gatordev 219 Posted November 26, 2014 Hi Gatordev, thanks for the kind words and the heads up. I'm having no such problems using dev builds. In fact what you describe to me sounds like a common problem wherein people update to the latest TPW MODS and for whatever reason don't update their tpw_mods.hpp correctly (PW6 often seems to be a culprit). Later versions of TPW MODS actually modify (lower) the walk speeds and if your hpp is wrong it'll assign 0 to these speeds, which will result in stuck units. Please download the latest TPW MODS and manually install it and its hpp, and see if that fixes your problem. I try to keep TPW updated manually for exactly this reason, but it's possible this one slipped by me. I'll start with a fresh .hpp, but I swear I did that last update, I promise! EDIT: rereading your post, there is no way to turn off the animation speed changes other than to set them to their defaults, or to remove animspeed.pbo from @TPW_MODS. Poorly worded on my part. When I mentioned "0" I meant I went in and manually turned off the animation option, not that I was adjusting the individual animspeeds in your config. Either way, let me start over tonight and see if it fixes the issue. Thanks for the reply. Share this post Link to post Share on other sites
gatordev 219 Posted November 26, 2014 Problem solved. Looks like the .hpp wasn't updated with the addon. Obviously someone must have put the old one on my computer while I was sleeping... Thanks for the pointer in the right direction. Share this post Link to post Share on other sites
tpw 2315 Posted November 27, 2014 Problem solved. Looks like the .hpp wasn't updated with the addon. Obviously someone must have put the old one on my computer while I was sleeping...Thanks for the pointer in the right direction. That bloody config file gremlin gets into my computer all the time, glad I'm not the only one. Share this post Link to post Share on other sites
raditz5 10 Posted November 27, 2014 (edited) Is the mod supposed to work out of the box? I loaded the mod, then loaded the editor on Altis and began flying around, if I am lucky I will find 1 random flying vehicle or 1 random civilian vehicle on the map and that is it, nothing is really spawning, certainly not enough spawning for how large this map is. I know I am missing something =] Thanks Edited November 27, 2014 by raditz5 Share this post Link to post Share on other sites
tpw 2315 Posted November 27, 2014 Is the mod supposed to work out of the box? I loaded the mod, then loaded the editor on Altis and began flying around, if I am lucky I will find 1 random flying vehicle or 1 random civilian vehicle on the map and that is it, nothing is really spawning, certainly not enough spawning for how large this map is. I know I am missing something =]Thanks You're missing something by flying, which doesn't give random stuff enough time to spawn in the area you're flying over before you leave it. Walk or drive to a town, wait a couple of minutes, et voila! Share this post Link to post Share on other sites
raditz5 10 Posted November 27, 2014 You're missing something by flying, which doesn't give random stuff enough time to spawn in the area you're flying over before you leave it. Walk or drive to a town, wait a couple of minutes, et voila! Thank you! I am very excited about your mod, I feel like bohemia needs to cut you a check for making this an actual world and not just some empty map. :o Share this post Link to post Share on other sites
seba1976 98 Posted November 27, 2014 Thank you! I am very excited about your mod, I feel like bohemia needs to cut you a check for making this an actual world and not just some empty map. :o The emtyness of the map, depends on the specific scenario you're playing. This mod provides a generic solution, that can enrich missions which don't provide one themselves. BIS can't/shoudn't care for that, for it's mission/scenario dependant altogether. Share this post Link to post Share on other sites
raditz5 10 Posted November 27, 2014 (edited) The emtyness of the map, depends on the specific scenario you're playing. This mod provides a generic solution, that can enrich missions which don't provide one themselves. BIS can't/shoudn't care for that, for it's mission/scenario dependant altogether. Yea I am starting to realize that. If I want a populated place I have to do it myself =/ Still this is nice for adding more randomness. What I would like to do is have an open fully populated world that I do not have to build myself, then I would add in the enemy insurgents, ambushes ect. imbedded in with civilians, and then some US patrols that I could provide CAS for when they encounter the insurgents. Nerdy I know. Thanks for the reply. Edited November 27, 2014 by raditz5 Share this post Link to post Share on other sites
sttosin 67 Posted November 27, 2014 The script version does allow you some incredible customization Share this post Link to post Share on other sites
pvt. partz 248 Posted December 6, 2014 I have reinstalled my Windows and thus the games as well. I also reinstalled TPW but here is my problem. I inadvertanly changed the properties for the .jar file to open with notepad. How do change it back to open as default so that I can access the UI and edit the settings as shown in the readme. Thanks in advance! Share this post Link to post Share on other sites
gliptal 25 Posted December 6, 2014 Right click on the .jar file > Open With > Choose Default Program > Java Platform SE Binary Yay! Share this post Link to post Share on other sites
RabidStoat 39 Posted December 6, 2014 Am I missing out updating the old fashioned way by modifying the .hpp? I tried running the .jar once but lost most of my preferred settings (it somehow screwed up the.hpp too - this was ages back mind) Share this post Link to post Share on other sites
gliptal 25 Posted December 6, 2014 There indeed was a bug that messed up the last part of the .hpp, but it should be solved now. I've lately decided to reimplement everything and slightly streamline the UI, but it will take a while. Hopefully ArmA won't go anywhere anytime soon. :D Yay! Share this post Link to post Share on other sites
nickobus 16 Posted December 8, 2014 Hi Gatordev, thanks for the kind words and the heads up. I'm having no such problems using dev builds. In fact what you describe to me sounds like a common problem wherein people update to the latest TPW MODS and for whatever reason don't update their tpw_mods.hpp correctly (PW6 often seems to be a culprit). Later versions of TPW MODS actually modify (lower) the walk speeds and if your hpp is wrong it'll assign 0 to these speeds, which will result in stuck units. Please download the latest TPW MODS and manually install it and its hpp, and see if that fixes your problem.EDIT: rereading your post, there is no way to turn off the animation speed changes other than to set them to their defaults, or to remove animspeed.pbo from @TPW_MODS. Hi tpw, I also have this issue where the units(including mine) will get stuck at walking speed. I have downloaded the latest TPW and moved to the correct folder and moved the user config to the appropriate location, including the .hpp file from the latest downloaded TPW. Any suggestions? Share this post Link to post Share on other sites
gliptal 25 Posted December 8, 2014 Make sure you have your configs in /Arma 3/userconfig/@TPW MODS and not /Arma 3/@TPW MODS/userconfig. Also PM me your .hpp. Yay! Share this post Link to post Share on other sites
nickobus 16 Posted December 8, 2014 Make sure you have your configs in /Arma 3/userconfig/@TPW MODS and not /Arma 3/@TPW MODS/userconfig. Also PM me your .hpp.Yay! Thanks for the response, PM sent Share this post Link to post Share on other sites
Valken 622 Posted December 8, 2014 In some missions, the AIR module seems to throw up errors. I have everything enabled but may be due to adding TPW mod to existing missions, and not to new scenarios. I notice much more with All in Arma (merged and Standalone) loaded to replace A2 missions with A3 mods. If I disable it, all TPW errors goes away. However, your mod with AiA SA and A3 mods makes old A2 missions so much more immersive. Request - Can you ADD female civilians using the Femal3 mod? It was great to see civilians again in A3 but it was mostly vacationing guys in shorts with no female companion ships in the towns. Kind of weird... :P Share this post Link to post Share on other sites
pvt. partz 248 Posted December 9, 2014 .....yup yup it works now b e a u t i f u l l y ! ! ! I did have to install the latest Java though. Was that needed or am i just ignorant. Thanks. Share this post Link to post Share on other sites
tpw 2315 Posted December 9, 2014 In some missions, the AIR module seems to throw up errors. I have everything enabled but may be due to adding TPW mod to existing missions, and not to new scenarios.I notice much more with All in Arma (merged and Standalone) loaded to replace A2 missions with A3 mods. If I disable it, all TPW errors goes away. However, your mod with AiA SA and A3 mods makes old A2 missions so much more immersive. Request - Can you ADD female civilians using the Femal3 mod? It was great to see civilians again in A3 but it was mostly vacationing guys in shorts with no female companion ships in the towns. Kind of weird... :P Thanks for the heads up Valken, I'll have a look into it shortly. I fully intend to incorporate female civilians when Zeealex's femal3 mod includes them. At the moment she has female soldiers and female heads. I could put female heads on the male civs but it would look pretty foolish I think! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 11, 2014 Found more of this error in my rpt.log Hope it helps to solve it :) 7:08:11 Error in expression < tpw_hud_nearunits select _cta; _dist = _unit distance player; if( !isNil "_unit> 7:08:11 Error position: <_unit distance player; if( !isNil "_unit> 7:08:11 Error Undefined variable in expression: _unit 7:08:11 File TPW_MODS\tpw_hud.sqf, line 396 7:08:11 Error in expression <ts - 1) do { _unit = tpw_hud_nearunits select _cta; _dist = _unit distance play> 7:08:11 Error position: <select _cta; _dist = _unit distance play> 7:08:11 Error Zero divisor 7:08:11 File TPW_MODS\tpw_hud.sqf, line 395 7:08:11 Error in expression <ts - 1) do { _unit = tpw_hud_nearunits select _cta; _dist = _unit distance play> 7:08:11 Error position: <select _cta; _dist = _unit distance play> 7:08:11 Error Zero divisor 7:08:11 File TPW_MODS\tpw_hud.sqf, line 395 Greets Share this post Link to post Share on other sites
Valken 622 Posted December 11, 2014 Thanks for the heads up Valken, I'll have a look into it shortly.I fully intend to incorporate female civilians when Zeealex's femal3 mod includes them. At the moment she has female soldiers and female heads. I could put female heads on the male civs but it would look pretty foolish I think! Thank you TPW! I know Zee is working on civvies so I can totally wait. Your mod is an absolute essential to all my A3 gaming! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 11, 2014 Found more of this error in my rpt.logHope it helps to solve it :) 7:08:11 Error in expression < tpw_hud_nearunits select _cta; _dist = _unit distance player; if( !isNil "_unit> 7:08:11 Error position: <_unit distance player; if( !isNil "_unit> 7:08:11 Error Undefined variable in expression: _unit 7:08:11 File TPW_MODS\tpw_hud.sqf, line 396 7:08:11 Error in expression <ts - 1) do { _unit = tpw_hud_nearunits select _cta; _dist = _unit distance play> 7:08:11 Error position: <select _cta; _dist = _unit distance play> 7:08:11 Error Zero divisor 7:08:11 File TPW_MODS\tpw_hud.sqf, line 395 7:08:11 Error in expression <ts - 1) do { _unit = tpw_hud_nearunits select _cta; _dist = _unit distance play> 7:08:11 Error position: <select _cta; _dist = _unit distance play> 7:08:11 Error Zero divisor 7:08:11 File TPW_MODS\tpw_hud.sqf, line 395 Greets I played 2 hours now, i recieved over 20000 Lines (Notepad++) with this error in my rpt.log Share this post Link to post Share on other sites
tibchele 10 Posted December 11, 2014 It requires MAP_vr. Where can I find this file? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 11, 2014 It requires MAP_vr. Where can I find this file? Maybe you should buy the Game, map VR was added a couple of months ago^^ Share this post Link to post Share on other sites
tibchele 10 Posted December 11, 2014 Maybe you should buy the Game, map VR was added a couple of months ago^^ I've bought the game Share this post Link to post Share on other sites