liukang168 1 Posted April 9, 2013 (edited) So finding out that vehicle can be maned with "logic" only to make them work as a robot I started working on this Drone. HK_Drone says hi to O2! ---------- Post added at 02:21 ---------- Previous post was at 01:49 ---------- The model should not become a small MV22. It should just use plane mechanics to move or animate the rotor/motors. ---------- Post added at 03:54 ---------- Previous post was at 02:21 ---------- And the first test flight ... Chasing its bigger brother ... Now I run into some problems regarding the functionality: A) Its a helicopter B) Movement of rotors to be simulated (would like to use the plane functions, rudder and elevator to move the model parts). Is it possible to merge both? I dont know how it is done with the MV 22 ... If I had a proper referenz example unit, this would be done in "no" time. Here is a current video of a russian guy who actually built a flying rifle, not so future anymore these drones. Edited April 15, 2013 by liukang168 Share this post Link to post Share on other sites
max power 21 Posted April 9, 2013 No I think it needs AI therefore needs to be 'piloted'. In arma there are two kinds of AI things, agents and units. Units are the soldiers that can be ordered around, and agents are things like ambient life. You can spawn any kind of thing as either a unit or an agent, I think... but I don't know if agents can pilot vehicles. BUT, if you have an unit inside a vehicle that can never get out, is invisible, etc. I don't think there's any real difference. Share this post Link to post Share on other sites
liukang168 1 Posted April 9, 2013 Cheers Max. So the "steering" unit has to have no view - pilot lod? For example if I create a flying "robot" that will be smaller then the regular passenger. Thanks for the hint. Share this post Link to post Share on other sites
Messiah 2 Posted April 9, 2013 You don't have to place the unit proxy in the resolution LOD - results in no unit being visible Share this post Link to post Share on other sites
icewindo 29 Posted April 9, 2013 You don't have to place the unit proxy in the resolution LOD - results in no unit being visible You can also use gamelogics ( crew = "Logic"; ) to pilot vehicles if you want sth. like a remote control and the vehicle still to be used by players when it's empty. The gamelogics will still get parachutes though (atleast in A2). Share this post Link to post Share on other sites
Rabidus 10 Posted April 9, 2013 http://forums.bistudio.com/showthread.php?134255-Remote-Control-Script&p=2154372&viewfull=1#post2154372 this thread should help if you are looking into making something remote controled in ArmA Share this post Link to post Share on other sites
metalcraze 290 Posted April 9, 2013 IIRC BIS has promised -true- unmanned vehicles. In ArmA2 the big issue with UAVs was that... well... they had a crew. A commander and a pilot - that you couldn't see of course - but unless you've removed hellfires from UAVs they would just fly around blowing up tanks on their own even if you "controlled" them. So basically UAVs in their real sense (remote operator) weren't possible. Clearly they were added as an afterthought, as an extension to a usual plane. I just hope the current implementation will be AI (or player) having a needed control module (like UAV backpack) on the ground who will truly control UAV from a distance. And UAV won't have a magical crew. Share this post Link to post Share on other sites
hcpookie 3770 Posted April 10, 2013 Just adding a UAV as "flying" and giving it waypoints works fine. I just tried importing my A2 UGV's into the Alpha and it crashes. Share this post Link to post Share on other sites
liukang168 1 Posted April 10, 2013 Hi all, thanks for the massive feedback. I would like to simulate a computer controlled robot unit, which is not to be controled by a human. But the idea of a remote brings other stuff to my mind. A terminal to be captured in order to control an enemy robot unit or somehting. Thanks again everyone. Share this post Link to post Share on other sites
delta99 34 Posted April 10, 2013 IIRC BIS has promised -true- unmanned vehicles. In ArmA2 the big issue with UAVs was that... well... they had a crew. A commander and a pilot - that you couldn't see of course - but unless you've removed hellfires from UAVs they would just fly around blowing up tanks on their own even if you "controlled" them. So basically UAVs in their real sense (remote operator) weren't possible.Clearly they were added as an afterthought, as an extension to a usual plane. I just hope the current implementation will be AI (or player) having a needed control module (like UAV backpack) on the ground who will truly control UAV from a distance. And UAV won't have a magical crew. You can set the AI crew to not shoot or spot enemy etc. I have done this before but don't have the command in front of me. If needed I can provide or I am sure you can find them with a search here. Share this post Link to post Share on other sites
liukang168 1 Posted April 10, 2013 (edited) Ok here is a sneak preview of the unit I am building for our Arma3 Mod: Skynet ... HK Aerial Drone: http://www.elithor.com/pics/sky_drone.jpg Its supposed to be a litle annyoing flying unit. With minor weapons ... Edited April 10, 2013 by liukang168 Share this post Link to post Share on other sites
almanzo 144 Posted April 10, 2013 Ok here is a sneak preview of the unit I am building for our Arma3 Mod: Skynet ...HK Aerial Drone: http://www.elithor.com/pics/sky_drone.jpg Its supposed to be a litle annyoing flying unit. With minor weapons ... very, very cool man! Share this post Link to post Share on other sites
giorgygr 61 Posted April 10, 2013 Very nice thread indeed. About this kind of A.I. i was wondering myself. I m interested in a post-apocalyptic scenario of a world dominated by machines. (Something like the known Terminator movie-future) Share this post Link to post Share on other sites
liukang168 1 Posted April 10, 2013 (edited) Yeah it works. In config.cpp crew="logic"; ... I did this with another flight unit. If you shoot it down the logic still tries, as mentioned above to use the parachute. (could blame it is the blackbox) Edited April 11, 2013 by liukang168 Share this post Link to post Share on other sites
liukang168 1 Posted April 11, 2013 (edited) content moved to first page. Edited April 15, 2013 by liukang168 moved to first page Share this post Link to post Share on other sites
Tisor 17 Posted April 11, 2013 So, what does BIS promised?? Can I start modelling my little iRobot and i'll be able to make it controlable from a console? I mean, I was wondering if I can model it, make something like a console interface with some PiP with the 2 or 3 cameras of the robot, movible with the joystick and so on? I'm asking that because the actual UGV script from ArmA 2 is nice, but you still have people inside the robot and you are controlling in like if you were in. Nice thing could be to see, for example, and Xbox controller and by clicking on it, move the robot (or just some arrows and buttons...) Anyone have any idea on this? I have not seen any EOD robot for now in ArmA and could be the final add so I can finally simulate the missions from Bomb Patrol :P Share this post Link to post Share on other sites
seamusgod 1 Posted April 12, 2013 remote control already possible since arma 2 no? i remember the mission where you could use a uav terminal? same for the apache mission from oa. seems like a case of using the soul switch feature. unless you want to be in control of two entities at the same time which would be kind of ineffective. Share this post Link to post Share on other sites
liukang168 1 Posted April 12, 2013 (edited) If you use "logic" as crew you can steer it. Somehow you cant look around in the model. Does anyone know if there is an open dual unit such as the MV22 or the F-35, which kind of use both types of aviation systems? I really need to figure out how to make the model can be animated and used as stated. 1.) Basic helicopter movement are done already but 2.) The rudder and wing movements, in order to animate the movement the rotors/motors. Very much appreciated is any kind of tip. P.S. Couldnt find any unbinarized ARMA 1 model that has these specifications. Edited April 12, 2013 by liukang168 Share this post Link to post Share on other sites
liukang168 1 Posted April 14, 2013 Can a model use both kind of animations? E.g. Throttle + = Rotor UP / nose forward = elevators / down left and right move alierons instead of accelerating the tail rotor? Is it only depending on the animations that I declare in the model.cfg? Or is it based on the vehicle class where I inheritated it from? In that case i need to have in the config.cpp instead of class A10; class my unit : A10, to use class vehicle; class my_unit : vehicle; in order to make it only depended on the model.cfg functions? Share this post Link to post Share on other sites
liukang168 1 Posted April 29, 2013 Sorry to restart, but I am stuck at this project. Animations work in Oxygen and visible motion in Bulldozer. But not ingame. Is there a work around? e.g. to generate an animation that is linked to the movement of the controler? For example moving forward = rotation of partx or turn/bank left/right motion of partx? Share this post Link to post Share on other sites
max power 21 Posted April 29, 2013 The animation sources available depend on the unit type. http://community.bistudio.com/wiki/Model_Config#AnimationSources Share this post Link to post Share on other sites
liukang168 1 Posted April 30, 2013 (edited) The animation sources available depend on the unit type.http://community.bistudio.com/wiki/Model_Config#AnimationSources Thanks 4 clarifying this. Edited April 30, 2013 by liukang168 Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted August 30, 2013 "So, what does BIS promised?? Can I start modelling my little iRobot" I know for sure one was made (wink, wink)..but if it makes it all the way into the final game, ..I'm thinking 50/50 Share this post Link to post Share on other sites
mistyronin 1181 Posted August 30, 2013 "So, what does BIS promised?? Can I start modelling my little iRobot"I know for sure one was made (wink, wink)..but if it makes it all the way into the final game, ..I'm thinking 50/50 What's the point of resurrecting a post of April? Share this post Link to post Share on other sites
Veleno92 10 Posted September 1, 2013 http://northstarmodels.com/wp-content/uploads/2012/11/11_June_08_5.jpg http://images1.wikia.nocookie.net/__cb20090531042403/ghostrecon/images/4/4c/FCS_Mule_2_540x303.jpg Share this post Link to post Share on other sites