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bigpickle

New Update?

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I've just received a download from steam and now my version number is 055.......

Is this a steam error as I cant find the changelog input.

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0.55.103923 my version also, as of this morning Easter Time. They probably have not got around to it yet. Later probably :)

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Great we’re walking again.. That’s the only thing I’ve seen at the mo, but had to tell someone..;).

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was digging around didnt see anything new. at least walking works.....ill do more checking around 1pm central. im curious cause dev branch changelog doesnt have anything posted yet

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was digging around didnt see anything new. at least walking works.....ill do more checking around 1pm central. im curious cause dev branch changelog doesnt have anything posted yet

Maybe a new thing, adjustement of riffle collision on walls and objects.

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Dorph;2369516']This is only DEV version - right ??

Probably (haven't received '0' yet..).

And i was wondering those guys haven't sent us anything new :/

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There seems to be another new Animation!

When you lean to the left you put also your gun to your left shoulder!

(I haven´t seen it before)

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There seems to be another new Animation!

When you lean to the left you put also your gun to your left shoulder!

(I haven´t seen it before)

I just looked at it... that is not cool at all (if you look in 3rd person), the pistol grip should be held by the left hand... I hope they change it.

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Also, when you are prone you can now adjust you stance

to left and right!

The "Last Stand" Pistolstance seems to be gone.

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The new prone leaning is not realistic at the moment and needs tweaking. You can prone-lean and rotate like a propeller without making any moves too. You shouldn't be able to rotate at all.

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When you run without tatical pace you can still shot, didn't saw that and tbh i liked it, wish we could shot while sprinting. They aren't shots to kill a enemy but they could work as warning shots in some scenarios

---------- Post added at 13:14 ---------- Previous post was at 13:02 ----------

Today i've found the animation viewer, well it kinda of answered me a lot of questions, there are full animations for injuries and grenade throws for people wondering

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The new prone leaning is not realistic at the moment and needs tweaking. You can prone-lean and rotate like a propeller without making any moves too. You shouldn't be able to rotate at all.

Not to mention that when using prone lean on angled surfaces such as a hill, the the arm , shoulder and part of the players head sinks through said surface. However if you start moving, it detects the surface correctly and the entire body is above "ground"

Edited by Maio

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Also kneel movement animations with rifle are faster than stand movement.

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Any one having issues with RPG or Nlaw when adding them to your Gear menus and it causing crashes??

Edited by Champy_UK

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Although the new animations are nice, i also believe that the possibility of lying on your side and moving in circles like mad is really unrealistic. So does some other animations(like sitting on your back). I love the fact that you made some transitions slower(more realistic)!

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Dorph;2369516']This is only DEV version - right ??
Dev build only' date=' stable build unaffected -- although the most recent SITREP suggests that we're looking at the next stable patch soon.
Also, when you are prone you can now adjust you stance

to left and right!

The "Last Stand" Pistolstance seems to be gone.

The position so-to-speak still exists, it's 'just' that it's now a forward-leaning sit, so no more reclining-on-beach-chairs. However, if you happen to transition weapons the game forces you into normal prone and you have to manually revert to the sit instead of just changing back. :rolleyes: Also, unsighted urban prone is still here (default keybind is still Ctrl+S from prone) and still right-side only, it's just that Ctrl+A and Ctrl+D from prone for the sighted lay-on-side were added.

Also it looks like sprint, jog and tactical pace were all hit with the nerf hammer, but turning/weapon handling speeds were seemingly unaffected (disclosure: I play with aiming deadzone, mouse acceleration and mouse smoothing all disabled) and it doesn't feel like weight affects this that much? At least in this build anyway, I didn't see a noticeable difference when dropping the BLUFOR Rifleman's carry rig and seeing if that would affect the movement speed at all.

Edited by Chortles

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Although the new animations are nice, i also believe that the possibility of lying on your side and moving in circles like mad is really unrealistic. So does some other animations(like sitting on your back). I love the fact that you made some transitions slower(more realistic)!

There's a way to make prone-lean realistic and have some degree of freedom without making it static. Just let the upper body rotate within limited degree.

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Don't want this to seem like a complaint but it will sadly come out like it.Loving the newest animations and its feeling complete now with all the tweaks and additions added in this build.But I don't really like how the weapon leaves the shoulder when using stance adjust.What I mean is that when you are in standard stance the weapon is shouldered and if you use adjust to go higher or lower the weapon moves either down or up and away from the shoulder.So now in 1st person view when you stance adjust upwards the weapon raises a good amount on the screen.I can live with it but would love it to stay at same level in each stance adjustment.

Also,the weapon vibrates when its above or below the standard level.

Edited by Wolfstriked

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Any one having issues with RPG or Nlaw when adding them to your Gear menus and it causing crashes??

Confirmed.

Also AI would get stuck in 'Engage' even after I gave them "Return to Formation"/ "No Target" etc... something Ive seen in AI mods but never Vanilla (just to note I am using TPWCAS but that shouldn't effect Engage)

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