sttosin 67 Posted November 28, 2013 Yea. TPW is one of the most engaging mod author around these forums. Share this post Link to post Share on other sites
tpw 2315 Posted December 7, 2013 Thanks sttosin. Unfortunately I am a bit "unengaged" at the moment whilst I sort some personal shit out, but hope to be back on board in full capacity before too long. Thanks to everyone for their patience and understanding. Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted December 8, 2013 I can definitly say that this is the best mod come out so far for Arma 3, simply great work! You did what BIS should have had ready for release of the game. Altis without life is so boring after this. Since the mod is not multiplayer compatible, as everybody should know by now, i did some tests and found one combination which drops errors for players in MP (only in dev-branch, stable doesnt pop up the errors), but is working great without performance drops related to the pop up errors. Im absolutly not educated when it comes to scripts, but one thing shoud work (worked nice for us). Everybody is loading with the TPW Addon. Only 1 player is using Civilians on, Parking Cars on, Animals on. The other players use only animals on, nothing else. Since every player is creating his own cars and civilians through the script, this prevents that for example cars land on each other, having exploding cars all around. The only thing which doesnt transfer for all, only the local player are the animals, because moduls are used, i guess. The Rain FX is creating red markers near the players so turn this off also. I disabled the other features like music, radio and so on. Great other features for SP, but they seem to make problems. I hope somebody is transfering this awesome mod into a working MP addon! Thanks again to the addonmaker! Share this post Link to post Share on other sites
ebarstad 18 Posted December 13, 2013 (edited) Is anyone here running Fall (with ragdolls off) on the latest stable release? I hadn't used it in a while, but with the new armor system in place, I fired it up again. When I tested it out, the guy I shot in the leg fell forward and he shouldered his rifle as part of the animation, so he was now unarmed. Have the latest patches broke something with TPW FALL? Edit: Here's a video of what I'm seeing. Edited December 13, 2013 by ebarstad Share this post Link to post Share on other sites
speedygonzales 15 Posted December 19, 2013 Thx tpw for this nice mod. Thx Kingofthesandbox for the infos. Anybody know a workaround to get TPW Fall running on a dedicated server ? Cant play arma since the bodyamor update without it. It would no problem if every client has to run this too. Any suggestions on this ? Share this post Link to post Share on other sites
serjames 357 Posted December 22, 2013 I can't seem to get this to work either - new armor values have really kiboshed it for me... SJ Share this post Link to post Share on other sites
pellejones 1 Posted December 25, 2013 There is a typo on row 226 in tpw_fog.sqf row 226: [[_ball], "tpw_animal_fnc_hideball",false] spawn BIS_fnc_MP; calls for function "tpw_animal_fnc_hideball" but the defined function is "tpw_fog_fnc_hideball" :) Share this post Link to post Share on other sites
lordprimate 159 Posted December 25, 2013 nice find pelle. I wonder if this will fix the issue with debug balls on a MP/dedi server. Share this post Link to post Share on other sites
tpw 2315 Posted December 25, 2013 Thanks guys. That's exactly the kind of stupid coding error I am really good at. I will fix it and the TPW FALL behaviour once I get back from holiday in a few days. I haven't released a version for a couple of months (divorce/settlement/unstable ex etc), so it'll be good to get back in to some coding. PS, merry christmas to you all Share this post Link to post Share on other sites
kremator 1065 Posted December 25, 2013 Merry Christmas tpw! Life can be a bitch indeed. There will always be Arma :) Share this post Link to post Share on other sites
pellejones 1 Posted December 25, 2013 nice find pelle. I wonder if this will fix the issue with debug balls on a MP/dedi server. It does not :( Share this post Link to post Share on other sites
sttosin 67 Posted December 25, 2013 Thanks guys. That's exactly the kind of stupid coding error I am really good at. I will fix it and the TPW FALL behaviour once I get back from holiday in a few days. I haven't released a version for a couple of months (divorce/settlement/unstable ex etc), so it'll be good to get back in to some coding.PS, merry christmas to you all Merry Christmas TPW. Hope you find peace through it all. Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 26, 2013 Peace man and Merry Christmas none the less. Share this post Link to post Share on other sites
petek 62 Posted December 26, 2013 Sorry to hear of your troubles mate. Take it easy Share this post Link to post Share on other sites
gliptal 25 Posted December 26, 2013 Sorry to hear that TPW, sort your life out first and don't worry about us, we can wait! :( Yay! Share this post Link to post Share on other sites
tpw 2315 Posted December 30, 2013 TPW MODS v20131230: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20131230.zip Changes: [ANIMALS 1.26, FOG 1.10, RAINFX 1.03] Coloured debug balls should not appear in MP/Dedi. --- Hi guys OK first off, thanks so very much for the kind thoughts and understanding, it really means a hell of a lot. I've tried and tried and cannot replicate ebarstad's observations with TPW FALL. Every time I shoot someone friendly or enemy, they fall with the appropriate animation. This happens regardless of any other mods or scripts I might have running. If anyone else has seen this behaviour then I'd really love to hear about it so I can track it down. I might have a solution for the red balls appearing in TPW RAIN, TPW FOG and TPW ANIMALS in MP. I have switched from using setobjecttexture to using setobjecttextureglobal, which should supposedly force the balls transparent for all connected computers. As usual, I haven't been able to test it in MP so would appreciate it if someone could give it a go. Again, my apologies for not being terribly responsive for the last couple of months. I'm "back in the saddle" now so if you have ideas, suggestions or feedback then I should be able to respond in a timely manner again. Share this post Link to post Share on other sites
gliptal 25 Posted December 30, 2013 Great to hear you're back! I remember this post as being helpful/with some ideas: http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP&p=2563056&viewfull=1#post2563056 Yay! Share this post Link to post Share on other sites
sttosin 67 Posted December 30, 2013 Welcome back TPW! No need for apologies at all. Share this post Link to post Share on other sites
Guest Posted December 30, 2013 New version frontpaged on the Armaholic homepage. TPW MODS v20131230Community Base addons A3 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
tpw 2315 Posted December 30, 2013 Great to hear you're back! I remember this post as being helpful/with some ideas: http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP&p=2563056&viewfull=1#post2563056Yay! Thanks Gliptal. Indeed a treasure trove of great ideas and code from LP. I will look to incorporate them in the next day or two. Share this post Link to post Share on other sites
MANTIA 55 Posted December 31, 2013 This mod looks great. I've watched it from afar because I saw in the description that it won't work on a dedi server for MP. However, I've seen people mention MP in the replies so I'm a bit confused. Will it work on a MP dedi server? Share this post Link to post Share on other sites
kremator 1065 Posted December 31, 2013 It does work on a dedi server. In fact it even works if the server doesnt have it but a client does !! Share this post Link to post Share on other sites
MANTIA 55 Posted December 31, 2013 It does work on a dedi server. In fact it even works if the server doesnt have it but a client does !! So it works if one player has TPW on a dedi it works? Share this post Link to post Share on other sites
DaViSFiT 21 Posted December 31, 2013 Its client side only, no need to install this mod on the server. question: how do i force players settings so they cant use some parts of your mod on our server? Share this post Link to post Share on other sites
tpw 2315 Posted December 31, 2013 Just to clear things up, I can only vouch for the behaviour of these mods in SP. I don't play MP so although I can try to add code to improve the MP/Dedi I'm not in a position to test their behaviour or advise the best way to set them up for MP or dedi. I would apologise except for the fact that I never marketed them as anything other than SP :) Share this post Link to post Share on other sites