thedog88 4 Posted September 18, 2013 (edited) hey massi, i love these units, im trying to implement them into the invade and annex mission by AW for my server. would be nice if you could make altis civilians as rebels too. basically armed civilians with light technicals so we can fight an insurgency on altis :D i would love you forever haha. but seriously, good job :) EDIT: few more questions 1. is it possible to add an anti tank truck? basically like the one in blackhawk down with the AT tube on the back 2. the turret camera on the truck seems a bit off, any plans to adjust that yet? 3. an armed altis civilian faction is seriously going to make this a must have for MSO etc. :) Edited September 18, 2013 by Thedog88 Share this post Link to post Share on other sites
Koukotsu 2 Posted September 18, 2013 Just adding to the praise pool for this amazing add-on, nice work :D Share this post Link to post Share on other sites
MANTIA 55 Posted October 17, 2013 Finally some OPFOR units! Doesn't go too much with the Altis theme but I would love to see some Chechnyian Rebels! Share this post Link to post Share on other sites
ProDomo 10 Posted October 23, 2013 I must say this is awesome. Especially if combined with PMC mod. Feels like Jagged Alliance in 3d :) Thank you for this Massi! I have one request to make: Is it possible to have these Factions from your mod in the Sites module? I'd love to quickly fill a village or town with them. Share this post Link to post Share on other sites
Drumheller 19 Posted October 23, 2013 Here you go Massi: ;) Share this post Link to post Share on other sites
katipo66 94 Posted October 23, 2013 Nice video, great looking units, off to download. Share this post Link to post Share on other sites
Drongo69 117 Posted October 28, 2013 Hey massi, did you see my PM asking about permission? Share this post Link to post Share on other sites
itsdonjon 25 Posted December 1, 2013 Hey massi! A really nice mod you made there! I really want to use it for a campaign i'm about to make for my clan. Now to my problem: When I place a unit from your mod and try to preview it, i get the errormessage of a bad vehicle type, per example when I use the UN Peacekeeper Teamleader, it's "bad vehicle type B_mas_AssaultPack_rng". I really don't know why this does happen..I installed it like every other mod, I also got your weaponspack (which is awesome btw) so..I hope you, or somebody else, can help me! greetz, Don! Share this post Link to post Share on other sites
chondo999 1 Posted December 3, 2013 Massi, it seems that the new ALiVE mod requires that the faction name of your units be in a particular order such as: BLU_F or IND_F. Using the names from your readme file, I cannot get your units to spawn while using the mod. Please check out the link to fully understand what I am saying. http://forums.bistudio.com/search.php?searchid=1687071 Share this post Link to post Share on other sites
Sim.M 48 Posted December 3, 2013 Hi Massi; I was going to request the same thing as chondo999 - I'd really like to integrate your African Units into my ALIVE missions. Share this post Link to post Share on other sites
MANTIA 55 Posted December 3, 2013 Hi Massi; I was going to request the same thing as chondo999 - I'd really like to integrate your African Units into my ALIVE missions. I would like to request the same not only for the African units but all of your addons PLEASE :) Share this post Link to post Share on other sites
BastiDE 10 Posted December 4, 2013 here the same. It's a fanatastic mod. But I cant use it with ALiVE :( Share this post Link to post Share on other sites
Cribsoffer 1 Posted December 8, 2013 Gonna have to agree with everyone asking about updating the classnames for ALIVE. I would really like to use them with ALIVE as well. Share this post Link to post Share on other sites
Citadel 11 Posted December 23, 2013 Nothing? Anyone have any luck just... GUESSING the faction name? Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 24, 2013 Why don't You guys simply unpack the right .pbo, un-Rap the config file and read off it the faction name? Not a smart-ass tone, just a reminder, mind it :) Merry Christmas! Share this post Link to post Share on other sites
serjames 357 Posted December 24, 2013 It's not that they cannot get the faction name. It's that MASSI used non vanilla names and to get them to work in ALIVE they have to match up with the format the vanilla units use. I.e. BLU_F, OPF_F, EAST, WEST etc See this post for the detailed explanation http://forums.bistudio.com/showthread.php?170352-Public-service-announcment-CfgFactionClasses-and-CfgGroups-configs-interoperability It could be changed in the mod config and re-pbo'd as you suggest but we need author permission to do it.... Massi seems to be AWOL since October by my reckoning, which is a real shame as he was pretty much first to the table with the most complete Skins and weapons pack. We rely pretty much 100% on his kit so having them become unsupported is really bad news. SJ Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 25, 2013 Ah, ok. But, next idea - doesn't the license allow You to make a config mod of this? Share this post Link to post Share on other sites
Kommiekat 11 Posted December 26, 2013 Would it be possible to get a complete list of the PBO's in the Addons folder? I seem to be missing something......... Thanks! Share this post Link to post Share on other sites
disco.modder 116 Posted December 26, 2013 Would it be possible to get a complete list of the PBO's in the Addons folder?I seem to be missing something......... Thanks! mas_afr_rebl and mas_afr_rebl_c. Share this post Link to post Share on other sites
Kommiekat 11 Posted December 26, 2013 Thanks Modder. I have the same. Seems African Conflict relies on Nato/SF/Russian weapons, especially mass_weapons_m4. I can't seem to locate this pbo in either of his mods......... Other players are having the same error reports when loading those mods. Share this post Link to post Share on other sites
opendome 91 Posted January 7, 2014 Such a great unit pack! Thanks so much! I was wondering if anyone has been able to get AfricanConflict to work with the ALIVE system? Share this post Link to post Share on other sites
superfluid 10 Posted January 7, 2014 The ALiVE crew mentioned that the next release will allow the mod to work better with third party units. That being said, like my config modification for Drongo's Irregulars, I (very) crudely reconfig'd some identifiers in Massi's AC mod to allow it to work with ALiVE (for now). I'll post the files when I get home. I am compelled to mention that it's more of a stop-gap until ALIVE is working properly with 3rd party units, and I have no intention of maintaining, republishing (other than on my private webserver) or taking over any sort of ownership on the mod. Just sharing something that allowed me to enjoy Massi's mod to the fullest :) I hope they don't mind. Share this post Link to post Share on other sites
opendome 91 Posted January 8, 2014 You are an amazing man sir :D!!!! I look forward to it! Share this post Link to post Share on other sites
superfluid 10 Posted January 8, 2014 As promised, please download and try this: http://arma.quartermoa.com/mods/super_african_conflict_20140107.zip Use "OPF_mas_afr_F_o" (without quotes) in the "Force faction" field of the enemy placement module. I've only really tried it with that faction; INDEP probably won't work and I haven't tried with BLUFOR. Share this post Link to post Share on other sites
opendome 91 Posted January 8, 2014 Thanks so much super fluid! I haven't tried the independent but would like to try it out, waht would the force faction name be for rebels? Thanks again!!! Share this post Link to post Share on other sites