Anachoretes 10 Posted October 21, 2014 Hi. After 0.9.5 ArmA3 start to ignore my radio_keys.hpp(redacted)(0.9.4 using it just fine) and PW6 download defaults "radio_keys.hpp" file that contains this lines class task_force_radio_settings { // ================================================= // Server side only // ================================================= tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; tf_same_sw_frequencies_for_side = 0; tf_same_lr_frequencies_for_side = 0; tf_same_dd_frequencies_for_side = 0; // ================================================= // END: Server side only // ================================================= // Client side // ================================================= tf_default_radioVolume = 7; // ================================================= // END: Client side // ================================================= }; Some changes in the process? Share this post Link to post Share on other sites
nkey 35 Posted October 21, 2014 Hi. After 0.9.5 ArmA3 start to ignore my radio_keys.hpp(redacted)(0.9.4 using it just fine) and PW6 download defaults "radio_keys.hpp" file that contains this lines Some changes in the process? yes, now keys configured via CBA keybinding ingame. Share this post Link to post Share on other sites
alexsegen 17 Posted October 21, 2014 Hi nkey, we have been having some problems with TFR. Every once in a while the TFR Plugin stop working just after someone dies. As if this person won't be using TFR at all and everybody can hear him from everywhere. So we need to disconnect and reconnect to the server so the TFR can work again. Any ideas? Again, thank you for such an amazing mod :) Share this post Link to post Share on other sites
pavel_87 10 Posted October 21, 2014 Alex loock on page 255 of new plugin for ts3 :) Share this post Link to post Share on other sites
nkey 35 Posted October 21, 2014 Hi nkey, we have been having some problems with TFR. Every once in a while the TFR Plugin stop working just after someone dies. As if this person won't be using TFR at all and everybody can hear him from everywhere. So we need to disconnect and reconnect to the server so the TFR can work again. Any ideas?Again, thank you for such an amazing mod :) Hm.. After death is he respawn as player? Or as bird? Share this post Link to post Share on other sites
mats391 10 Posted October 21, 2014 Hi, we managed to get the proximity talking to work again. It was a problem with the mission, dont know excactly what caused it but it works again. However now BluFor spawns with RedFor radios :/ Share this post Link to post Share on other sites
Anachoretes 10 Posted October 21, 2014 yes, now keys configured via CBA keybinding ingame. Thanks,Nikolay. Share this post Link to post Share on other sites
PumaCLS 10 Posted October 21, 2014 I was confused by this initally... Oh yes. I managed to mix them up. What I meant to report is that since the latest update the "SW Transmit" hook has a higher priority than the "SW Transmit Additional". So if you for example bind the "SW Transmit" to the key 'X', and the "SW Transmit Additional" to 'SHIFT+X' then the "SW Transmit" will trigger whether you press shift or not. And it is not possible to get the "SW Transmit Additional" to trigger at all. But if you bind them the other way around: ["SW Transmit" = SHIFT+X] and ["SW Transmit Additional" = X] Then it works, because higher priority hook will not trigger unless shift is pressed. Share this post Link to post Share on other sites
phschrecke 10 Posted October 21, 2014 Hi nkey, we have been having some problems with TFR. Every once in a while the TFR Plugin stop working just after someone dies. As if this person won't be using TFR at all and everybody can hear him from everywhere. So we need to disconnect and reconnect to the server so the TFR can work again. Any ideas?Again, thank you for such an amazing mod :) Same Problem here .. No TFAR after respawn as Player. Disconnect and reconnect to the Server work for TFAR :) Server Mods : @CBA , @TFAR(0.9.5) , @BWMOD & @AGM Share this post Link to post Share on other sites
nkey 35 Posted October 21, 2014 Same Problem here .. No TFAR after respawn as Player. Disconnect and reconnect to the Server work for TFAR :) Server Mods : @CBA , @TFAR(0.9.5) , @BWMOD & @AGM Could you send me mission file you using? Share this post Link to post Share on other sites
phschrecke 10 Posted October 21, 2014 of course .. PM ;) Share this post Link to post Share on other sites
nkey 35 Posted October 21, 2014 (edited) Uploading new release.... ---------- Post added at 22:09 ---------- Previous post was at 22:01 ---------- So, new release 0.9.6 with a lot of fixed and some new features is ready :) Thanks to Rapsu86, Audiocustoms, Priestylive, L-H, PabstMirror, RHS and VTN teams and others! So, now it seems to be stable and recommended for update. Maybe I'll release some optional patches for plugins in case of issues with some players. Download. Also, please support TFAR on MakeArmaNotWar! Changelog: New models for radio items New sound for radio quarks Give personal radios to SERGEANT and higher Old TS support BWMOD camo for backpacks (and also) Integration with upcoming RHS 1, 2, 3 Ability to program rifleman radios via new device MicroDARG (given to everyone by default) Ability to hear speaker on radio on dead body Fixed: speakers volume Fixed: long range tangent stuck sometimes Fixed: Vehicles sound popping Fixed: Speakers now not works underwater Fixed: It is possible to talk from UAV Fixed: More light audio filters for speakers Fixed: freezes on sound loading Fixed: Issue on JIP Fixed: crash if radio sound file not found Fixed: Security issue in userconfig (userconfig file also renamed) Fixed: Issue with fast capslock and voice activation Fixed: Plugin not moves player back to channel after game Fixed: Incorrect quarks volume in vehicles Fixed: getting radios after respawn Fixed: incorrect quark sometimes played Fixed: API function about TS state Fixed: No Zeus freqs while controlling unit Fixed: AN/PRC 152 Display too small Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0) So, waiting for feedback! Edited October 21, 2014 by nkey Share this post Link to post Share on other sites
lordheart 1 Posted October 21, 2014 Watching nkey blast through the issues on GitHub was an amazing sight to witness the last couple of days. Good job to him. :) Share this post Link to post Share on other sites
kecharles28 197 Posted October 22, 2014 New update v0.9.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Anachoretes 10 Posted October 22, 2014 nkey, Thanks for update. How can we get access for this DARG? Share this post Link to post Share on other sites
nkey 35 Posted October 22, 2014 nkey, Thanks for update. How can we get access for this DARG? It is probably you watch slot. If you have it and open rifleman radio - you will see also programmator. Share this post Link to post Share on other sites
bux578 65 Posted October 22, 2014 (edited) Just installed 0.96. Plugin in Teamspeak says that it's not connected Task Force Radio Status (0.9.6):Connected N Play N P:0.9.6 A: Arma and TS (x64) are started as admin. Radios are available ingame. Keyboard commands are working as it says it's transmitting. ATM I'm struggling to find a solution. 0.92 worked flawlessly. --- EDIT: Found the problem. TFAR 0.96 doesn't work in the editor. Is this on purpose or should I open a new issue on github? Edited October 22, 2014 by bux578 Problem found Share this post Link to post Share on other sites
Belbo 462 Posted October 22, 2014 It is probably you watch slot. If you have it and open rifleman radio - you will see also programmator. I guess he was referring to the classname, if we want to add it to units manually.;) Share this post Link to post Share on other sites
Subscyed 10 Posted October 22, 2014 Just installed 0.96.Plugin in Teamspeak says that it's not connected Task Force Radio Status (0.9.6):Connected N Play N P:0.9.6 A: Arma and TS (x64) are started as admin. Radios are available ingame. Keyboard commands are working as it says it's transmitting. ATM I'm struggling to find a solution. 0.92 worked flawlessly. --- EDIT: Found the problem. TFAR 0.96 doesn't work in the editor. Is this on purpose or should I open a new issue on github? I've yet to see any radio addon that works in the editor. I don't think it's an issue at all. Simply port over the mission you had on the editor to mp and locally host a session and there you go. Share this post Link to post Share on other sites
nkey 35 Posted October 22, 2014 Found the problem. TFAR 0.96 doesn't work in the editor. Is this on purpose or should I open a new issue on github? Designed such way :) ---------- Post added at 10:39 ---------- Previous post was at 10:38 ---------- I guess he was referring to the classname, if we want to add it to units manually.;) https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L546 Share this post Link to post Share on other sites
Belbo 462 Posted October 22, 2014 (edited) https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L546 Somehow I feel, I could've thought of looking there. :D Thanks! edit: I just got an idea. Wouldn't it be possible to add a system to specify if a unit should get a rifleman radio or a sw radio with a variable attached to the unit? Something in the line of _unit setVariable ["tf_radioToGive","tf_anprc148jem"]; if (isNil {_unit getVariable "tf_radioToGive"}) then {replace the itemRadio with the standard radio} else {replace the itemRadio with the radio from the variable}; That way mission creators have the flexibility to add certain radios to certain units. Wouldn't that be possible? Edited October 22, 2014 by Belbo Share this post Link to post Share on other sites
Guest Posted October 22, 2014 Updated version frontpaged on the Armaholic homepage. Task Force Arrowhead Radio v0.9.6Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
nkey 35 Posted October 22, 2014 Updated version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngTask Force Arrowhead Radio v0.9.6http://www.armaholic.com/skins/Blaster07/img/required_addons.pngCommunity Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Thanks, fixed changelog on Armaholic page. Share this post Link to post Share on other sites
DaViSFiT 21 Posted October 22, 2014 working like mad on your mod, great! thx again nkey. btw.: votet already! Cant forget the most used mod out there! Share this post Link to post Share on other sites
Anachoretes 10 Posted October 22, 2014 It is probably you watch slot. If you have it and open rifleman radio - you will see also programmator. Thanks. But i am curious how it affect the gameplay? Share this post Link to post Share on other sites