nkey 35 Posted April 7, 2016 Hi, I have a question to the speaking volume level. Is it possible to block the setting yelling for everyone on a server, to stop people abusing the yelling level and activate yelling all the time? You could change meters value (TF_max_voice_volume) https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Variables Share this post Link to post Share on other sites
nkey 35 Posted April 7, 2016 @Nkey, im reporting a bug that has been around for a while now. Beforehand it was very rare but now we find it in every mission multiple times. When talking on the long range radio sometimes the transmission is not heard. The sound effects of radio are heard but not the players voice. We have become so used to it now that when we hear the sfx but no voice we reply with 'transmission not heard' so that the other player can say it again. A few months ago it was fine as it would happen maybe once per mission. But now it happens almost every second transmission. Also it seems to happen to some players more than others. Let me know if there is anything we can do to help test. It is depends on distance? Share this post Link to post Share on other sites
Azza FHI 50 Posted April 7, 2016 It is depends on distance? No dont think so. Last night it didnt happen at all. The squad leaders were different to last time so it seems to affect some players more than others. Share this post Link to post Share on other sites
Nichols 243 Posted April 7, 2016 Anyone having any luck with a script to set radio channels for the groups when they join servers with TFAR enabled? We haven't been able to get it to work for a while and were wondering if it had something to do with changes within A3. Share this post Link to post Share on other sites
Belbo 462 Posted April 8, 2016 Anyone having any luck with a script to set radio channels for the groups when they join servers with TFAR enabled? We haven't been able to get it to work for a while and were wondering if it had something to do with changes within A3. Add a groupID to your groups (ie put (group this) setGroupId ["Alpha"]; in the init line of the group leader) and then put this in the initPlayerLocal.sqf: switch (toUpper (groupID player)) do{ case "ALPHA": { [(call TFAR_fnc_activeSwRadio), 2] call TFAR_fnc_setSwChannel; }; case "BRAVO": { [(call TFAR_fnc_activeSwRadio), 3] call TFAR_fnc_setSwChannel; }; case "CHARLIE": { [(call TFAR_fnc_activeSwRadio), 4] call TFAR_fnc_setSwChannel; }; default { [(call TFAR_fnc_activeSwRadio), 1] call TFAR_fnc_setSwChannel; }; }; 1 Share this post Link to post Share on other sites
Nichols 243 Posted April 8, 2016 Add a groupID to your groups (ie put (group this) setGroupId ["Alpha"]; in the init line of the group leader) and then put this in the initPlayerLocal.sqf: switch (toUpper (groupID player)) do{ case "ALPHA": { [(call TFAR_fnc_activeSwRadio), 2] call TFAR_fnc_setSwChannel; }; case "BRAVO": { [(call TFAR_fnc_activeSwRadio), 3] call TFAR_fnc_setSwChannel; }; case "CHARLIE": { [(call TFAR_fnc_activeSwRadio), 4] call TFAR_fnc_setSwChannel; }; default { [(call TFAR_fnc_activeSwRadio), 1] call TFAR_fnc_setSwChannel; }; }; You sir are a saint! Share this post Link to post Share on other sites
Pjetu 9 Posted April 10, 2016 Hello! I've seen some other comments regarding the problem I have with Task Force Radio, but there haven't been any clear answers. I'm trying to make TFAR work on Arma 3 server, but for some reason when I actually join the server in-game, it displays a message saying "No task force radio deployed on server". I do have the newest version of Community Based Addons on the server enabled and of course Task Force Radio. The command line looks like this: -ip=********* -port=**** -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=" "-mod=@CBA_A3;@task_force_radio" -world=empty -nologs -autoinit I've also tried using TFAR as a server mod, but with same results. -nologs is needed because the server doesn't launch without it. I haven't contacted the mod author or anyone related yet. Edit: Should clarify that long range radios work fine, but short range radios don't. Share this post Link to post Share on other sites
raspu86 92 Posted April 10, 2016 Hello! I've seen some other comments regarding the problem I have with Task Force Radio, but there haven't been any clear answers. I'm trying to make TFAR work on Arma 3 server, but for some reason when I actually join the server in-game, it displays a message saying "No task force radio deployed on server". I do have the newest version of Community Based Addons on the server enabled and of course Task Force Radio. The command line looks like this: -ip=********* -port=**** -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=" "-mod=@CBA_A3;@task_force_radio" -world=empty -nologs -autoinit I've also tried using TFAR as a server mod, but with same results. -nologs is needed because the server doesn't launch without it. I haven't contacted the mod author or anyone related yet. Edit: Should clarify that long range radios work fine, but short range radios don't. Can you please post your rpt. Thanks. 1 Share this post Link to post Share on other sites
Pjetu 9 Posted April 10, 2016 (edited) Can you please post your rpt. Thanks. Is this the file generated after you launch/shut down the server? Edit: I will post it when I can access the server again. Edit2: Here is what I get if I disable -nologs ===================================================================== == C:\TCAFiles\Users\isaiahb\10987\arma3server.exe == "C:\TCAFiles\Users\isaiahb\10987\arma3server.exe" -ip=************ -port=2322 -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=" "-mod=@CBA_A3;@task_force_radio" -world=empty Original output filename: Arma3Retail_Server Exe timestamp: 2016/03/02 14:35:06 Current time: 2016/04/11 08:58:42 Type: Public Build: Stable Version: 1.56.134787 Allocator: C:\TCAFiles\Users\isaiahb\10987\dll\tbb4malloc_bi.dll ===================================================================== 8:58:42 SteamAPI initialization failed. Steam features wont's be accessible! 8:58:43 Initializing stats manager. 8:58:43 Stats config disabled. 8:58:43 sessionID: 0b3824850c68f5610aad83c20a1d5e4d569b79fd 8:58:49 Unsupported language English in stringtable 8:58:49 Unsupported language English in stringtable 8:58:49 Unsupported language English in stringtable 8:58:49 Unsupported language English in stringtable 8:58:49 Unsupported language English in stringtable 8:58:49 Unsupported language English in stringtable Edited April 11, 2016 by Pjetu Share this post Link to post Share on other sites
raspu86 92 Posted April 11, 2016 Is this the file generated after you launch/shut down the server? Edit: I will post it when I can access the server again. Edit2: Here is what I get if I disable -nologs My guess is that all those quotes in your startup parameters mess up your settings. Are you sure TFAR is loaded at all by the server? You could tell from a complete rpt. Unfortunately yours is incomplete. It should say at one point: ============================================================================================= List of mods =============================================================================================== 21:02:01 modsReadOnly = true 21:02:01 safeModsActivated = false 21:02:01 customMods = true 21:02:01 hash = '48AF8CEC8D3DB897F88150D95F08DC7704E29E6C' 21:02:01 hashShort = '65a34b00' 21:02:01 name | modDir | default | origin | hash | hashShort | fullPath 21:02:01 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 21:02:01 TFW Radios | @tfw_radios | false | GAME DIR | 38bceaad078dc94104bd007534177eafc673a5d8 | 43d8e398 | I:\SteamLibrary\steamapps\common\Arma 3\@tfw_radios . . . Share this post Link to post Share on other sites
Caranfin 2 Posted April 11, 2016 Is it possible to use a script to disable underwater transceiver functionality even when wearing a rebreather? Share this post Link to post Share on other sites
Pjetu 9 Posted April 11, 2016 My guess is that all those quotes in your startup parameters mess up your settings. Are you sure TFAR is loaded at all by the server? You could tell from a complete rpt. Unfortunately yours is incomplete. It should say at one point: Sadly it seems like there is no way of removing those quotes from the startup parameters. like seen in this picture: Share this post Link to post Share on other sites
timothyj080 16 Posted April 11, 2016 Sadly it seems like there is no way of removing those quotes from the startup parameters. like seen in this picture: TFAR runs with DLLs if your server provider does not allow you to upload DLLs via the Control Panel, then TFAR will not run. Share this post Link to post Share on other sites
IAmABlueJay 1 Posted April 11, 2016 Does the creator of this mod ever plan on updating it anytime soon? We could really use it right now Share this post Link to post Share on other sites
Pjetu 9 Posted April 12, 2016 TFAR runs with DLLs if your server provider does not allow you to upload DLLs via the Control Panel, then TFAR will not run. All I've done was uploading the task force radio folder to the server using FTP and adding it to the command line. So am I supposed to do something else too? Or are the DLLs supposed to run in the mod folder? Is it about the server provider not allowing them to run? Share this post Link to post Share on other sites
rekkless 240 Posted April 12, 2016 All I've done was uploading the task force radio folder to the server using FTP and adding it to the command line. So am I supposed to do something else too? Or are the DLLs supposed to run in the mod folder? Is it about the server provider not allowing them to run? You need to upload the Userconfig folder to the root directory on your server. Don't worry about the DLLs, my server provider doesn't allow DLLs and TFAR works perfectly fine. You just have to install TFAR on your server as you would on your PC which means uploading the mod, adding it to the command line and uploading the userconfig folder to the root directory. Share this post Link to post Share on other sites
raspu86 92 Posted April 12, 2016 @Pjetu: Where did you get your TFAR download from? I just noticed that the Armaholic download is missing the userconfig folder for some reason. You will need the userconfig folder for TFAR to run. For the full download go to: http://radio.task-force.ru/en/ Share this post Link to post Share on other sites
alexcroox 29 Posted April 12, 2016 Feature request: Allow dead, spectating players to hear direct chat local to the cameras current position, as well as hearing dead players. ACRE does this and it enhances spectating so much more to be able to hear alive players talk when you move the camera close to them (but still being able to chat with dead players without locality restrictions like you currently can in TFR). Thank you :) 2 Share this post Link to post Share on other sites
Pjetu 9 Posted April 12, 2016 @raspu86 @rekkless @timothyj080 You have my greatest gratitude for helping me. The problem has been fixed and it indeed was an issue with the userconfig. Share this post Link to post Share on other sites
rekkless 240 Posted April 12, 2016 @raspu86 @rekkless @timothyj080 You have my greatest gratitude for helping me. The problem has been fixed and it indeed was an issue with the userconfig. Good to hear, by the way you don't need all that shacktac stuff on your server. ARES, STHUD, STNAMETags all that stuff is client side only and does nothing but use resources on your server. Also ShackTac Map gestures is now apart of ACE 3 so you don't need that mod in your modset at all you literally have two of the same thing running on your server. 1 Share this post Link to post Share on other sites
Pjetu 9 Posted April 13, 2016 Good to hear, by the way you don't need all that shacktac stuff on your server. ARES, STHUD, STNAMETags all that stuff is client side only and does nothing but use resources on your server. Also ShackTac Map gestures is now apart of ACE 3 so you don't need that mod in your modset at all you literally have two of the same thing running on your server. Thanks for the advice. Share this post Link to post Share on other sites
Moon_chilD 200 Posted April 15, 2016 Hey guys,I have a question. I know there was (sometime ago) a script flying around the interwebs that lets AI hear your talking over TFR radios. (It was NOT an official script. Was made by someone else) From what I can remember, it was a slightly changed ACRE script. However, does anyone reading this, have something similar (that is still working)? To not interrupt this thread, I'd say, just write me a PM...would be very nice. (I want my people to finally stop shouting around all the time -,-)Thanks in advanceMany GreetingsMoony Share this post Link to post Share on other sites
sharpie7051 18 Posted April 15, 2016 I've looked around and can't find an answer to my question so I'll ask here, how do you stop the addon from automatically adding a radios to players? Share this post Link to post Share on other sites
Moon_chilD 200 Posted April 15, 2016 I've looked around and can't find an answer to my question so I'll ask here, how do you stop the addon from automatically adding a radios to players? tf_no_auto_long_range_radio = true; TF_give_personal_radio_to_regular_soldier = false; I think these are the codes you need in your init.sqf (https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables) Share this post Link to post Share on other sites
sharpie7051 18 Posted April 16, 2016 Thank you Moon_chilD I'll give it a try. I appreciate the speedy reply :D Share this post Link to post Share on other sites