Taosenai 11 Posted August 19, 2013 Absolutely fantastic. Good work giving every weapon a 'unique' report while still keeping a really great thump. The anti-materiel rifles, in particular, are awe-inspiring. I can't wait for the script-based systems to be added. I have added a support addon to TMR for this (which really only affects the single fire mode on the Mk200). Share this post Link to post Share on other sites
sproyd 2 Posted August 19, 2013 Absolutely fantastic. Good work giving every weapon a 'unique' report while still keeping a really great thump.The anti-materiel rifles, in particular, are awe-inspiring. I can't wait for the script-based systems to be added. I have added a support addon to TMR for this (which really only affects the single fire mode on the Mk200). Anti-Material Rifles with TMR + JSRS are Basically a god-fearing BOOM with a shite of a lot of recoil knocking you off scope!! Had to get back on target to see whether I hit. I've never fired a rifle of that high calibre so not sure how accurate the sound + recoil are but they certainly make you want to engage at 800+ metres rather than 300m like some think is appropriate with these things. Share this post Link to post Share on other sites
3instein 10 Posted August 20, 2013 @LordJarhead, Just wanted to say thanks for your tireless work on these sound mods, I used them in A2 and I am looking forward to watching your progress, keep up the good work, Mick. :) Share this post Link to post Share on other sites
nikiforos 450 Posted August 20, 2013 This mod added so much already and I enjoy it:) Share this post Link to post Share on other sites
R0adki11 3949 Posted August 20, 2013 Sounds great so far :cool: Share this post Link to post Share on other sites
Guest Posted August 20, 2013 Updated version frontpaged on the Armaholic homepage. JSRS2.0 [bETA] Alpha 0.001b =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
LordJarhead 1725 Posted August 20, 2013 Updated version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngJSRS2.0 [bETA] Alpha 0.001b =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Hey thanks for mirroring, but you just released or mirrored the update 0.001b instead of the main alpha mod 0.001a. The update is just an update it does not contain any changes to the game, could you fix that? Or better, by mirroring could you link to my website like this here: http://www.jsrs-studios.com/index.php/jsrs-studios/newsandupdates/199-jsrs2alpha-re1.html It is self explaining I guess. Thanks, LJ Share this post Link to post Share on other sites
SnR 1 Posted August 21, 2013 Will this be available on Play With Six Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted August 21, 2013 Awesome news LJ. Can't wait to try it out. Share this post Link to post Share on other sites
mikey74 186 Posted August 21, 2013 (edited) My 1st attempt i didn't here any differences. lol MOST likely because I had ACE_sm in there. Yes on Arma 3. lol I seen a video and am fixing to check it out. I'm looking forward to this you're the best!!! :) Yup I think I just downloaded update. SOUNDS Awesome! Adds a lot of atmosphere. Love it so far!!! Edited August 21, 2013 by Mikey74 Share this post Link to post Share on other sites
LordJarhead 1725 Posted August 21, 2013 I have updated the JSRS2.0 Alpha version. The new version is 0.002, it contains some basic explosions for grenades that are still in development and turned out to be a bit low in volume. Also I added a new MX, EBR and M6 Rifle sounds that are basically the original sounds but tweaked. Further more we were working on the script that will be implement most likely with the next update. The basic changelog is small and just contains some basic sounds. -Added: Explosion sounds (Still WIP) -Changed: MX Rifle sound has been tweaked -Changed: M6 Rifle sound has been tweaked -Changed: EBR Rifle sound has been tweaked As mentioned will the most update (Thats at least what I'm aiming for) contain the scripted sounds. We've been working on new sounds for all weapons, basic functions and were trying to separate SD from NON-SD weapons in the script. Since an SD weapon is not based on a new class, it'll be kinda tricky but manageable. Thanks to Psycho who is helping again! As soon as the script is working fine and the new sounds are integrated, the stuff gets real! As some may (still not) noticed: There is no script inside the game yet! All the interesting features are following in future releases! You need version 0.001a, 0.001b and this installed in the same order to be able to make it working. PLEASE LET ME TELL YOU AGAIN THAT EACH UPDATE CONTAINS ONLY THE NEW OR UPDATED PBO'S! YOU NEED ALL DOWNLOADS IN ORDER TO GET IT TO WORK!!!!!! DOWNLOAD THEM ONE BY ONE. AS SOON AS WE REACH VERSION 0.1A I WILL PROVIDE A BIG PACK THAT CONTAINS ALL THE STUFF THAT HAS BEEN MADE TO THAT POINT. To install the mod download the .rar file and extract it into your ArmA3 main folder so you end up like this: X:\Steam\SteamApps\common\Arma 3\@JSRS2.0Alpha Start your game. Within the main menu you click on "Configure" and then on "Expansions" and select the "JSRS.20 Alpha" mod. The game ask you to restart in order to activate the mod. Restart the game and it'll be activated. Now have fun! Download the update from our Download Section! Thanks a lot, LJ Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 21, 2013 nice work buddy :) Share this post Link to post Share on other sites
sproyd 2 Posted August 21, 2013 Excellent, look forward to testing the update. Played a round of Vehicles showcase last night with this mod together with TMR and FFIS (links in my sig) and it was excellent. After destroying the cars, I was driving to the radio tower when I got a flat. Had to jump out at the bottom of the the foggy valley leading towards Agia Marina and fight my way through with troops coming at my position. As I've got a new computer I hadn't set up my virtual 5.1 yet (Asus Xonar U3) and I had just been playing with my monitor's speakers. I had to pause the game and install the card, so I could better pinpoint enemy fire as with FFIS they flank you and with the increased depth from JSRS having good headphones and soundcard helps you to pinpoint where the fire is coming from. Died a couple of times I'm pleased to say (as should be the case). Share this post Link to post Share on other sites
bravom5 2 Posted August 21, 2013 Awesome Jarhead! I loved JSRS for ARMA 2 can't wait to see how it ends up in ARMA 3! Share this post Link to post Share on other sites
pauliesss 2 Posted August 21, 2013 Thank you for the update LordJarhead, but to be honest, the first MX sound was better than this tweaked one...this new is weak? I don't know really, but the first one sound better....just my 2 cents. Share this post Link to post Share on other sites
NordKindchen 12 Posted August 21, 2013 @LordJarhead Could you pls add this "You need version 0.001a, 0.001b and this installed in the same order to be able to make it working. " to your addon text file? I downloaded your addon a few days ago and was looking for a short manual but couldnt find one=( Best regards! Share this post Link to post Share on other sites
SaOk 112 Posted August 21, 2013 Amazing sound effects so far. As small issue with 0.002, noticed that there was no sound when enemy ka80 destroyed my panther. No explosion or impact sound. But I contiued a savegame from when I was using 0.001b without restart, if that caused it. Share this post Link to post Share on other sites
RoadField 10 Posted August 21, 2013 I seem vehicles explosion sound is missing with this new update, but grenade explosion is really nice like all the mod ;D Share this post Link to post Share on other sites
bakerman 247 Posted August 21, 2013 0.002 Issue: No explosion sounds for RPG32/42 and vehicles. Thank you for the update LordJarhead, but to be honest, the first MX sound was better than this tweaked one...this new is weak? I don't know really, but the first one sound better....just my 2 cents. +1 The new MX sounds seems a little under-powered. Share this post Link to post Share on other sites
RoadField 10 Posted August 21, 2013 In Burst fire mod, the SDAR use vanilla sound. Share this post Link to post Share on other sites
grillob3 11 Posted August 21, 2013 LordJarhead, Big thanks again! After playing with JSRS there is no going back!;) Share this post Link to post Share on other sites
pawelkpl 29 Posted August 21, 2013 Thank You very much for that mod ! Fantastic ! Share this post Link to post Share on other sites
giorgygr 61 Posted August 21, 2013 (edited) After playing with JSRS there is no going back!;) Can't quote this enough! @LJ About Grenades.. i 've read what you said about "grenade sound got somewhat lower DB wise" but i really think you should add Low_Bass frequencies (around 250-400hz maybe) to simulate the "BOOM" (air pressure) About the SD weapons.. As is ..the concept is simulated properly! (except from the bad vanilla silencer sound) We don't really have low velocity rounds in-game so IRL you would still hear the sonic crack..but not clearly the exact position of source (due to silencer attachment) Either way or another ..we NEED your awesome silencer effects. Please consider the above ;) Edited August 22, 2013 by GiorgyGR Share this post Link to post Share on other sites
NordKindchen 12 Posted August 22, 2013 Jipp vanilla silencer sounds are terrible^^ The standard weapon sounds are quite nice but the silenced ones are not useable^^ Share this post Link to post Share on other sites
rebelvg 281 Posted August 22, 2013 Just tried this, Jesus, this is some magic over here. Awesome sounds! Keep up the good work! Share this post Link to post Share on other sites