kremator 1065 Posted August 30, 2013 Whatever they did, now the performance on my brother's pc is horrible. From normal 30-40 fps down to 0-10 fps on both Maps without changing anything... You are expecting Stratis FPS on Altis? Come off it! Put your VD down or buy a better PC. Altis is a very complex island. I'm confident that BIS will sort the streaming issues out in time. Share this post Link to post Share on other sites
Valixx 11 Posted August 30, 2013 You are expecting Stratis FPS on Altis? Come off it! Put your VD down or buy a better PC. Altis is a very complex island. I'm confident that BIS will sort the streaming issues out in time. Read my post again. I'm talking from both maps, not only from one. Share this post Link to post Share on other sites
hollywoody 10 Posted August 30, 2013 how does one get Altis prior to official release? thanks Share this post Link to post Share on other sites
Redjevel 1 Posted August 30, 2013 i have q6600 processor and overclocked gtx460 3,24GHz 4gb ram and on everything on standard i have 15 fps while on altis,,,, while on stratis running most on high i get like 45 Share this post Link to post Share on other sites
becario 1 Posted August 30, 2013 how does one get Altis prior to official release? thanks You need to opt in to the development branch. Share this post Link to post Share on other sites
dave215 1 Posted August 30, 2013 The FPS problem on Altis is not solved for me ! have still the same FPS problem. Share this post Link to post Share on other sites
sgthunter 1 Posted August 30, 2013 same here... 1fps is killing me Share this post Link to post Share on other sites
fx2k 1 Posted August 30, 2013 (edited) I posted this in another thread, but I guess this thread is more appropriate. Originally Posted by Tankbuster My and others' research is suggesting at the moment that some or all of the nearest*** commands are, to put it succinctly, fucked on Altis. http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion/page649 Seems like this is the problem for me at least, maybe it is something to do with the "House" class being used for god knows how many objects, but maybe not... For me, using a nearest* command in mission scripts kills the game for about 30 seconds (and my mission uses it quite a bit, so basically kills the game forcing me to end the process. Different story on Stratis though, where it plays perfectly fine and has been throughout the beta period. . When the nearest commands are used and the game freezes up the CPU usage is at 10% (never more) and Memory usage goes to around 2.2GB for the arma process. Even without an empty mission, running a "nearest x" via the debug window causes the same issue. So I commented out all the nearest commands in my scripts and the mission runs reasonably well at least from a brief test, I will do some more in-depth ones this evening. Edited August 30, 2013 by FX2K Share this post Link to post Share on other sites
Blue1 10 Posted August 31, 2013 If you want to try a nearly perfectly optimized (in Scripts and Serverside) MP Mode, see my Signature and join one of my Servers (Try DEV / Altis with 96 Players running smooth and silky for that *WOOHOOO-effect*). I am pretty sure, or lets say, 90% of all players that came there said: "here i have the best MP-Performance ever" - so if you want to use it like a "Benchmark" of what is possible. Gimme some Feedback here - and don't forget, just released it yesterday and more features/optimization/ balancing will come ASAP. And as most people know - your personal overall Game-Performance is the sum of many factors. But a well scripted Mission is one of the most important, besides the Servers and your PC's settings / HW-setup. cya & best regards, Blue1 Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 31, 2013 simple we need 64bit application and we currently have 32bit apps.... come on bis why upscale all of your terrain but still give us arma 1 limitations (2047mb ram) Share this post Link to post Share on other sites
nikiforos 450 Posted August 31, 2013 I agree with tyl3r99. That will be a good start IMO. Share this post Link to post Share on other sites
Deadfast 43 Posted August 31, 2013 simple we need 64bit application and we currently have 32bit apps.... come on bis why upscale all of your terrain but still give us arma 1 limitations (2047mb ram) Yes, because a 64 bit executable that cannot run on a 32 bit system is exactly what we need to fix an issue present only on 32 bit systems. Share this post Link to post Share on other sites
smokedog3para 365 Posted August 31, 2013 I Don't think it is just a problem for 32 bit machines I run 64 bit os and dam compare stratis to altis its a big mess, can't seem to turn with out minor freezes, can't use binoculars with out freezing can't use cqb scope to scope with out freezing, cant walk more than 2 meters with out freezing, can't drive with out stuttering. only plays bad on altis I Don't know what is up lately as stratis has been fine for me but altis has massive lag for me now even if i turn every thing down from ultra settings and object and view down to nearly min it is still doing the same think i might YT it for reference. Share this post Link to post Share on other sites
pawelkpl 29 Posted August 31, 2013 I posted this in another thread, but I guess this thread is more appropriate.Seems like this is the problem for me at least, maybe it is something to do with the "House" class being used for god knows how many objects, but maybe not... For me, using a nearest* command in mission scripts kills the game for about 30 seconds (and my mission uses it quite a bit, so basically kills the game forcing me to end the process. Different story on Stratis though, where it plays perfectly fine and has been throughout the beta period. . When the nearest commands are used and the game freezes up the CPU usage is at 10% (never more) and Memory usage goes to around 2.2GB for the arma process. Even without an empty mission, running a "nearest x" via the debug window causes the same issue. So I commented out all the nearest commands in my scripts and the mission runs reasonably well at least from a brief test, I will do some more in-depth ones this evening. It is exactly the same problem I've encountered. Share this post Link to post Share on other sites
Furret 0 Posted August 31, 2013 Transitioning from 32 to 64bit isn't like flipping a switch, it's a fundamental change to the game that could take months to complete followed by months of regression testing. Share this post Link to post Share on other sites
Fushko 59 Posted August 31, 2013 Transitioning from 32 to 64bit isn't like flipping a switch, it's a fundamental change to the game that could take months to complete followed by months of regression testing. They have to make this fundamental change. A game that can't run on ultra with max distance on Altis, on any computer, is a serious problem. I can't believe BIS is still using this old ass engine. Share this post Link to post Share on other sites
daze23 1 Posted August 31, 2013 it's gonna be a serious issue if people within the 'recommended specs' (not even the minimum) can't get 'playable' performance I don't think it was a good idea to hold off on testing Altis for so long. I don't want to get too tin-foily, but I get the feeling they knew about these issues, and it was part of the reason they had to delay/change the campaign. this game IS NOT ready for release. I'm excited we'll get "all the sandbox content" soon, but they really need to deal with these performance issues NOW. and if they really can't be fixed... well for starters, BI will have some serious explaining to do (but they'll probably hide behind carefully chosen, non-legally binding, words) Share this post Link to post Share on other sites
Bad Pilot 0 Posted September 2, 2013 The poll question was poorly written but the point it's trying to make is clear. I voted that I got <=5fps on Altis but actually I get 9fps on Altis compared to ~35fps on Stratis. I upgraded my gfx because of the Altis issue and that took me from 7fps to 9fps. It barely makes the slightest difference whether I have max or min settings (though I couldn't use max... or even native resolution... settings on my old card!). I've provided launch options in various combinations and they also seem redundant to the issue. Share this post Link to post Share on other sites
TSAndrey 1 Posted September 2, 2013 The poll question was poorly written but the point it's trying to make is clear. I voted that I got <=5fps on Altis but actually I get 9fps on Altis compared to ~35fps on Stratis. I upgraded my gfx because of the Altis issue and that took me from 7fps to 9fps. It barely makes the slightest difference whether I have max or min settings (though I couldn't use max... or even native resolution... settings on my old card!). I've provided launch options in various combinations and they also seem redundant to the issue. How much RAM you got? This is a memory issue, not a GPU issue. Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 2, 2013 didn't bis say this was only a HOTFIX so im guessing further fixes are due? Share this post Link to post Share on other sites
Champy_UK 1 Posted September 2, 2013 I posted this in another thread, but I guess this thread is more appropriate.Seems like this is the problem for me at least, maybe it is something to do with the "House" class being used for god knows how many objects, but maybe not... For me, using a nearest* command in mission scripts kills the game for about 30 seconds (and my mission uses it quite a bit, so basically kills the game forcing me to end the process. Different story on Stratis though, where it plays perfectly fine and has been throughout the beta period. . When the nearest commands are used and the game freezes up the CPU usage is at 10% (never more) and Memory usage goes to around 2.2GB for the arma process. Even without an empty mission, running a "nearest x" via the debug window causes the same issue. So I commented out all the nearest commands in my scripts and the mission runs reasonably well at least from a brief test, I will do some more in-depth ones this evening. Check this test out Tankbusters done, proves that to the letter :) http://forums.bistudio.com/showthread.php?162897-nearobjects-performance-on-altis-and-stratis Share this post Link to post Share on other sites
B1n4ry 10 Posted September 2, 2013 it's gonna be a serious issue if people within the 'recommended specs' (not even the minimum) can't get 'playable' performanceI don't think it was a good idea to hold off on testing Altis for so long. I don't want to get too tin-foily, but I get the feeling they knew about these issues, and it was part of the reason they had to delay/change the campaign. this game IS NOT ready for release. I'm excited we'll get "all the sandbox content" soon, but they really need to deal with these performance issues NOW. and if they really can't be fixed... well for starters, BI will have some serious explaining to do (but they'll probably hide behind carefully chosen, non-legally binding, words) Isn't that the reason why the game is still in beta? And also, Altis is only available on the development build, which means it's not finished yet and still in "development". Also, as far as i remember, it says the content in the development build is still worked on and can break or make your game perform worse. However, i would give time. Im sure they are working hard on this game. :D If they need to set a new release date, i would be okay with it. Better waiting longer then having an unfinished game. Share this post Link to post Share on other sites
maddogx 13 Posted September 2, 2013 (edited) However, i would give time. Well, the issue here is that time is running out. 10 days until the full release and Altis is still unplayable for some people. I'm pretty sure the engine programmers are shitting their pants right now. (Metaphorically, of course. Though speaking as a software developer who has been in a similar situation, I know how stressful it can be.) Edited September 2, 2013 by MadDogX Share this post Link to post Share on other sites
B1n4ry 10 Posted September 2, 2013 Well, the issue here is that time is running out. 10 days until the full release and suddenly it turns out that Altis is unplayable for some people.I'm pretty sure the programmers are shitting their pants right now. (Speaking as a software developer who has been in a similar situation.) Yes, that is the problem when you set your schedule to tight. It's a two-sided sword. One one Hand, the programmers have pressure and work hard on the game, on the other, it can lead to unfinished or even brocken content. That's what i meant. IF they see, there is no way to finish this before the deadline, just set it new. Of course, it will have an inpact on BIs PR, but i think it will be worse when they release an unfinished game. Share this post Link to post Share on other sites
Bad Pilot 0 Posted September 2, 2013 how much ram you got? This is a memory issue, not a gpu issue. 8gb ddr3 Share this post Link to post Share on other sites