVE's modules in some way or we should be good? I only have the modules layed down and nothing else (exept for the player). Its just to know what i should expect tonight when i will continue working on the mission. Not everything has been tested yet but so far so good... no glaring issues (you will get an ALiVE version warning message but it still works fine) Share this post Link to post Share on other sites
reaper lok 82 Posted March 5, 2014 Savage and co. I deleted my @alive and reinstalled it (30 second job) - now everything seems to be working...wtf, lol * I knew that shaking the PC would work :) Share this post Link to post Share on other sites
garverick 1 Posted March 5, 2014 Works on out Takistan Missions but not on Altis if that helps you guys out with stuff. Share this post Link to post Share on other sites
gunny1979 3 Posted March 5, 2014 Works on out Takistan Missions but not on Altis if that helps you guys out with stuff. I've tested numerous times this evening on Altis not an issue. Reaper good to hear what map are you using? Share this post Link to post Share on other sites
Kabs 10 Posted March 5, 2014 (edited) today i tried placing CQB module with the latest arma3 patch and the 085140 build of ALIVE. in editor preview everything is fine, i got civilians spawning all over my cities. if i start the pbo with my rootserver there are no civs spawning, also the debug function not showing them on map. Is this cauz of the gameupdate ? or do i maybe make something wrong ? Thanks iun Advance! Kabs Edited March 5, 2014 by Kabs Share this post Link to post Share on other sites
acoustic 82 Posted March 6, 2014 What does the current persistence module do? Share this post Link to post Share on other sites
reaper lok 82 Posted March 6, 2014 I've tested numerous times this evening on Altis not an issue.Reaper good to hear what map are you using? Hey Gunny - I am using Altis and am having no issues until I attempt to upload to my Dedi server....no enemy on the map but Alive Support (transport etc) works fine, just no units!! Any thoughts? Share this post Link to post Share on other sites
arjay 7 Posted March 6, 2014 Hey Gunny - I am using Altis and am having no issues until I attempt to upload to my Dedi server....no enemy on the map but Alive Support (transport etc) works fine, just no units!!Any thoughts? I ran up a dedi test, all seemed to work fine. If possible can you pastebin the RPT for me to check? Share this post Link to post Share on other sites
Ritter 10 Posted March 6, 2014 Our dedi running Altis and no additional mods has same issue of no AI showing up apart from support transport. Activate marking units and only shows a few AI markers but if I teleport to them the marker disappears and get the Alive version error message. Share this post Link to post Share on other sites