Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Dark6-6

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think the user score is interestingly divided. I hope they will port in the content from Arma 2. I font care for the new weapons it vehicles as much. I don't like the new opfor uniforms. I feel the greek isle is a little too idyllic for me. I'd rather have something that looks like Georgia or Syria. I wish they had more advanced first aid modules and some other features ready for launch. the TOH flight model being cut was a big letdown. Overall I'd give Arma 3 as it is an 8/10. Sent from my ADR6300 using Tapatalk 2
  2. even if he can't make good content that doesn't make his criticism less valid. I really like Arma 3. I just broke 300 hours. I don't like the medical system. I don't like the vehicles, especially jets. I don't like the weapons. I don't like the future setting. I don't like the inventory system. I love stance adjust. Its such a huge deal to me. I love the more responsive controls. I love the weight of vehicles and the way they handle is a massive improvement. I like the performance increases over Arma 2. The game looks very good. Ultimately I'd like to see BIS support allinarma and let us fight back in Takistan with M4s and AK47s again. I want to fly an A10 and strafe T-72s, or jump from a C130. Chernarus still has a special place for me as well. Altos and Stratis are nice but the buildings seem so barren without furniture. really a minor gripe, but not all buildings are enterable. I was let down that they dropped the toh flight model as well. Sent from my ADR6300 using Tapatalk 2
  3. Dark6-6

    Random Missions

    Thanks for the advice. I was hoping to pull up the code examples from some similar missions but the source on Sa-Matra's is obfuscated to prevent more people from ripping off his work. The examples you provided should be a good starting point. I've got the mission details figured out, and a friend is a programmer, so I'm hoping we can bang something decent out together. One of my main concerns is optimization...when comparing Wasteland or Domination style maps from one author to another, it appears some run much more smoothly. I'm sure some of that is server side, but I suspect bad or sloppy code contributes to that as well. I've been running through the wiki but there aren't as many examples as I'd like. Again, thanks to everyone who responded, the advice is very much appreciated.
  4. ninja if you still are having issues post your mission file in a dropbox link and I'd be happy to check it for you. Sent from my ADR6300 using Tapatalk 2
  5. Most of the posts I found were very old or somewhat irrelevant, apologies if my search didn't find what I needed. I am new to editing, but have access to some skilled people. I am interested in having a PvP map with random missions that have objectives on both sides. Sa-Matra's wasteland, for example, spawns random bases and aircraft wrecks, etc, but those are fairly simple. I would like to create some unpredictable and intense objectives that will have BLUFOR and OPFOR scrambling with a real sense of urgency that seems to be missing from many missions. Mission Types: Rescue Downed Pilots Helicopter Goes Down in a random area. On crash, a percentage of the crew is killed instantly, wounded, or still up if injured. I will be using BTC revive to increase the fidelity of the first aid simulation. OPFOR gets points for killing them, or a huge bonus for capturing them (that might be more advanced, but some kind of morale system, leads to them surrendering if help doesn't get there fast enough). Possibly, Pilots will go to ground to escape while transmitting coordinates over radio. BLUFOR needs to rescue them... Convoy Hit by Ambush A few hunters or ifrits get hit from an ambush. Similar idea to helo, but with more troops involved. Kill HVT Officer is going to be moving from A to B, points if you kill him before. Destroy Building Opfor or Blufor will need to destroy a building, and the opponent needs to protect it. Defend Area This is a centerpiece of my idea: A mission similar to insurgency where AI is garrisoned in an area, and as the area is taken, the squares of the map turn to red or blue as the teams fight over the area. I would like the ability to call in reinforcements on both sides as the fight escalates. Recover Crashed Drone Data Pretty simple, drone shot down has data...whoever gets there first can "start download" but can be interrupted by someone attacking. Pretty classic game mode. Rewards for Completing Missions: AI Squad Attack to Cursor on map: CAS Ticket for strike Mortar Strike Artillery Strike Resupply Crate I realize there is a ton of work needed, and I'm hoping people can give me some pointers. Sa-Matra, Tonic, and Rarek have all been really inspirational, as well as the Arma 2, PITN, Kol9n, Fireball, and many others whose work I look to emulate. Thanks in Advance for any advice. I'm assuming I need to just create a bunch of invisible markers around the map and have some kind of table trigger preset groups, triggers, event markers, etc...
  6. Thank you all for your responses. I'm going to try my handing at scripting out the order to return to the helipad tonight, and hopefully get a trigger to resync with the CCT if the chopper gets shot down after it respawns.
  7. Thanks for the response. I spent a few minutes looking for the mission on Arma 2 again without success: but basically, the heli has a full complement in it, so I'm assuming the direct control was done with the remote control option. What that would do is give AI control of the player character, and upon landing, you order your AI player to disembark, and when the crew member gets out, it automatically reverts control of the pilot back to AI, who then moves back to the helipad for landing...seems kind of complex as I'm really new to this.
  8. Dark6-6

    Low CPU utilization & Low FPS

    unless you own a stock HP/dell etc Sent from my ADR6300 using Tapatalk 2
  9. Dark6-6

    Wasteland for ArmA 3 by 404Games [MP]

    I think you'd be better served with a domination server for this kind of action as scavenging is a core gameplay mechanic for this mode. Sent from my ADR6300 using Tapatalk 2
  10. there is an animation to set their hands behind their back while walking, they use it in the shooting range mission for the rangemaster. ill post it in a few hours if you are interested. Sent from my ADR6300 using Tapatalk 2
  11. I played a mission back in Arma 2 insurgency with the ability to load into a helo and then assume control via the pilot with the communication menu, then quickly disembarked and the AI would fly back to the helipad. it was great especially for lower server count missions. I am trying to write a pararescue mission and would appreciate if anyone knows the name of that script or if it has been updated to Arma 3. I checked my pbos from a2oa and sadly I have formatted since then and lost most of my missions. TIA
  12. Look at BTC revive. it gives that and much much more. Sent from my ADR6300 using Tapatalk 2
  13. Dark6-6

    Computer Crashes on Startup

    Also, I just read that the benchmarking ability causes some things to crash, try the -nobenchmark startup parameter...
  14. I volunteer. Sent from my ADR6300 using Tapatalk 2
  15. Lots of minorities in us armed forces. Working as intended? Sent from my ADR6300 using Tapatalk 2