TxT 155 Posted June 19, 2013 (edited) Hey guys just so you know i am been lot busy in real life at work. Babur am not sure at the moment i haven't tryed it all so cant conform it. Flamm yeah am looking in to makeing others, if this one fully works. :D chaseh27 yep that wound be great, i am trying to foucs on all the main parts so that there will be some teamwork round the ship like tank for exemple but with more crew in it. :P Am not sure how big the hanger is? New pic Edited June 19, 2013 by TxT 1 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted June 21, 2013 Using the resources that best fit the situation... the hanger should be able to fit the new UH-80 "Ghosthawk". Share this post Link to post Share on other sites
spectrersg 9 Posted June 21, 2013 You're doing some great work TxT - you'd be freaking awesome if you'd do a SOC Mark V next. Share this post Link to post Share on other sites
stiefel1976 10 Posted June 22, 2013 Awesome...keep it up ! Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 22, 2013 have you concidered making a bigger part of the ship below sea level? It's not like Arma 2 anymore where you would see the water rise in your screen when in a (part of a) boat underwater. Share this post Link to post Share on other sites
mankyle 418 Posted June 22, 2013 (edited) have you concidered making a bigger part of the ship below sea level? It's not like Arma 2 anymore where you would see the water rise in your screen when in a (part of a) boat underwater. Don't worry about that. In Arma 3 it is just a matter of putting waterPPInVehicle = 0; in the config.cpp Voila and no water in the cargo space. Just tried it this morning with the Todaro class submarine of the progetto flotta. Now, for the LCS. It is a beautiful ship. I find the LCS 2 indy much more beautiful but the Freedom is also OK. Remember that for the time being you cannot use the shipX class simulation, only the normal class ship. For the shipX you need to add another LOD in the P3d. Keep up the good work!!!! Edited June 22, 2013 by mankyle Share this post Link to post Share on other sites
TxT 155 Posted June 22, 2013 Thanks guys for all the support. i got some new pic off the update Share this post Link to post Share on other sites
mankyle 418 Posted June 22, 2013 Thanks guys for all the support.i got some new pic off the update http://i244.photobucket.com/albums/gg19/Einar7/2013-06-22_00005_zpsb47a0faa.jpg http://i244.photobucket.com/albums/gg19/Einar7/2013-06-22_00004_zpsea7246fb.jpg http://i244.photobucket.com/albums/gg19/Einar7/2013-06-22_00003_zps73926e0b.jpg http://i244.photobucket.com/albums/gg19/Einar7/2013-06-22_00002_zps80288542.jpg http://i244.photobucket.com/albums/gg19/Einar7/2013-06-22_00001_zps751fd148.jpg OMG. Me wants, me wants!!!!! Now, seriously. What method are you using for correctly set the flotation line? Landcontact points or GEO LOD? Both have some issues. Anyway, it looks wonderful!!! Share this post Link to post Share on other sites
TxT 155 Posted June 22, 2013 At the moment am using Landcontact points. Right now i am changing the config file there are some issues of the beta. known issues (gunner not working, sound not working) Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 22, 2013 very nice model! Can't wait to see it textured. :D Share this post Link to post Share on other sites
lo0se 10 Posted June 24, 2013 lol Armaholic labeled this a "fictitious destroyer" on their Week report. Progress is coming along very nicely, it look really good. Do you plan on doing other ships after finishing the LCS-1? Zumwalt destroyer maybe? Share this post Link to post Share on other sites
-KH-Matt 10 Posted June 24, 2013 Depth charges and sonar please Share this post Link to post Share on other sites
TxT 155 Posted June 25, 2013 (edited) Yeah thanks guys right now am working on the configs. very nice model! Can't wait to see it textured. Yep i cant wait ether. lol Armaholic labeled this a "fictitious destroyer" on their Week report.Progress is coming along very nicely, it look really good. Do you plan on doing other ships after finishing the LCS-1? Zumwalt destroyer maybe? My dream as come true i made it to armaholic :D maybe ill make other ship if this one gose well. Depth charges and sonar please Maybe. Nice work TxT ! Thanks man real love the support here. Edited June 25, 2013 by TxT Share this post Link to post Share on other sites
TxT 155 Posted June 29, 2013 (edited) I have been doing some update on the ship you will see what i mean then i have been working on the config :D Right now it has 3 guns on the ship 2 Antiair guns and 1 main cannon Edited June 30, 2013 by TxT Share this post Link to post Share on other sites
papanowel 120 Posted June 30, 2013 It's getting really nice! Share this post Link to post Share on other sites
mankyle 418 Posted June 30, 2013 Me, I'm doing an Indy class LCS, but my modelling skills are not on your league. And I must say that the trimaran hull of the independence is a PITA to model. I'm eager to try that beautiful ship!!!! Share this post Link to post Share on other sites
TxT 155 Posted June 30, 2013 Thanks guys mean alot to me :D Share this post Link to post Share on other sites
Dark6-6 10 Posted June 30, 2013 Looking amazing. I would love to use this as the base of operations for some missions in the future. I hope you will make the gun available as a support so you can call in strikes similar to the mortar artillery module. Sent from my ADR6300 using Tapatalk 2 Share this post Link to post Share on other sites
TxT 155 Posted June 30, 2013 Looking amazing. I would love to use this as the base of operations for some missions in the future. I hope you will make the gun available as a support so you can call in strikes similar to the mortar artillery module. All the weapons on board will be available. Artillery module i haven't tested out yet with this ship but i know it works. Share this post Link to post Share on other sites
odyseus 19 Posted June 30, 2013 they TXT does it gonna be drivable?:D Share this post Link to post Share on other sites
Dark6-6 10 Posted June 30, 2013 All the weapons on board will be available.Artillery module i haven't tested out yet with this ship but i know it works. Will each weapon act as an individual entity? Sent from my ADR6300 using Tapatalk 2 Share this post Link to post Share on other sites
brad7 4 Posted June 30, 2013 A suggestion - you should have some light machine guns on the port sides that can be manned by player for close range :http://c69011.r11.cf3.rackcdn.com/1f5360097729499a9a2dd7558f3c8160-0x0.jpg [but i think the us navy use .50 cal and miniguns] Share this post Link to post Share on other sites
chortles 263 Posted June 30, 2013 The official brochure from General Dynamics mentions four .50 caliber MGs total, two fore (port/starboard) and two aft (port/starboard), plus the 57 mm gun (MK 110, a slightly modified Bofors 57 mm Mk 3) up front and a SeaRAM system above the hangar, plus a decoy launcher at port and starboard approximately amidships. If using the Surface Warfare Mission Package (SUW MP) and the Gun Mission Module (EX 50 MOD 2 GMM) then throw in (a pair of?) turrets each with a 30 mm autocannon (400 rounds of 30 x 173 mm in the turret plus two "ready service" magazines with 240 rounds each, fired at a rate of 200 rpm in single-round, five-round burst or full auto), the turret systems including a FLIR sensor, a low-light TV camera and a laser rangefinder. Share this post Link to post Share on other sites