Crielaard 435 Posted June 4, 2018 I didnt realise this was so actively developed. Its the first time Ive seen it (yet, Ive been in the community for 15 years) great job. We are running a server with a variant modified for our modpack. (Afghan civies and allthat) The version I use is a few weeks old. I may have missed a patch. Is it allready possible to limit the number of weapons for aircraft. i.e 40x gbu12 available, 10x agm65 available, etc. Share this post Link to post Share on other sites
pvt. partz 248 Posted June 18, 2018 The following issue is probably more of a BI issue than it is a Patrol Ops issue but nevertheless, I did encounter it here. I saw a AI about 900m away and decided to take a couple of shots. I hit him 4 times (saw the blood spatter) but he didn't move. I had seen this a long time ago maybe once or twice in other missions. When I drove down to take a closer look, I encountered a group of 4 in the area, so it wasn't as if this AI was a phantom. Odd Share this post Link to post Share on other sites
roy86 367 Posted June 19, 2018 21 hours ago, pvt. partz said: The following issue is probably more of a BI issue than it is a Patrol Ops issue but nevertheless, I did encounter it here. I saw a AI about 900m away and decided to take a couple of shots. I hit him 4 times (saw the blood spatter) but he didn't move. I had seen this a long time ago maybe once or twice in other missions. When I drove down to take a closer look, I encountered a group of 4 in the area, so it wasn't as if this AI was a phantom. Odd This is related to the casual stance they are set in when randomly walking around. Changed to aware behaviour in next update to fix this. 1 1 Share this post Link to post Share on other sites
Zulu Three Zero 2 Posted June 25, 2018 Hey Roy, just a quick.... well, I suppose bug report, but I recognise that procedural generation can throw this sort of thing up! Had a "destroy the enemy transmitter" operation come up in a mountainous part of Altis, and, well... Sadly it seems that CSAT's new granite-reinforced radio transmitters are impervious both to large amounts of land-based explosives, and large bombs. Hopefully a rarity, but don't know what could be done about it tbh - something relating to how rocks are sign-posted within the code, and have the placement avoid being within a certain X-Y value of them? (I'm making all this up by the way, my lack of coding knowledge is well established in this thread at this stage). At any rate, as you can tell, still enjoying PO4, thanks for your hard work and roll on Recruit MP! Share this post Link to post Share on other sites
Blackheart_Six 283 Posted June 26, 2018 Hi Z30, Did you file a feedback in the tracker? Roy86 Patrol Ops 4 Feedback tracker. It would really help Roy if you file it there. I think this issue has been filed already, if it is the issue with radio towers appearing in rock. All I see is the name of files..... Did you use a image hosting site to post the pics? 1 Share this post Link to post Share on other sites
Blackheart_Six 283 Posted June 26, 2018 On 5/26/2018 at 7:08 AM, Blackheart_Six said: Aren't we all..... but looking at the scope, and magnitude of the effort by one person, I'll wait. It will be worth it. IMHO...the sun is setting on Arma 3. Arma 4 is over the horizon, which will be the enfusion engine. I don't how much of a game changer that is from a coding stand point. I think 24 months of Arma 3(left) with overlap to Arma 4. It would be a shame to put forth a great effort, with a short shelf life. Well, in light of the recent OPREP - JETS DLC BONUS CONTENT, I would like to issue a retraction. I am a bit confused, easily done after some fine bourbon, on BI's path. I didn't take B01 studios into account. 2022. Take your time Roy, no hurries, no worries. J/K. Hurry the hell up! LOL Share this post Link to post Share on other sites
roy86 367 Posted June 26, 2018 2 hours ago, Blackheart_Six said: Well, in light of the recent OPREP - JETS DLC BONUS CONTENT, I would like to issue a retraction. I am a bit confused, easily done after some fine bourbon, on BI's path. I didn't take B01 studios into account. 2022. Take your time Roy, no hurries, no worries. J/K. Hurry the hell up! LOL For you, i will ;) 1 Share this post Link to post Share on other sites
otarius-big 16 Posted July 12, 2018 can you make in mission choice enemy faction choice function like =BTC=co@30_Hearts_and_Minds.Altis mission with ace, RHS,Project opfor and cup mods there is a lot of choicehttps://github.com/Vdauphin/HeartsAndMinds/releases and when we can see next update? Share this post Link to post Share on other sites
otarius-big 16 Posted July 29, 2018 https://www.youtube.com/watch?v=3qRJGG_PX2s nice gameplay waiting new version relase 2 Share this post Link to post Share on other sites
roy86 367 Posted July 30, 2018 Nice! Cheers OTarius, good moral booster. 1 Share this post Link to post Share on other sites
teabagginpeople 398 Posted September 30, 2018 Hype hype hype. 1 Share this post Link to post Share on other sites
sargken 286 Posted October 3, 2018 Im sorry I wanted to confirm that the next release will have the ability to use RHS and Project Opfor as the opfor forces, and also is the mission modular to be able to after next release port it over to Takistan or Zargabad? Share this post Link to post Share on other sites
roy86 367 Posted October 6, 2018 On 10/4/2018 at 2:16 AM, sargken said: Im sorry I wanted to confirm that the next release will have the ability to use RHS and Project Opfor as the opfor forces, and also is the mission modular to be able to after next release port it over to Takistan or Zargabad? RHS I have plans to map OPFOR sides for but not Project Opfor. Takistan is planned, Zargabad is not likely but I made PO so that communities can adapt to their own needs. 1 Share this post Link to post Share on other sites
sargken 286 Posted October 8, 2018 Will there be documentation on how to create a faction? Share this post Link to post Share on other sites
roy86 367 Posted October 9, 2018 12 hours ago, sargken said: Will there be documentation on how to create a faction? Yes, documentation for that is being developed here: http://arma.roy86.com.au/index.php/CfgMissionSides Share this post Link to post Share on other sites
otarius-big 16 Posted November 7, 2018 nothing updated yet? Share this post Link to post Share on other sites
roy86 367 Posted November 7, 2018 Not yet. Some are doing tests of the new mission setup and if the feedback is bug free, I'll release the update. 1 Share this post Link to post Share on other sites
Godis_1 63 Posted November 17, 2018 How to play this SP actually? I mean besides using SP Cheat menu or zeus to spwan AI. As the header includes "SP", and once I tried this some months ago, it was quite tricky to get this up alone. But would be nice to play SP sometimes. Share this post Link to post Share on other sites
roy86 367 Posted November 17, 2018 PO3 you just copy into missions folder (from memory) For PO4, the quickest method is to host a local lan game in MP. Share this post Link to post Share on other sites
Godis_1 63 Posted November 17, 2018 Sure, thx. I mean PO4. Or is that supposed to play MP only? Share this post Link to post Share on other sites
roy86 367 Posted November 18, 2018 Primary design is community play so MP is the focus but with the recruitment feature, it can be played as single player just not through the single player menu. 1 Share this post Link to post Share on other sites
Blackheart_Six 283 Posted January 30, 2019 Hey @roy86 Long time no hear...... Are you still developing this? Any ideal on a release date if you are still moving forward. Share this post Link to post Share on other sites
otarius-big 16 Posted January 30, 2019 i think this project is dead Share this post Link to post Share on other sites
delta99 34 Posted January 31, 2019 Don't think it is dead just super slow according to Roy on Discord. Roy will probably answer here when / if he notices this. Share this post Link to post Share on other sites