sakura_chan 9 Posted August 25, 2013 This is pretty stupid, but what it does is add a doomsday level tide to stratis. Depending on the time/moon the tide will come in and flood stratis completely. Might be good for a laugh. It will generally destroy any existing mission haha because all the guys will be underwater. http://www.sakumods.armaholic.com/Arma3/sakuswimarma/sakuswimarma.pbo it is so small it is just the .pbo Share this post Link to post Share on other sites
Guest Posted August 25, 2013 Release frontpaged on the Armaholic homepage. Swim Stratis [bETA] =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: I will also sent you a PM. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 25, 2013 No mods are stupid as long as they are fun :cancan: Share this post Link to post Share on other sites
Brain 12 Posted August 25, 2013 This is AWESOME! :) Share this post Link to post Share on other sites
giorgygr 61 Posted August 25, 2013 You ARE a f@ckin magician Share this post Link to post Share on other sites
jumpinghubert 49 Posted August 25, 2013 I like simple modifications with huge effect. You have made a perfect underwaterworld. Many thanks! Share this post Link to post Share on other sites
HorbeySpector 164 Posted August 25, 2013 (edited) I swam around for a bit. pretty cool! :D thanks for releasing it. B) Edited August 25, 2013 by ltsThomas Share this post Link to post Share on other sites
call_911 10 Posted August 25, 2013 :):butbut: thats great! Share this post Link to post Share on other sites
maturin 12 Posted August 25, 2013 Haha, modders kick ass. Share this post Link to post Share on other sites
Woodpeckersam 18 Posted August 25, 2013 Hahaha great! You should make it so that the moon is HUGE. Thats the only reason the tides would go up that high lol! Share this post Link to post Share on other sites
thater 10 Posted August 25, 2013 (edited) I feel dumb but I can't seem to get this to work. Is there a specific date and time that's ideal for this mod? EDIT: Turns out I am dumb. I simply forgot to create an Addons folder in the mod directory for the pbo. Thanks so much for this ridiculous thing. Edited August 25, 2013 by Thater Share this post Link to post Share on other sites
markocro 66 Posted August 26, 2013 this is actually nice mod, gonna try it :) Share this post Link to post Share on other sites
hcpookie 3770 Posted August 26, 2013 Interesting - using MaxTide for effect. NOT dumb - actually quite a good idea as you can simulate a flooded terrain scenario, or some other water-based event. I can imagine a dam breaking mission making use of this. "On dam break" set the tides higher by date manipulation in a script. Share this post Link to post Share on other sites
RoyTF91 1 Posted August 26, 2013 hey this could be cool for SAR missions, hopefully the ArmA 2 modders who created the coast guard jayhawks will create new ones. Share this post Link to post Share on other sites
progamer 14 Posted August 26, 2013 Related to this ticket I made a while back: http://feedback.arma3.com/view.php?id=9834 Share this post Link to post Share on other sites
mr_centipede 31 Posted August 27, 2013 Why not make it dumber? as in, dry up the ocean for 1km. Stratis ice age... without the ice :D Share this post Link to post Share on other sites
hikarum 1 Posted August 29, 2013 (edited) Just tested this concept out on Altis, MaxTide=25 is basically the perfect amount for rooftop rescue scenarios in the towns/cities (for midday). Edited August 29, 2013 by HikaruM Share this post Link to post Share on other sites
old_painless 182 Posted August 30, 2013 Nice! Will the fish swim around flooded buildings, or are they bound to the "real" ocean ? Share this post Link to post Share on other sites
chortles 263 Posted August 31, 2013 Now I wish that the SDAR could accept attachments, particularly the flashlight... Stratis Air Base is spooky with this mod enabled. I admittedly gotta ask, is there a way that said MaxTide/water level can be dynamic during a mission, i.e. "for a mission where the map slowly gets smaller, forcing players to smaller areas"? That was one of the inquiries on another site in response to this mod, along with these: That's... amazing. Underwater urban combat/Search&Recover, anyone? Could that tide setting be dynamic? Could be cool for a mission where the map slowly gets smaller, forcing players to smaller areas. Last man standing. Sort of like that movie Battle Royale. mix it up with heaviest nighttime thunderstorm you can make for a Hard Rain scenario, boating through the streets while being chased by the enemy Share this post Link to post Share on other sites
vrcraptor 11 Posted August 31, 2013 think more along the lines of "tsunami".. :P just saying. -Raps Share this post Link to post Share on other sites
docbrown 1 Posted August 31, 2013 global warming. so real it even affects arma. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 6, 2013 FYI MaxTide = 3; This will flood the main canal in the large town beside the base, and fill the canal all the way to the tunnel opening at the inland base. Minimal flooding of town only in area where you'd expect it, so it looks natural. Share this post Link to post Share on other sites