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Ritter

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About Ritter

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  1. I had the same issue where my radio sounds stopped working, as far as aware I changed nothing that would relate to TS or TFAR. After downloading and reinstalling TFAR and TS plugins it was working again, unknown reason why it stopped but possible solution for you.
  2. I'm having some issues with the war room when I click on Connect to game data for one of our members it keeps saying There was an error connecting to the cloud data store, please try again later. It only happens for the one member, what can I do? (apart from try later which has been done many times) we have also deleted account and tried again but same message.
  3. I agree with Opendome, possibly trying to do way to much or not setup correct. We had a great weekend with ALiVE, and once we got the headless client set up was even better. Running Altis with custom mission tasks, 3 factions fighting it out, support module, convoy module, CQB module and Civilian modules all placed and the lowest reported frame rate was from one of our young members who only has a laptop. He was getting 20 - 25 frames after we got the headless client sorted and I was getting 30 - 40 fps The only issue was how long it takes to initialise the map but since running a persistent mission I found is not an issue to overall game play.
  4. I take it that you can have multiple OPCOMS synced to one Convoy Module or is it a module per OPCOM?
  5. Thanks for the explaining that friznit2 :)
  6. Hey guys can someone please explain in idiots terms so that I may understand :) what the Locality settings in the CQB module do. Guess the Headless Client is if running HC but what would I normally set JIP or Server? Thanks.
  7. Can someone please clarify the use of: tf_same_sw_frequencies_for_side = true; The way I read it this will make all my squads have same frequencies but but force same channel is that right? The reason I ask is I ran a mission that had that in the init but my 'Alpha' squad and 'Delta' squad had an issue that if one squad tried to use a different channel like No.2 it forced the other squad radios to change to channel 2 as well. Just checking before I start digging through my mission to find a cause. Thanks.
  8. Great work ALiVE Team.. Can someone confirm if I need to delete all my current placed modules and replace to avoid conflicts with update?
  9. Is there a way to ensure alive modules only spawn infantry, I have all modules set to light infantry but I had a platoon of tanks roll into my base and get stuck?
  10. Its not just you, I thought my issues were solved but I only checked in editor preview where the map was populated with enemy but when I hosted back on server the amount of AI are not showing as they were in preview and when I go to an enemy or friendly position nothing is there and the active position marker disappears from map. Nothing has changed apart from latest ARMA update, I will check the server install again.
  11. Thanks highhead, that update resolved the issue of AI not spawning on our Altis mission. The map is fully populated again now :) Cheers guys.
  12. Our dedi running Altis and no additional mods has same issue of no AI showing up apart from support transport. Activate marking units and only shows a few AI markers but if I teleport to them the marker disappears and get the Alive version error message.
  13. Before I have a go myself was just wondering if anyone has already setup fast ropes for the Independent WY-55 ?? Edit: [ ["I_Heli_light_03_F", "I_Heli_light_03_unarmed_F"], [-0.95,3.0,-25.82], [0.8,3.0,-25.82] ]
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