bigpickle 0 Posted April 10, 2013 I've just received a download from steam and now my version number is 055....... Is this a steam error as I cant find the changelog input. Share this post Link to post Share on other sites
kadinx 12 Posted April 10, 2013 0.55.103923 my version also, as of this morning Easter Time. They probably have not got around to it yet. Later probably :) Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 10, 2013 yes, 87mb updated, new version 0.55 Share this post Link to post Share on other sites
chrisb 196 Posted April 10, 2013 Great we’re walking again.. That’s the only thing I’ve seen at the mo, but had to tell someone..;). Share this post Link to post Share on other sites
xgp0006 10 Posted April 10, 2013 was digging around didnt see anything new. at least walking works.....ill do more checking around 1pm central. im curious cause dev branch changelog doesnt have anything posted yet Share this post Link to post Share on other sites
GranolaBar 10 Posted April 10, 2013 was digging around didnt see anything new. at least walking works.....ill do more checking around 1pm central. im curious cause dev branch changelog doesnt have anything posted yet Maybe a new thing, adjustement of riffle collision on walls and objects. Share this post Link to post Share on other sites
Hud Dorph 22 Posted April 10, 2013 This is only DEV version - right ?? Share this post Link to post Share on other sites
giorgygr 61 Posted April 10, 2013 Dorph;2369516']This is only DEV version - right ?? Probably (haven't received '0' yet..). And i was wondering those guys haven't sent us anything new :/ Share this post Link to post Share on other sites
GranolaBar 10 Posted April 10, 2013 Dorph;2369516']This is only DEV version - right ?? http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog/page2 Share this post Link to post Share on other sites
mr_centipede 31 Posted April 10, 2013 I noticed one new animation - self healing while prone... quite nice Share this post Link to post Share on other sites
schaefer 53 Posted April 10, 2013 There seems to be another new Animation! When you lean to the left you put also your gun to your left shoulder! (I haven´t seen it before) Share this post Link to post Share on other sites
mr_centipede 31 Posted April 10, 2013 There seems to be another new Animation!When you lean to the left you put also your gun to your left shoulder! (I haven´t seen it before) I just looked at it... that is not cool at all (if you look in 3rd person), the pistol grip should be held by the left hand... I hope they change it. Share this post Link to post Share on other sites
schaefer 53 Posted April 10, 2013 Also, when you are prone you can now adjust you stance to left and right! The "Last Stand" Pistolstance seems to be gone. Share this post Link to post Share on other sites
EDcase 87 Posted April 10, 2013 - Deleted - Duplicate Share this post Link to post Share on other sites
metalcraze 290 Posted April 10, 2013 The new prone leaning is not realistic at the moment and needs tweaking. You can prone-lean and rotate like a propeller without making any moves too. You shouldn't be able to rotate at all. Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted April 10, 2013 When you run without tatical pace you can still shot, didn't saw that and tbh i liked it, wish we could shot while sprinting. They aren't shots to kill a enemy but they could work as warning shots in some scenarios ---------- Post added at 13:14 ---------- Previous post was at 13:02 ---------- Today i've found the animation viewer, well it kinda of answered me a lot of questions, there are full animations for injuries and grenade throws for people wondering Share this post Link to post Share on other sites
Maio 293 Posted April 10, 2013 (edited) The new prone leaning is not realistic at the moment and needs tweaking. You can prone-lean and rotate like a propeller without making any moves too. You shouldn't be able to rotate at all. Not to mention that when using prone lean on angled surfaces such as a hill, the the arm , shoulder and part of the players head sinks through said surface. However if you start moving, it detects the surface correctly and the entire body is above "ground" Edited April 10, 2013 by Maio Share this post Link to post Share on other sites
danil-ch 165 Posted April 10, 2013 Also kneel movement animations with rifle are faster than stand movement. Share this post Link to post Share on other sites
Champy_UK 1 Posted April 10, 2013 (edited) Any one having issues with RPG or Nlaw when adding them to your Gear menus and it causing crashes?? Edited April 10, 2013 by Champy_UK Share this post Link to post Share on other sites
byku 13 Posted April 10, 2013 Although the new animations are nice, i also believe that the possibility of lying on your side and moving in circles like mad is really unrealistic. So does some other animations(like sitting on your back). I love the fact that you made some transitions slower(more realistic)! Share this post Link to post Share on other sites
chortles 263 Posted April 10, 2013 (edited) Dorph;2369516']This is only DEV version - right ??Dev build only' date=' stable build unaffected -- although the most recent SITREP suggests that we're looking at the next stable patch soon.Also, when you are prone you can now adjust you stanceto left and right! The "Last Stand" Pistolstance seems to be gone. The position so-to-speak still exists, it's 'just' that it's now a forward-leaning sit, so no more reclining-on-beach-chairs. However, if you happen to transition weapons the game forces you into normal prone and you have to manually revert to the sit instead of just changing back. :rolleyes: Also, unsighted urban prone is still here (default keybind is still Ctrl+S from prone) and still right-side only, it's just that Ctrl+A and Ctrl+D from prone for the sighted lay-on-side were added.Also it looks like sprint, jog and tactical pace were all hit with the nerf hammer, but turning/weapon handling speeds were seemingly unaffected (disclosure: I play with aiming deadzone, mouse acceleration and mouse smoothing all disabled) and it doesn't feel like weight affects this that much? At least in this build anyway, I didn't see a noticeable difference when dropping the BLUFOR Rifleman's carry rig and seeing if that would affect the movement speed at all. Edited April 10, 2013 by Chortles Share this post Link to post Share on other sites
metalcraze 290 Posted April 10, 2013 Although the new animations are nice, i also believe that the possibility of lying on your side and moving in circles like mad is really unrealistic. So does some other animations(like sitting on your back). I love the fact that you made some transitions slower(more realistic)! There's a way to make prone-lean realistic and have some degree of freedom without making it static. Just let the upper body rotate within limited degree. Share this post Link to post Share on other sites
Wolfstriked 11 Posted April 10, 2013 (edited) Don't want this to seem like a complaint but it will sadly come out like it.Loving the newest animations and its feeling complete now with all the tweaks and additions added in this build.But I don't really like how the weapon leaves the shoulder when using stance adjust.What I mean is that when you are in standard stance the weapon is shouldered and if you use adjust to go higher or lower the weapon moves either down or up and away from the shoulder.So now in 1st person view when you stance adjust upwards the weapon raises a good amount on the screen.I can live with it but would love it to stay at same level in each stance adjustment. Also,the weapon vibrates when its above or below the standard level. Edited April 10, 2013 by Wolfstriked Share this post Link to post Share on other sites
antoineflemming 14 Posted April 10, 2013 Anyone else notice the boonie hats work now? Share this post Link to post Share on other sites
froggyluv 2136 Posted April 11, 2013 Any one having issues with RPG or Nlaw when adding them to your Gear menus and it causing crashes?? Confirmed. Also AI would get stuck in 'Engage' even after I gave them "Return to Formation"/ "No Target" etc... something Ive seen in AI mods but never Vanilla (just to note I am using TPWCAS but that shouldn't effect Engage) Share this post Link to post Share on other sites