Sxsxarael 10 Posted November 8, 2014 Yes I also checked the .hpp, but that line is already there. Share this post Link to post Share on other sites
gliptal 25 Posted November 8, 2014 Could you thus post the whole file here? Yay! Share this post Link to post Share on other sites
seba1976 98 Posted November 8, 2014 Remove a animspeed pbo. Share this post Link to post Share on other sites
Sxsxarael 10 Posted November 8, 2014 After redownloading it for the 3rd time, it's now working. I don't know what the hell happened. Now I have a question. Everytime I stumble/fall from a nearby explosion, I won't be able to sprint anymore after getting back up. The AI is worse, they just walk. but if I stumble/fall from being suppressed, I can still sprint afterwards. Is this intended by the mod? Share this post Link to post Share on other sites
sharpie7051 18 Posted November 8, 2014 I'm actually having the same problem as mentioned above, with not being able to move forward with weapon at the ready. At fist I installed mod manually, then uninstalled and re downloaded and used the install setup; twice. still no dice I cant move forward with my weapon drawn. how is this fixed? By the way awesome mod, been using it from the beginning. I love the skirmish feature you added over the summer, wish you could expand on this idea and customize this more. Share this post Link to post Share on other sites
gliptal 25 Posted November 8, 2014 Something is probably amiss with the package, we'll have to wait tpw on this. You can PM me your .hpps just to make sure everything is fine if you want (remember we're talking about those in Arma 3's userconfig folders, not those in @TPW MODS one). Yay! Share this post Link to post Share on other sites
AbortedMan 1 Posted November 8, 2014 For anyone that can't walk or see AI seemingly frozen from the neck down the latest version of TPW conflicts with AGM mod. AI and the player cannot run with his weapon semi-shouldered...The animation for the legs want to move when you press W, but you can't go anywhere. This effects all soldiers, even AI. Seems I jumped the gun on reporting this with the cause...It's not an incompatibility with AGM and TPW. It seems using the .jar file/UI thing to edit the .hpp/config settings somehow corrupts the config and causes this bug. If you configure the .hpp manually with a text editor everything works fine. Share this post Link to post Share on other sites
gliptal 25 Posted November 8, 2014 Could you please check the GUI version you're using? It's in the upper right hand corner. Yay! Share this post Link to post Share on other sites
sharpie7051 18 Posted November 8, 2014 (edited) I can confirm that if you set your .hpp manually without using the java interface then the forward movement works. Unfortunately I haven't a clue how to get Skirmish to work without the Java interface. Edited November 9, 2014 by Sharpie7051 Share this post Link to post Share on other sites
gliptal 25 Posted November 9, 2014 (edited) I found the quirkiness causing the issue, sorry guys. I'll look for the issue and fix between semifinals and finals of the WCS (an hour more or less). Yay! EDIT: Ok the problem is tied to tabs being used in the last section of the .hpp (the #defines): this messes up the file parser. @all users: Just for this update, manually edit the .hpp and delete anything that comes after the #define number digits (blank spaces too), as well as replace the whitespace between "#define" and the digits with a single manually inserted space. This should fix the issue. @tpw: Any chance you could use normal spaces instead of tabs in the #defines section? Sorry for this. Edited November 9, 2014 by Gliptal Share this post Link to post Share on other sites
seba1976 98 Posted November 9, 2014 Remove animspeed.pbo. Share this post Link to post Share on other sites
tpw 2311 Posted November 10, 2014 Thanks Gliptal, I will update the hpp accordingly Share this post Link to post Share on other sites
tpw 2311 Posted November 12, 2014 TPW MODS 2014112: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20141112.zip Changes: [RADIO 1.16] In vehicle radio calls now use playsound instead of playmusic so will never interfere with music. Fixed bug causing radio to be too quiet near closed vehicles. Added support for RHS Russians - Russian radio will play near/in Russian vehicles. [bOATS 1.29, CARS 1.40, CIVS 1.42] Improved civ spawning. [PARK 1.12, CARS 1.40] Improved car spawning. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 12, 2014 Awesome, many thanks! Share this post Link to post Share on other sites
seba1976 98 Posted November 12, 2014 TPW MODS 2014112: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20141112.zipChanges: [RADIO 1.16] In vehicle radio calls now use playsound instead of playmusic so will never interfere with music. Fixed bug causing radio to be too quiet near closed vehicles. Added support for RHS Russians - Russian radio will play near/in Russian vehicles. [bOATS 1.29, CARS 1.40, CIVS 1.42] Improved civ spawning. [PARK 1.12, CARS 1.40] Improved car spawning. Great, many thanks. Still nothing on the rain particles being rendered behind the cabin in some vehicles, like any truck? It's an easy fix. Share this post Link to post Share on other sites
tpw 2311 Posted November 12, 2014 Great, many thanks. Still nothing on the rain particles being rendered behind the cabin in some vehicles, like any truck? It's an easy fix. Please enlighten me then :) Share this post Link to post Share on other sites
seba1976 98 Posted November 12, 2014 Please enlighten me then :) Ah come on, you know already. You use one offset from the center of the vehicle, as a center for the droplet particles, that is the same for all car types. All it takes for the problem to go is to have different offset for different vehicles, or expand the size of the particles box. Share this post Link to post Share on other sites
Guest Posted November 12, 2014 New version frontpaged on the Armaholic homepage. TPW MODS v20141112Community Base addons A3 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted November 12, 2014 Updated mod available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Folkward 50 Posted November 12, 2014 Got an Error playing with RHS and TPW Radio: "Sound rhs_rus_land_rc_00 not found" Also hearing russian Radio in RHS M2 Bradleys... Share this post Link to post Share on other sites
tpw 2311 Posted November 12, 2014 Ah come on, you know already. You use one offset from the center of the vehicle, as a center for the droplet particles, that is the same for all car types. All it takes for the problem to go is to have different offset for different vehicles, or expand the size of the particles box. That's me told. Got an Error playing with RHS and TPW Radio:"Sound rhs_rus_land_rc_00 not found" Also hearing russian Radio in RHS M2 Bradleys... Thanks for these bug reports, I will look into them. Share this post Link to post Share on other sites
Folkward 50 Posted November 12, 2014 the error message appears after a few minutes driving around with a russian rhs verhicle (tested with btr80). Oh, just want to say, great mod! :) Share this post Link to post Share on other sites
tpw 2311 Posted November 13, 2014 the error message appears after a few minutes driving around with a russian rhs verhicle (tested with btr80).Oh, just want to say, great mod! :) Yeah, I'm calling random Russian radio messages from 0 to 34 instead of 1 - 35. Will be fixed ASAP. The Russian radio from the Bradley is a pain. I went through the RHS classnames and Russian vehicles tend to be RHS_... wheras the US stuff is RHSUS_... Obviously this isn't always true. I will come up with a better way to screen the vehicles. Share this post Link to post Share on other sites
tpw 2311 Posted November 13, 2014 TPW MODS 20141113: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20141113.zip Changes: [RADIO 1.17] Fixed occasional "sound not found" errors when using RHS vehicles. [RAINFX 1.08] Raindrops properly visible inside larger vehicles such as the HEMTT. Share this post Link to post Share on other sites
seba1976 98 Posted November 13, 2014 TPW MODS 20141113: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20141113.zipChanges: [RAINFX 1.08] Raindrops properly visible inside larger vehicles such as the HEMTT. Thank you sir. Share this post Link to post Share on other sites