GranolaBar 10 Posted May 16, 2014 Models is a thing, animation is a other part, good luck^^ i wait it since my born. Share this post Link to post Share on other sites
liukang168 1 Posted May 16, 2014 (edited) Models is a thing, animation is a other part, good luck^^ i wait it since my born. The Terminators is not much of a problem, as we already got them walking. You are right anyhow. As we do not have an organic mesh that is moving with the body parts, sometimes it looks "weired". My main problem at the moment is the texturing part, the animation coding or rigging of the model is not. We simply lack of mod members. But we will see... At the moment its 2 guys that are actively working on the models, we got some other members but ... they seem to be very quiet. P.S. Its rather Model is one thing, animation the easy and texturing the horrible part :D Edited May 24, 2014 by liukang168 Share this post Link to post Share on other sites
liukang168 1 Posted May 21, 2014 (edited) Hello everyone, i have been working on a remake of my HK 500 flight unit. This is what turned out after a few days ... underbody and decals still need to be done. But here a sneak preview ... Edited May 22, 2014 by liukang168 Share this post Link to post Share on other sites
Valken 622 Posted May 24, 2014 Looking so forward to this mod! Share this post Link to post Share on other sites
liukang168 1 Posted May 24, 2014 (edited) Looking so forward to this mod! Yeah same here! ^^ Almost done with the high res model of the Hunter Killer ... Edited May 24, 2014 by liukang168 Share this post Link to post Share on other sites
jacknorrisuk 146 Posted May 24, 2014 The models are looking great! Very much looking forward to this. I do hope that AI is taken into account too, in order to achieve a proper Terminator experience. All the machines ought to function pretty much how the zombies do in DayZ I guess, (patrol, then seek and destroy) but perhaps with more wandering, and cross-group communication, like a more advanced GUARD function... Share this post Link to post Share on other sites
liukang168 1 Posted May 24, 2014 The models are looking great!Very much looking forward to this. I do hope that AI is taken into account too, in order to achieve a proper Terminator experience. All the machines ought to function pretty much how the zombies do in DayZ I guess, (patrol, then seek and destroy) but perhaps with more wandering, and cross-group communication, like a more advanced GUARD function... Yeah exactly. We will work on the mod itself once we got 1 air & land vehicle as well as the terminators ready. Still need to gather more information about possibilities. Share this post Link to post Share on other sites
liukang168 1 Posted May 30, 2014 (edited) Now I got a plasma rifle... ho ho ho M95 - Plasma Rifle Please bear in mind this is just a learning model i made for texturing ... Edited May 30, 2014 by liukang168 Share this post Link to post Share on other sites
warlord554 2065 Posted May 30, 2014 Looking solid. I'd say the most tedious aspect of texturing your work is the uvmapping of the terminators. Quality uvs and these would be a breeze to texture, rvmat Share this post Link to post Share on other sites
liukang168 1 Posted May 30, 2014 Looking solid. I'd say the most tedious aspect of texturing your work is the uvmapping of the terminators. Quality uvs and these would be a breeze to texture, rvmat You are damn right, uvmapping them is a hell of work. We are at the moment optimizing the Terminator models. ... so many surfaces. We are on it. We need to find a compromise between realism, functionality in aspect of animation, visual and performance engine wise. Most of our terminators have around 250k-500k polys so this needs a proper clean downgrade ... Share this post Link to post Share on other sites
warlord554 2065 Posted May 30, 2014 I can imagine. A good high to low poly bake, quality edited normals and textures, proper application of specular mapping, these will look so sick ingame. The ships and weapons will be a lot easier, as they are darker colors Share this post Link to post Share on other sites
giovafr 10 Posted May 30, 2014 great ! just can't wait ! will be perfect for the 2035 A.D context Share this post Link to post Share on other sites
dmb_ 11 Posted May 30, 2014 (edited) I'd be interested in content that is T1/T2 style, authentic to Cameron's future scenes. T3 & Salvation are just fan fiction cashing in on a familiar property, might as well have aliens and predators in them. Edited May 31, 2014 by DMB_ Share this post Link to post Share on other sites
liukang168 1 Posted May 31, 2014 I'd be interested in content that is T1/T2 style, authentic to Cameron's future scenes.http://i.imgur.com/G6phkz6.jpg T3 & Salvation are just fan fiction cashing in on a familiar property, might as well have aliens and predators in them. We might evolve to this timeline on a later stage of the development. I like them all, but for the beginning as well for a start the Salvation timeline is more suitable with arma. Share this post Link to post Share on other sites
Tyl3r99 41 Posted May 31, 2014 this mod is looking sick!! (good) keep it up man, doing a fantastic job. Share this post Link to post Share on other sites
danny96 80 Posted May 31, 2014 I love how this mod is rising :-) keep up the great works guys! Share this post Link to post Share on other sites
liukang168 1 Posted June 4, 2014 (edited) Just before I leave for the next 3 weeks i wanted to post 2 more screens. Its been a hard week for me learning this UV-Mapping and texture making. Though this is my first result of the more complex model. Its just the very first screen after working myself though photoshop. I know there are lots of errors, missplaced or badly alligned, bad scaling of the normals ... I ll get on this as soon as I am back. But here ... see you in a few weeks. P.S. 19.800 polygons / 4k AO Map / plus Normal maps ... no colour map yet ... no time! Skynets Hunter Killer (HK 500) ... Edited June 4, 2014 by liukang168 Share this post Link to post Share on other sites
drakedaeron 13 Posted June 4, 2014 http://penances.typepad.com/.a/6a017c32077f21970b017c32bbf1a0970b-pi (1959 kB) It's beautiful ! Share this post Link to post Share on other sites
liukang168 1 Posted September 2, 2014 No updates? Yeah I am just 2 busy at the moment with my company. Will be back in November ... Wish I had a dedicated modding team ... 1 Share this post Link to post Share on other sites