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nkey

Task Force Arrowhead Radio

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nkey:

can you point me a function to change terrain interception?

 

Feature request:

Well, i know this isn't purpose of TFAR, but i will propose...

Is it possible to simulate with TFAR a megaphone?

It would be handful in silmulation of police choppers and other vehicles, sieges and so one.

Is it even possible to do?

Answered you above regarding jammer.

 

Regarding megaphone..... It only possible to create long distance for voice for some time..

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*off topic warning

It's an interesting trent to see in this community. (or actually any sim community)

When something works better IRL, it needs to be working less in the game.

And vice verse when something is shit IRL it needs to be perfect in the game.

 

I guess you don't really get my point here. What I try to tell you here is: If you play on a terrain like...lets say Zagrabad or maybe lets stay with the normal Arma 3 maps, Stratis...a Long Range radio is more or less obsolete. You can contact anybody from everywhere with your short range radio. While this might be realistic its certainly not fun at all.

And now I end this here. (Sorry but I needed to say these last words!)

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Hi NKEY!

Give it be possible to adapt this script?

 

http://pastebin.com/HRgucn5d

Its function is to make when someone speaks, in this case AI acre "listening" ...

 

 

thanks!

Main thing is player getVariable "acre_sys_core_isSpeaking"

In case of TFAR it is https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_isSpeaking

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hey nkey

 

I ve noticed every time i place the TFR (force use) module on the map..the direct comms gets F@kk'd

 

Maybe a coincidence..?  ...can't say for real.Its like 3rd time i m noticing on different missions.

 

(sorry btw if same question has been already asked..but it was a difficult day to have

the courage to read all pages) :)

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You could adjust config values for ranges. Will it work for you?

Yes that would work.

But dont I need to unpack and repack the mod? I dont mind...but do you?

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Yes that would work.

But dont I need to unpack and repack the mod? I dont mind...but do you?

 

No problem.

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hey nkey

 

I ve noticed every time i place the TFR (force use) module on the map..the direct comms gets F@kk'd

 

Maybe a coincidence..?  ...can't say for real.Its like 3rd time i m noticing on different missions.

 

(sorry btw if same question has been already asked..but it was a difficult day to have

the courage to read all pages) :)

So, what post you found says? :)

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So this has been answered already? (sorry i dont understand very well)

oops, misunderstood you. have not hear about such issue yet...

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In the init.sqf file is piece of code:

r = compile loadFile "RadioInterference.sqf";
[] spawn {
	[[v,10000]] call r;
};

Is "10000" a default value? If not, what is default one and is limitation linear or differnt one?

I mean, lets assume the "10" is default interference. Is "20" limit a range twice?

Regards

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Hey guys,

 

we have some little bug on our server for quite some time now. It sometimes happens that for some player "LOOKS LIKE TASK FORCE RADIO NOT ENABLED OR VERSION LESS THAN 0.8.1" appears on the screen. This does not happen every time and this does not mean that TFR is not working - it works fine. Its just that this error is kinda....annoying!

 

Maybe I should add, that I don't use the TFR Modules in the Editor. Mostly because I don't want to be forced to join one channel in my TS to have TFR work (at least that's what I understand from these Modules)
The Server and the clients use the same Mod version (which is up to date).

Anybody knows how to fix that?
Many Greetings
Moony

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Can anyone help me with confirmation that Taskforce Radio is incompatible with the latest CBA 2.2.0.151130? Our hosting company has updated to the new CBA but now Taskforce Radio gives an error that an expected file was not found.

 

Any help would be appreciated.

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TFAR works fine with the latest CBA for my community. Maybe a problem with your hoster?

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TFAR works fine with the latest CBA for my community. Maybe a problem with your hoster?

 

Thanks for the feedback, I have a ticket into the hosting folks.

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Thanks for the feedback, I have a ticket into the hosting folks.

 

It is confirmed, the hosting company is have an issue with their repository of MODS.

 

Thank you again for the help!

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In the init.sqf file is piece of code:

r = compile loadFile "RadioInterference.sqf";
[] spawn {
	[[v,10000]] call r;
};

Is "10000" a default value? If not, what is default one and is limitation linear or differnt one?

I mean, lets assume the "10" is default interference. Is "20" limit a range twice?

Regards

 

10000 - range affected by jammer (also, terrain affects).

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Hey guys,

 

we have some little bug on our server for quite some time now. It sometimes happens that for some player "LOOKS LIKE TASK FORCE RADIO NOT ENABLED OR VERSION LESS THAN 0.8.1" appears on the screen. This does not happen every time and this does not mean that TFR is not working - it works fine. Its just that this error is kinda....annoying!

 

Maybe I should add, that I don't use the TFR Modules in the Editor. Mostly because I don't want to be forced to join one channel in my TS to have TFR work (at least that's what I understand from these Modules)

The Server and the clients use the same Mod version (which is up to date).

Anybody knows how to fix that?

Many Greetings

Moony

 

Yep, know issue. Could be fixed by additional script proabablly.

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 Ok kinda embarrassed I know nothing about this addon as I can really only play SP sadly buuuut.......how do I get these radio effects?!?

 

 

 

 

 

 This happened by accident as it was attached to one of my launcher profiles but now I cannot recreate for the life of me -all voices sound standard without that awesome radio static effect. Ive looked thru and tried all varied radios and userconfig settings but no luck. Help as I love that radio voice far better than vanilla voices which to me sound like computer guys at their desks playing soldiers.

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Hi, I'm not sure where to post this but I have a Idea that could be very useful for players.

 

Could we have a separate vehicle intercom system, personally I cannot hear players in helicopters using direct speech (as it should be).

 

Changing radio channels is to converse between different units is a poor current solution.

 

It would be nice to have a internal intercom in vehicles with a small amount channels so people can talk.  

 

Just a idea.

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Hi, I'm not sure where to post this but I have a Idea that could be very useful for players.

 

Could we have a separate vehicle intercom system, personally I cannot hear players in helicopters using direct speech (as it should be).

 

Changing radio channels is to converse between different units is a poor current solution.

 

It would be nice to have a internal intercom in vehicles with a small amount channels so people can talk.  

 

Just a idea.

I always thought it would be good to have an intercom in vehicles, particularly helos, where you could talk to each other without having to press a button like IRL but if that would be problematic, maybe the direct speech button could automatically be reassigned to trigger the intercom when in a vehicle?

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Hey guys, I was wondering it there any way to prevent certain player from switching radio channels? I'm trying to simulate a "emergency" radio that has only one channel available.

I've come up with the idea of adding onSWChange event handler to that player that will restore the original channel each time he tries to change but I'm not sure if this is a right way to do it.

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