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About IAmABlueJay

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  1. IAmABlueJay

    [MP] =BTC= Hearts and Minds

    So my mission is working now, but I have one last problem. I have forgotten the command to disable AI spawn in the area where my base is. Does anyone have any suggestions? I am 98% done with this mission, so I would really appreciate anything at this point.
  2. I remember using code a few years ago for this exact reason. I used it in an ellipse which was expanded around the base. It made no enemies spawn inside of it.
  3. The mission Hearts and Minds spawn the enemies automatically at a certain distance. But I kinda need my base to be free from threats.
  4. I have recently began to redo an old Hearts and Minds mission I used to make years ago. I ended up forgetting to how set an area that AI could not spawn in. Any suggestions? I really don't want enemy AI spawning on my base.
  5. IAmABlueJay

    [MP] =BTC= Hearts and Minds

    So is there anyway to do it without having to change the mission parameters? I want this to start with OPTRE with no configuration required, meaning no interaction with mission parameters.
  6. IAmABlueJay

    [MP] =BTC= Hearts and Minds

    I used to edit this mission 3 years ago, now that it is updated I don't know how to change the enemy types. I am trying to convert the enemies into OPTRE_INS units, but I couldn't figure out how to do it. I would like to manually type it in, but if I have to use a preset that is okay. I would like to know how to do both. Any suggestions?
  7. IAmABlueJay

    Vcom AI V2.0 - AI Overhaul

    I have loved this mod forever but I have ran into a major problem, my unit runs the star wars mod on our server as well as VcomAI. We are having an issue with this because the suppression effect happens a lot of the time, even when no one has fired for a minute. I have went into the code to edit and change it with no success. I turned true to false on suppress and adrenaline. What should I do? EDIT: Could I in theory just delete the VCOMAI_SuppressedEffect.sqf and any relation to it? I only want to do this if it is my only viable option. EDIT #2: I took out all relevance of the SuppressedEffect and now everything works just fine.
  8. I tested this script with a friend on the template that was provided without any mods enabled on the server or clients. It did not work. We can hear the radio sound from each other's person but we can not hear our voices. VON is enabled on my server. Any suggestions?
  9. IAmABlueJay


    Every blufor unit has a chance (10% is default i think) of being a traderTraders have tons of loot on them to trade. Unfortunately i usually shoot him and take the loot xD
  10. IAmABlueJay


    So I am not sure if i did something wrong but when me and my friends die with this mod on our bodies disappear instantly, I checked and this was not ACE. Also is there any way to get more unarmed vehicles for the RHS version? Right now all we have is the Ural, other big trucks, and an APEX jeep Mods used: Ace, CBA, TFAR (really wish this could have a optional loot spawn), all RHSs, Esseker, Cup Terrains Core Btw on Tanoa using ravage I would crash if i had the RHS compatibility with ace on
  11. IAmABlueJay

    Task Force Arrowhead Radio

    Hopefully they get one soon so i don't have to pay for a TS anymore Cx
  12. IAmABlueJay

    Task Force Arrowhead Radio

    With discord getting bigger and more people are switching from teamspeak to discord is there any chance we could get a discord extention for TFAR?
  13. My unit is having 2 huge problems that im pretty sure is from apex 1. We sometimes have no pulse and there is literally no way to get the person awake than using the zeus module 2. When in combat i noticed my screen turning black & white. Shortly after i would die (im guessing from a bleeding out mechanic added in apex?) The 2nd one could be the mission we are using (Hearts and Minds) Thanks for reading c:
  14. Well I saw there was a need for new download locations so here Mega: https://mega.nz/#!WVBg3RQT!v-iLUxjVAK0pV4gDxOHLS1SOtpoC-erNyEcaLSHuFpU Hope you guys like it and feel free to verify it
  15. is there any change log we can look at?