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Koukotsu

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About Koukotsu

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    Corporal
  1. Koukotsu

    Scope Out Upon Rechambering (Bolt-Action)

    Nah, it's actually designed in a way that makes it quite easy to keep shouldered and sighted in while cycling the bolt. All the bolt action rifles that I have personal experience with provide around an inch or more of clearance from my face when cycling, it's probably something that is very often taken into consideration by the designers. Besides, we don't even have a proper bolt cycling animation yet :icon_lol:
  2. Koukotsu

    Enemy soldiers take too much damage

    Are you setting the "extended armor" option to off? One clean shot through the upper torso at ranges less than 300 meters is usually all it takes to drop someone with any of the MX rifles, provided it doesn't hit an arm or collide with their weapon. It works both ways though.
  3. Koukotsu

    UAVs: Feedback and wishes

    A picture in picture display for monitoring a live video feed from a UAV's turret cam without the need of opening a UAV terminal would be nice :D Sort of like... a "tactical flip down helmet mounted display" thingy. It may not be 100% authentic but it would certainly be a welcome addition in my opinion.
  4. Steam works for me, I just enable whatever mods I want to use through the in-game configure/expansions menu. PlaywithSIX is the only way that I can ever get All-in-Arma to work properly, all the alternative methods are simply too much for my tiny little brain to comprehend
  5. Learn as much as you possibly can about the editor/mission editing in general, in my opinion that's where the real "meat" of Arma can be found, compared to the "bread and condiments" of the campaign and showcases. It basically opens up a world of nearly limitless possibilities for both online and offline play. Don't forget to check out some of the interesting mods/addons floating around out there as well!
  6. Yes, they sure do. I'll return with some photo evidence in a bit. (Courtesy of the nifty projectile path tracing script that's been going around lately.) A .45 deflecting off a Buzzard's wing: They can even occur inside certain vehicles:
  7. Lately I've been spending quite a bit of time playing around in the editor with Shay_Gman's MCC Sandbox addon, I don't know what I would do without it now. I can basically just leave the editor behind and throw together my own amusing scenarios in-game now, and the implementation of the 3D editor takes the stress and guess work out of object/unit placement. Go out and get it now if you don't already have it!
  8. Koukotsu

    PhysX Discussion (dev branch)

    Honestly... off the top of my head I can't recall a single game that actually pulls off the act of walking/driving on a moving vehicle in a feasible manner. Maybe I just haven't played enough games though. :confused_o:
  9. This is a thing of beauty, a high commander's dream come true :icon_eek: I was honestly expecting features such as this to be included in the vanilla A3, so it succeeded in filling a fairly significant "missing content" gap from my perspective.
  10. Okay, thanks for clarifying :ok: Yes, I'm using the SP/MP Mod version, I was attempting to set up a single player High Command scenario the old fashioned way when I realized the old fashioned way just wasn't going to work as long as I have the MCC Sandbox enabled. I'm still having a ton of fun with this addon though.
  11. I love this addon, but it seems to break a few things with the latest dev branch update :butbut: Mainly, I'm no longer able to spawn infantry groups in the editor (I can place them, but they're entirely absent upon hitting "preview") and vehicle units always appear as empty even though I'm adding them from the faction specific category. Maybe this is an intended behavior and I just missed something? *Edit: It's happening with the stable branch as well.
  12. I'm noticing this as well, when I press left shift to stabilize my aim with a non-magnified sight it cancels the aiming down the sights view altogether. Pressing left shift while looking through a magnified scope seems to lock the cross-hair in place but my shots will still deviate wildly.
  13. Koukotsu

    African conflict a3

    Just adding to the praise pool for this amazing add-on, nice work :D
  14. Koukotsu

    3D Editor question

    It's still there, but you have to jump through quite a few flaming hoops to make it work. This video is a few months old already but it's still relevant, I was just playing around with the 3D editor earlier today as a matter of fact.
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