SHARPxSHOOTER 1 Posted September 29, 2014 Im trying to remove the bindings to my numpad that TaskForceRadio uses since they interfere with my controls that I use for vehicles. I modified the file that has the controls for TaskForceRadio but it didnt do anything, it still changes radio channels when I press the numpad buttons. Is there a way to actually remove these? Share this post Link to post Share on other sites
nkey 35 Posted September 29, 2014 Im trying to remove the bindings to my numpad that TaskForceRadio uses since they interfere with my controls that I use for vehicles. I modified the file that has the controls for TaskForceRadio but it didnt do anything, it still changes radio channels when I press the numpad buttons. Is there a way to actually remove these? Set key to 0 in the userconfig for sw_channel_* and lr_channel_* and restart arma. Share this post Link to post Share on other sites
SHARPxSHOOTER 1 Posted September 29, 2014 Set key to 0 in the userconfig for sw_channel_* and lr_channel_* and restart arma. That wont work, It still changes channels when I press the numpad numbers. Ive uploaded the file to DropBox so you can take a look at it. Thanks for the quick reply btw! Share this post Link to post Share on other sites
Variable 322 Posted September 29, 2014 Test of new 3D audio engine for TFAR (still WIP (ignore sound quality - such record)) Sounds good! Great job nkey, looking forward to the next version. Share this post Link to post Share on other sites
nomisum 129 Posted September 29, 2014 Test of new 3D audio engine for TFAR (still WIP (ignore sound quality - such record)) Haha neat! Btw sounds like you play a soundfile through radio. Is this possible via script? :o Share this post Link to post Share on other sites
nkey 35 Posted September 29, 2014 Sounds good! Great job nkey, looking forward to the next version. Hm... Are you sure you restarted Arma? Maybe you edit userconfig in wrong location? ---------- Post added at 08:04 ---------- Previous post was at 08:04 ---------- Haha neat! Btw sounds like you play a soundfile through radio. Is this possible via script? :o Not possible now (was player via notebook near :) ) Share this post Link to post Share on other sites
SHARPxSHOOTER 1 Posted September 29, 2014 I didn't have the game open at the time of editing the config file. Share this post Link to post Share on other sites
nkey 35 Posted September 29, 2014 I didn't have the game open at the time of editing the config file. Probably you have 2 userconfig - one in addon folder and one in Arma3 folder. You need to edit last one. Share this post Link to post Share on other sites
SHARPxSHOOTER 1 Posted September 30, 2014 Probably you have 2 userconfig - one in addon folder and one in Arma3 folder. You need to edit last one. That worked, thank you so much! Share this post Link to post Share on other sites
thirith 27 Posted September 30, 2014 If this has already been asked, or if this is considered the wrong thread for the question, my apologies: Is it possible to have two installations of TS3 (e.g. one 32bit and one 64bit) so I can run one with the appropriate version for ACRE/Arma 2 and the other with TFAR/Arma 3? Or am I wrong in thinking that I need different versions of TS3 to run TFAR and ACRE? Share this post Link to post Share on other sites
levrex 10 Posted September 30, 2014 There's a syntax error here: https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/575097747e2773638c12f82607c5512fc4af2c21/debug/TaskForceRadioDebug.Altis/task_force_radio/functions/fn_isForcedCurator.sqf Guess you missed the operator to swap in this case. Share this post Link to post Share on other sites
nkey 35 Posted September 30, 2014 If this has already been asked, or if this is considered the wrong thread for the question, my apologies:Is it possible to have two installations of TS3 (e.g. one 32bit and one 64bit) so I can run one with the appropriate version for ACRE/Arma 2 and the other with TFAR/Arma 3? Or am I wrong in thinking that I need different versions of TS3 to run TFAR and ACRE? Yes, you can do so. ---------- Post added at 18:43 ---------- Previous post was at 18:42 ---------- There's a syntax error here:https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/575097747e2773638c12f82607c5512fc4af2c21/debug/TaskForceRadioDebug.Altis/task_force_radio/functions/fn_isForcedCurator.sqf Guess you missed the operator to swap in this case. Hm.. Not sure. Could you say the line? Share this post Link to post Share on other sites
thirith 27 Posted September 30, 2014 Cool, thanks, nkey! Share this post Link to post Share on other sites
nkey 35 Posted September 30, 2014 Test of some new features in TFAR - (Zeus, 3D, speakers) Share this post Link to post Share on other sites
Belbo 462 Posted September 30, 2014 Test of some new features in TFAR - (Zeus, 3D, speakers) O.O Now we only need the ability to speak through remote controlled units and I'm in heaven. Share this post Link to post Share on other sites
nkey 35 Posted September 30, 2014 O.ONow we only need the ability to speak through remote controlled units and I'm in heaven. already in dev version Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 30, 2014 At the end of the vid, you put a radio on the ground and the sound comes out of it's speaker in 3d. Does this mean we might get the desk radio I mentioned some time ago? Share this post Link to post Share on other sites
nkey 35 Posted September 30, 2014 At the end of the vid, you put a radio on the ground and the sound comes out of it's speaker in 3d. Does this mean we might get the desk radio I mentioned some time ago? Via some scripting - probably yes. Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 30, 2014 Via some scripting - probably yes. Exellent! :) Share this post Link to post Share on other sites
levrex 10 Posted October 1, 2014 Hm.. Not sure. Could you say the line? Line's 22. It is fixed now, with this commit: https://github.com/michail-nikolaev/task-force-arma-3-radio/commit/a893386fc1418a34eae2333aa86fe32484f08504 For some reason, the date of the commit is September 21, but i'm sure it was there yesterday... :j: Share this post Link to post Share on other sites
Barazin 10 Posted October 1, 2014 Oh my! :) Will it be possible by module or script to set the vehicle radios to speaker mode by default? (Not all LR-radios, only the vehicle mounted ones) Share this post Link to post Share on other sites
nkey 35 Posted October 1, 2014 Oh my! :) Will it be possible by module or script to set the vehicle radios to speaker mode by default? (Not all LR-radios, only the vehicle mounted ones) Possible by script. Share this post Link to post Share on other sites
nomisum 129 Posted October 1, 2014 test of some new features in tfar - https://www.youtube.com/watch?v=_7xzu8nsxfs&feature=youtu.be (zeus, 3d, speakers) o.o nice Share this post Link to post Share on other sites
tinter 186 Posted October 1, 2014 I'm not sure where to find a feature list, but will it be possible to talk through someone's backpack, so as to have someone carry the squad leader's radio for them. Share this post Link to post Share on other sites
nkey 35 Posted October 1, 2014 I'm not sure where to find a feature list, but will it be possible to talk through someone's backpack, so as to have someone carry the squad leader's radio for them. not sure about it and next version yet Share this post Link to post Share on other sites