Sim.M 48 Posted January 27, 2014 just tested with a member on my server - hotfix applied; 2 shots to leg - target goes unconcious. check target - extreme pain, broken legs, unresponsive applied tourniquet - applied bandage - applied bandage - target stopped bleeding - applied epinephrine - target became conscious - 10 seconds (before I could finish applying medpack) - target unconscious - applied medkit - applied epinephrine - target conscious - 5 seconds - then unconscious - This kept repeating no matter what. This basically renders Xmed unusable in its present state. Is there something in the config I can turn off to stop the constant drop back into unconsciousness? BTW - I really like the new UI - much easier to use in high stress situations. Share this post Link to post Share on other sites
theebu 31 Posted January 27, 2014 Our unit used the newest version last night. Automatically all units had the Morphine overdose status and some had effects of it. This was just after spawning in. There was also an issue with members being unable to stop bleeding on each other. This was after the hotfix. Share this post Link to post Share on other sites
GDent 10 Posted January 27, 2014 So.. If you take a .50 cal shot to the head.. Do you go "unconscious" and can be magically revived - or die?The thing I loved about the ACE system, was that you would still die, from excessive "damage", but you could survive a increased amount of small-arms fire. you can still die from things like explosions instantly, but from rifles and pistols at least you never die unless you're already damaged, and you can't die while unconscious on the ground unless you bleed out. can't be shot or anything. unless there's some config for it that I don't know about also, legs seem to break from chest wounds. very strange. if these few things are fixed, it would be just about perfect, even if it still had a few quirks. so far it's looking great. I was able to heal teammates just fine, though it took a little more morphine than I would have liked. I'm sure it can be configured to take just one or two Share this post Link to post Share on other sites
x39 101 Posted January 27, 2014 you can still die from things like explosions instantly, but from rifles and pistols at least you never die unless you're already damaged, and you can't die while unconscious on the ground unless you bleed out. can't be shot or anything. unless there's some config for it that I don't know aboutalso, legs seem to break from chest wounds. very strange. if these few things are fixed, it would be just about perfect, even if it still had a few quirks. so far it's looking great. I was able to heal teammates just fine, though it took a little more morphine than I would have liked. I'm sure it can be configured to take just one or two some things you mentioned cant be fixed by me (legs break from chest wounds for example) see this issue on ArmA 3 feedback tracker http://feedback.arma3.com/view.php?id=16460 and vote it up to show DarkDruid how we love that he works on that ticket Share this post Link to post Share on other sites
GDent 10 Posted January 27, 2014 did this just break for Arma 3? ACE seemed to never have any problems with it, it's so confusing at least it's being worked on, it's only been a month. we can deal with it. the weird invulnerability is the biggest problem I have seen Share this post Link to post Share on other sites
ross514 10 Posted January 27, 2014 did this just break for Arma 3? ACE seemed to never have any problems with it, it's so confusingat least it's being worked on, it's only been a month. we can deal with it. the weird invulnerability is the biggest problem I have seen before the last update and hotfix it was pretty stable, give it a few I'm sure they'll get it sorted before we all jump ship Share this post Link to post Share on other sites
GDent 10 Posted January 28, 2014 after the invulnerability issue is dealt with I'm probably going to start using it full-on. it was so nice to use morphine and epi again. I can't wait Share this post Link to post Share on other sites
Torojon 10 Posted January 28, 2014 I'm still having a death loop after bleeding out. Share this post Link to post Share on other sites
OISteven 1 Posted January 28, 2014 I'm still having a death loop after bleeding out. yeah im the same, plus the ppl on the server are having the same issue. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted January 28, 2014 Not sure if its the new XMedSys update, but when a player joins my dedicated server after a mission has been selected, they are automatically placed as a spectator. I have only been getting this issue after the latest update of XMedSys. Is there any way to fix this? Share this post Link to post Share on other sites
serjames 357 Posted January 28, 2014 We experienced the weird wake up, collapse, wake up collapse situation too... It gave no indication as to what this was so I kept getting morphine and epi pumped into me ? The blood and timer indicator seems to have disapeared too ? SJ Share this post Link to post Share on other sites
kennyleif 20 Posted January 28, 2014 My clan really wants to get rid of the automatic respawn. So we have a choice between respawn button or revive via Defib. Does anyone know if its possible to do that, and how? Share this post Link to post Share on other sites
theebu 31 Posted January 28, 2014 My clan really wants to get rid of the automatic respawn. So we have a choice between respawn button or revive via Defib. Does anyone know if its possible to do that, and how? Defib only works until then unit is DEAD dead. Then the Respawn kicks in. Share this post Link to post Share on other sites
n_icomach 312 Posted January 28, 2014 Give him sometime to fix the mod. This type of problems don't get resolved overnight and can take a couple days. So far this mod has been very reliable and there's always a bump in the road bound to happen at any time. If you need a old stable version of this mod id be happy to provide a dropbox link. Just PM me with the request. Share this post Link to post Share on other sites
x39 101 Posted January 28, 2014 Give him sometime to fix the mod. This type of problems don't get resolved overnight and can take a couple days. So far this mod has been very reliable and there's always a bump in the road bound to happen at any time. If you need a old stable version of this mod id be happy to provide a dropbox link. Just PM me with the request. good offer but i think it will be more easy if all those who want the older releases just keep sticket to this mediafire mirror :F https://www.mediafire.com/folder/gcgq6hwxdx92q/XMedSys ALL versions ever published are saved in there also im not directly at home for a few days so please wait ^^ i will fix this issue (as i ever did) but just no time as im not at home with my ArmA + the rest :F Share this post Link to post Share on other sites
kennyleif 20 Posted January 28, 2014 Defib only works until then unit is DEAD dead. Then the Respawn kicks in. Well then i need an answer to how i disable automatic respawn. My guess loses their gear when respawning. I want it to be by choice only. Not forced automatic respawn. Share this post Link to post Share on other sites
10t 12 Posted January 29, 2014 (edited) Well then i need an answer to how i disable automatic respawn. My guess loses their gear when respawning. I want it to be by choice only. Not forced automatic respawn. Put "respawn=0;" in description.ext and re-export the mission. It should disable respawn. Or set it to 1 for bird (since changed to spectator camera, I believe). Edit: This is pretty super-useful http://community.bistudio.com/wiki/Arma_3_Respawn Edited January 29, 2014 by 10T Share this post Link to post Share on other sites
WTHeckman 10 Posted January 29, 2014 If you wanted to make it so people only died, as in forced to respawn or spectate, after the life timer expired how would you do that. I recently used this and we had people dying to explosions and various other things instantly. I'm sure it's just a variable just don't know which. Also we could no longer see the timer or blood percentage in the bottom right when perma knocked out. Share this post Link to post Share on other sites
kennyleif 20 Posted January 29, 2014 Put "respawn=0;" in description.ext and re-export the mission. It should disable respawn. Or set it to 1 for bird (since changed to spectator camera, I believe).Edit: This is pretty super-useful http://community.bistudio.com/wiki/Arma_3_Respawn But then people will permanently die wont they? I just want people to stay in the "blacked out" screen, with an option to respawn or be treated. Share this post Link to post Share on other sites
x39 101 Posted January 29, 2014 But then people will permanently die wont they? I just want people to stay in the "blacked out" screen, with an option to respawn or be treated. X39_MedSys_var_LifeTime default: 600 do something with it you should be smart enough to make the time large enough as there is just no way to disable the timer Share this post Link to post Share on other sites
tinter 186 Posted January 29, 2014 Hey X, are you considering adding responses after treating someone? So giving someone blood is like bandaging them and it says how they feel so you don't have to keep checking them. It gets tedious. ---------- Post added at 18:33 ---------- Previous post was at 18:30 ---------- Also I saw this when I tried to defibrilate a dead unit. ---------- Post added at 19:12 ---------- Previous post was at 18:33 ---------- I'll register on that feedback tracker and put stuff in this post on there. Share this post Link to post Share on other sites
kennyleif 20 Posted January 29, 2014 X39_MedSys_var_LifeTime default: 600 do something with it you should be smart enough to make the time large enough as there is just no way to disable the timer But we get a forced respawn before the timer runs out. Thats what i dont want. Share this post Link to post Share on other sites
Predator38 10 Posted January 29, 2014 Hello, just for tell you : Awesome mod BUT : Some littles bugs like : Drag work half the time, when carrying, the injured stay down on the ground and we walk with him in the feet. And one thing that would be AWESOME: A real animation for the CPR like that : http://image.noelshack.com/fichiers/2014/05/1391022657-arma3-29-01-2014-20-03-08-606.jpg Share this post Link to post Share on other sites
tinter 186 Posted January 29, 2014 Are there any plans to change the morphine overdose effects? Share this post Link to post Share on other sites
x39 101 Posted January 29, 2014 Are there any plans to change the morphine overdose effects? not in XMedSys 1 Share this post Link to post Share on other sites