Variable 322 Posted March 31, 2014 Fireball said: I would agree with you if engaging the turned out crewmen was a serious option (in the game), but in fact it isn't, specially while its moving. The AI turns in extremely quickly (maybe a tad too fast) and the attacking AI in the video from pappy.rabbit does not seem to realize this. There is certainly room for improvement. Seconded, no one can seriously think that AI attempting to snipe turned out AI crewmen is a good thing. And in any case, I don't think I ever saw them trying to do that. Share this post Link to post Share on other sites
Muecke 114 Posted April 1, 2014 http://youtu.be/UAnkMzzTx_c Since one of the latest dev version the AI sometimes don´t fight back.It happened in heavy fights but only with tanks. Ifrits and infantry fights.Even bluefor infantry wont shoot at this enemy tanks for any reason.Seems like tanks change their side or appear as friendly anyhow.I can´t reproduce this as it happens suddenly while playing.This video was recorded with having around 200 AI on Map.Bug ?:confused: Share this post Link to post Share on other sites
alky_lee 279 Posted April 1, 2014 They altered it so that tanka no longer have "magic radar". Are you sure you got their attention? Share this post Link to post Share on other sites
Tonci87 163 Posted April 1, 2014 Watch the video, he clearly should have gotten it´s attention. Share this post Link to post Share on other sites
msy 22 Posted April 1, 2014 Tonci87 said: Watch the video, he clearly should have gotten it´s attention. Than at least the tank commander's TW system is a fake one. Share this post Link to post Share on other sites
Muecke 114 Posted April 1, 2014 alky_lee said: They altered it so that tanka no longer have "magic radar". Are you sure you got their attention? Yes Iam 100% sure. I saw this tank before ive started to record. Ive fired a AT rocket on him and got score for that. Tank and had no interest to attack/defend same as his bluefor enemies. Also a few Tigris behaved just like the Varsuk. Share this post Link to post Share on other sites
f2k sel 164 Posted April 1, 2014 It would be interesting to know what the tanks knowsabout command is reporting, that should tell you if your seen. With chopper at disatance they don't engage even if reveal is used and knowsabout registers 4 (max setting), it's as if your not seen as a threat and so are ignored. Share this post Link to post Share on other sites
oukej 2911 Posted April 1, 2014 Muecke said: http://youtu.be/UAnkMzzTx_cSince one of the latest dev version the AI sometimes don´t fight back. It happened in heavy fights but only with tanks. Ifrits and infantry fights. Even bluefor infantry wont shoot at this enemy tanks for any reason. Seems like tanks change their side or appear as friendly anyhow. I can´t reproduce this as it happens suddenly while playing. This video was recorded with having around 200 AI on Map. Bug ?:confused: What mission did it happen in? Btw, you can check the side e.g. using "side cursorTarget" command in the debug console. I've tried placing 60 Varsuks (180 AI) and they were eager to attack me (despite slide-show FPS). I can't tell from the video what went wrong. Reproducing it with a single AI unit and no scripting at all would be ideal, of course. But even just repro mission with extreme amount of single type AI units stripped down of any triggers, modules and scripting (or down to one specific causing the behavior) would help. Can you, please, provide any more information? Share this post Link to post Share on other sites
Tonci87 163 Posted April 1, 2014 oukej said: I've tried placing 60 Varsuks (180 AI) and they were eager to attack me (despite slide-show FPS). LOL I would love to see a video of this :p Share this post Link to post Share on other sites
oukej 2911 Posted April 1, 2014 F2k Sel said: With chopper at disatance they don't engage even if reveal is used and knowsabout registers 4 (max setting), it's as if your not seen as a threat and so are ignored. Using this reveal [player,4] the helicopters in the game seem quite eager to fly away, turn and attack even a simple Rifleman player. However knowsAbout is a tricky command and I don't recommend it so much for checking the AI behavior (I know there aint much else :/). It doesn't tell everything. The AI for example does not have to have an visual confirmation of exact location of the target and thus does not engage even though the knowsAbout is 4. Share this post Link to post Share on other sites
Muecke 114 Posted April 1, 2014 oukej I dont think its caused by lag. Server had around 20fps and me almost 25+. As I said I cant reproduce it cause it happens suddenly, in the last 2 weeks. Same mission played before never brought that strange behaviour. And we play DEV since first day. I could give the Varsuk as target to my AT specialist (AI) also I could lock it with AT launcher. Share this post Link to post Share on other sites
alky_lee 279 Posted April 1, 2014 Tonci87 said: Watch the video, he clearly should have gotten it´s attention. Sorry I was on a mobile phone earlier and not able to watch the video properly. Watching it now, I notice that the gun on the tank was moving around a lot and there were several infantry targets in front of it. It was like it couldn't decide which target to engage, so it didn't engage any. Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2014 Tank should be scanning for AT and armour that can hurt it, if none found he should wipe everything else including other foot mobiles. Share this post Link to post Share on other sites
Tonci87 163 Posted April 2, 2014 A Tank gunner and a Tank commander should never focus on the same target. The commander should be scanning for new ones while the gunner is engaging. Share this post Link to post Share on other sites
msy 22 Posted April 2, 2014 (edited) Tonci87 said: A Tank gunner and a Tank commander should never focus on the same target. The commander should be scanning for new ones while the gunner is engaging. You mean "hunt-destroy system" (I don't know the exact english term) for the 3rd gen main battle tanks now? Maybe I could see that feature in ARMA 10 which is talking about the story happens in the year 4035 when the son of the son of the son of..... the son of MILER is ordered to steal the super tank which is as good as the M1A2.:rolleyes: Edited April 2, 2014 by msy Share this post Link to post Share on other sites
bravo409 13 Posted April 3, 2014 Been having a hard time with ai spotting me at night even when i take there nvgs away they still spot me. Anything im missing here to get them to not spot me so easy.i make sure there is no moon and its overcast....thank wait for reply Share this post Link to post Share on other sites
sgtsev3n 12 Posted April 3, 2014 http://www.youtube.com/watch?v=4gAGTvklU4k http://www.youtube.com/watch?v=XjfJ0QSPExo http://www.youtube.com/watch?v=VSeEbDLAGEA oh dear.... Share this post Link to post Share on other sites
Tonci87 163 Posted April 3, 2014 (edited) ^Currently one of my main problems with the game. It breaks so many missions..... The driving AI as it is now is simply catastrophic. In fact there are many roads (I would even say the majority of the roads) where the AI wrecks the vehicle. You know those little house cleaning robots? They have a better AI than Arma AI drivers. At least the robot won´t bump into the same spot twice. Edited April 3, 2014 by Tonci87 Share this post Link to post Share on other sites
klamacz 448 Posted April 3, 2014 (edited) sgtsev3n said: [amazing videos]oh dear.... Thanks for recording that, well sorry for AI, kind of bad driving indeed. In first video, it seems after couple of seconds driver tries to reverse out of being stuck. In fact this behaviour needs to be improved. But there is also a question, how exactly, vehicle got there? In second, it looks like the pathfinding problem, but I can't see exactly where was the waypoint, also it's a situation during a custom scenario, so for debugging we'll need a separated repro mission. In third, could be a data problem with how the AI see collision with small objects. Thanks for recording the coordinates, consider putting this on Feedback Tracker so we can debug it. (@mod: can you move last 3 posts to http://forums.bistudio.com/showthread.php?159710-AI-Discussion-(dev-branch) ?) Edited April 3, 2014 by RoyaltyinExile Share this post Link to post Share on other sites
Tonci87 163 Posted April 3, 2014 klamacz said: Thanks for recording that, well sorry for AI, kind of bad driving indeed. In first video, it seems after couple of seconds driver tries to reverse out of being stuck. In fact this behaviour needs to be improved. But there is also a question, how exactly, vehicle got there? In second, it looks like the pathfinding problem, but I can't see exactly where was the waypoint, also it's a situation during a custom scenario, so for debugging we'll need a separated repro mission. In third, could be a data problem with how the AI see collision with small objects. Thanks for recording the coordinates, consider putting this on Feedback Tracker so we can debug it. Did you check the repro missions I provided on AI driving? Do you know why the drive off road when the road bends to the right? Share this post Link to post Share on other sites
kremator 1065 Posted April 3, 2014 Second video SHOULD be embarrassing !! I think we need more than debugging.....AI need a good kicking ! Share this post Link to post Share on other sites
alky_lee 279 Posted April 5, 2014 I've noticed that when AI are piloting theGhosthawk and engage targets, they fly directly towards the target. As the machine guns are only side mounted it makes it very difficult to actually shoot the targets. It would be better if they circled at a distance, and alternated the direction to even out ammo use for the guns. Share this post Link to post Share on other sites
msy 22 Posted April 6, 2014 (edited) alky_lee said: I've noticed that when AI are piloting theGhosthawk and engage targets, they fly directly towards the target. As the machine guns are only side mounted it makes it very difficult to actually shoot the targets. It would be better if they circled at a distance, and alternated the direction to even out ammo use for the guns. It must because all kinds of soldiers are set to share the same AI, that's why all weapons are used to fight a WWI style war in 2035. Edited April 11, 2014 by msy Share this post Link to post Share on other sites
bravo409 13 Posted April 10, 2014 I have made proof that AI can see at night without NVGS check this out this needs to be fixed can't have a stealth mission if Ai can find you without NVGS and hearing suppressors. https://www.youtube.com/watch?v=GPJN50JhGv4 https://www.youtube.com/watch?v=XtxUjKzPfGA Share this post Link to post Share on other sites
Bouben 3 Posted April 11, 2014 bravo409 said: I have made proof that AI can see at night without NVGS check this out this needs to be fixed can't have a stealth mission if Ai can find you without NVGS and hearing suppressors. https://www.youtube.com/watch?v=GPJN50JhGv4 https://www.youtube.com/watch?v=XtxUjKzPfGA Are you using any mods in those videos? Share this post Link to post Share on other sites