The Hebrew Hammer 10 Posted October 6, 2013 I tried running A2 WarFX Particles in Arma 3, mostly works but it seems that the any larger explosions kick up a huge square of dust kind of like what you'd see from a GBU-12 in Arma 2. Probably just a config issue. Share this post Link to post Share on other sites
heavygunner 179 Posted October 6, 2013 This mod will be great! The standard explosions are really ugly. Share this post Link to post Share on other sites
teddifisk 1 Posted October 7, 2013 This looks amazing, can't wait to try it! Loved blastcore for A2! Keep up the good work :) Share this post Link to post Share on other sites
kremator 1065 Posted October 7, 2013 We need a 'OMFG my PC has just melted version' with massively over the top explosions ala Hollywood ! Share this post Link to post Share on other sites
marcai 1 Posted October 7, 2013 I almost wish people would stop being so excited for this now. We've had a 60 second video teaser and nothing barring words since, yet 20 pages of discussion about how awesome the features will undoubtedly be! I keep seeing the thread bumped, and instantly begin hoping that it's going to be new content (or at least videos of) and instead finding its another well-wisher. Curse your collective happiness for deceiving me once more! ;) Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 7, 2013 I almost wish people would stop being so excited for this now. We've had a 60 second video teaser and nothing barring words since, yet 20 pages of discussion about how awesome the features will undoubtedly be! I keep seeing the thread bumped, and instantly begin hoping that it's going to be new content (or at least videos of) and instead finding its another well-wisher. Curse your collective happiness for deceiving me once more! ;) Well honestly if that 60 second vid is anything to go by its very promesing. Besides I'm sure Opticalsnare knows what he's doing now a lot more then when he released the first WarFX on Arma 2. But I somewhat agree, people shouldn't expect things to be working and smooth from the start. There will always be problems, besides its not fair to put Opticalsnare under too much pressure, he's good but he's not a miracleworker, no offence... Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted October 7, 2013 You clearly never used Blastcore in Arma 2 then. He did one helluva job, honestly even though there are some bugs with porting the A2 version to A3, it it's already leaps and bounds ahead of what BIS had in place. That should be more than enough to hold people over until Optical is ready to release. You can't expect community members to work on a community timeline. They are doing this for no compensation, let him work at his own pace. Share this post Link to post Share on other sites
Opticalsnare 12 Posted October 7, 2013 Its worth the wait. I want to finish the effects so they arnt half-finished but it almost there, id say its about 70% done. Share this post Link to post Share on other sites
Sheepdog 4 Posted October 8, 2013 Its worth the wait. I want to finish the effects so they arnt half-finished but it almost there, id say its about 70% done. PLEASE increase the bullet splash/blood splash like you did in A2. That is one of my favourite parts about blastcore. I hate not being able to see where my bullets are landing. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 8, 2013 You clearly never used Blastcore in Arma 2 then. He did one helluva job, honestly even though there are some bugs with porting the A2 version to A3, it it's already leaps and bounds ahead of what BIS had in place.That should be more than enough to hold people over until Optical is ready to release. You can't expect community members to work on a community timeline. They are doing this for no compensation, let him work at his own pace. He did, but he still had to work within the restrictions of the engine. Something only BI can really improve on, so what I'm trying to say is that people shouldn't expect BF3 or Crysis like explosions... Share this post Link to post Share on other sites
Nikoteen 24 Posted October 9, 2013 I tried to run A2 Blastcore WarFX on Arma 3, it's actually working with lot of issues. But really the grenade explosion is gorgeous ! this smoke, dusts and sparks ! that alone put vanilla effects to shame :) Share this post Link to post Share on other sites
kremator 1065 Posted October 9, 2013 ^^Just think about what Blastcore for Arma3 will be then ;) Share this post Link to post Share on other sites
teddifisk 1 Posted October 11, 2013 Any chance we could be seeing a new screenshot or short video? Share this post Link to post Share on other sites
Yashamalu 10 Posted October 12, 2013 Guys, stop making these insanely awesome mods! You are tolerating the laziness of BI! Share this post Link to post Share on other sites
mikey74 187 Posted October 12, 2013 wowwwwwwwwwwwwwwww!!!!!!!!!!!!!!!!!! I'm a lil speechless..... Gorgeous looking!!!! I think I messed myself, and I have drool foaming out my mouth!!!!! lol wow.... Just wow. I think jsr sound mod, with tpw's mod and yours == completeness in the arma 3 pack. I cant hardly wait!!!!!! I want to beg really really bad. BUT with that I'll stop my fingers and go back to testing. Looking forward to your release. :) Share this post Link to post Share on other sites
lt_ryan 12 Posted October 13, 2013 what the hell guys, stop talking about these hollywood effects. The best effects are reallisitc effects, screw bf, crysis and blood splatter shit this is something you never see in real life. If you have really good realisitc effects and sound it is enough to get a powerful feeling in the game, nothing could beat it. Share this post Link to post Share on other sites
NordKindchen 12 Posted October 13, 2013 (edited) lol Actually BF3 effects are quite representative. JDAMs? Pretty much hollywood in real life. Bofors guns (switch to 1:10) Pretty much hollywood too Leopard 2 shooting a bus - Hollywood much? http://www.youtube.com/watch?v=FZf8h3iyUDs Despite this its not that Armas effects are not hollywood enough - they are simply very very badly made. Even in Red Orchestra Rising storm the mortar/artillery explosions look better and that game is OLD. And the wrecks we got in Arma 3 are from the last century. Black textures all over? That is plain laziness. Even world of tanks manages to show off impressive tank wrecks with fire out of the tower etc. But not so our all realistic Arma 3. No it goes with black boxes. So for the record: We are not looking for hollywodish effects (even though explosions DO look hollywoodish in real life) but for finally some GOOD ones. Ps: Oh and hollywood much??!?! Edited October 13, 2013 by NordKindchen Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 13, 2013 Apologies if this question has already been answered but will this mod fix smoke plumes going through ceilings? Share this post Link to post Share on other sites
Opticalsnare 12 Posted October 13, 2013 Apologies if this question has already been answered but will this mod fix smoke plumes going through ceilings?http://cloud-2.steampowered.com/ugc/828952480662598371/D22BC89F57094C79880483050A311BD471A71E62/ No. Particles do not interact with objects only the terrain. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 13, 2013 No. Particles do not interact with objects only the terrain. Ok :( Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted October 14, 2013 lolJDAMs? Pretty much hollywood in real life. Bofors guns (switch to 1:10) Pretty much hollywood too Leopard 2 shooting a bus - Hollywood much? Ps: Oh and hollywood much??!?! You're officially in charge of posting more videos like this until OS starts posting more previews. These kinds of videos make me giggle like only men can when watching shit explode. Share this post Link to post Share on other sites
mr burns 132 Posted October 14, 2013 No. Particles do not interact with objects only the terrain. hmmm, maybe one could script some helicopter downwash under the roof when explosion is detected, should force smoke out the doors instead of it going through the roof (at least it works with smokeshells, haven´t tested with other smoke types) *being that silly idea guy posting workarounds for bi´s laziness* :D Share this post Link to post Share on other sites
Opticalsnare 12 Posted October 14, 2013 hmmm, maybe one could script some helicopter downwash under the roof when explosion is detected, should force smoke out the doors instead of it going through the roof (at least it works with smokeshells, haven´t tested with other smoke types)*being that silly idea guy posting workarounds for bi´s laziness* :D I can't be borthered to try new things out anymore. 98% of the time u just end up wasting your time and the result is just a pile of poop. I once spent 2 whole days trying a new method of making a explosion look better and in the end it still looked like crap and even worse. Share this post Link to post Share on other sites
mr burns 132 Posted October 14, 2013 I can't be borthered to try new things out anymore. Can fully understand that. When most of the time spent working on ArmA stuff is not actual development time but some sort of bugfixy,workaroundish,messcontrol to get your idea working in the engine, it´s becoming more & more hard to motivate yourself sufficiently. Still holding fingers x´ed for blastcore :) Share this post Link to post Share on other sites